Hurloon
Y655400-5 (6) interdicted, life support, GRU Countess, Recolonized and upgraded 1.17.18
A group of Confederate scouts had all served together for several years. The ship was released to its captain at the urging of a newly crowned noble. The countess took one knight as her knight and protector. A lost Vargr merchant provides certain business contacts for establishing a trade outpost. The colony is to be divided into three baronies. Each with at least 100 colonists. A GRU army officer is to raise a defensive force. The countess has been rewarded with these land holdings for her savagery in battle. She is a legend with a sword, among the local GRU naval squadron. The nucleus of the new "Hurloon Navy" is hoped to be the surplus 100ton scout cruiser.
Ship's Locker: (5) SMG Gru Max HK-35
Magazine (9) SIM 7 Definite Kill HE Hyper Velocity Homers, 50kg
- Confederate Scout Cruiser
PS-1202221-000000-00001-0 MCr. 53.37 100tons Bearing 3 Crew 6 (pilot/captain, marine, gunner/nav, 2 gunners/damage control party, flight engineer) Batteries 3 TL 7 Cargo: 28 ton hold Fuel: 2 tons EP: 2 Agility: 2 Marines: 1 Six full size staterooms. Craft: 1 x 10T Launch (modified colonial lander for 6 passengers/crew and no cargo) Fuel Treatment: Fuel Scoops Architects Fee: MCr 0.534 Cost in Quantity: MCr 42.696
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