Difference between revisions of "Hurloon"

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Y655400-5 (6) interdicted, life support, GRU Countess, Recolonized and upgraded 1.17.18
 
Y655400-5 (6) interdicted, life support, GRU Countess, Recolonized and upgraded 1.17.18
  
A group of Confederate scouts had all served together for several years.  The ship was released to its captain at the urging of a newly crowned noble.  The countess took one knight as her knight and protector.  A lost [[Vargr]] merchant provides certain business contacts for establishing a trade outpost.  The colony is to be divided into three baronies.  Each with at least 100 colonists.  A GRU army officer is to raise a defensive force.  The countess has been rewarded with these land holdings for her savagery in battle.  She is a legend with a sword, among the local GRU naval squadron.  The nucleus of the new "Hurloon Navy" is hoped to be the surplus 100ton scout cruiser.
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A descent sized moon with 0.8 surface gravity, due to its density, it retains an atmosphere and a hydrosphere.  Most of the water is locked in a cryosphere, but subsurface liquid water does exist.  The pressure, and resulting heat combined with the gravitational shearing forces keep some of the water liquid.  Icy and cold the warmth from the system's three stars are fairly distant.  The gas giant does have some radiant IR output.  A group of Confederate scouts had all served together for several years.  The ship was released to its captain at the urging of a newly crowned noble.  The countess took one of the scouts as her knight and protector.  A lost [[Vargr]] merchant provides certain business contacts for establishing a trade outpost.  The colony is to be divided into three baronies.  Each with at least 100 colonists.  A GRU army officer is to raise a defensive force, hopefully up to a full battalion some day if population and budgets permit.  The countess has been rewarded with these land holdings for her savagery in battle.  She is a legend with a sword, among the local GRU naval squadron.  The nucleus of the new "Hurloon Navy" is hoped to be the surplus 100ton scout cruiser.  There are eight in the group, so the ship is a little crowded with four people forced to share rooms.  Traditionally, the Countess and the ship's captain get single rooms.  The scouts and navy personnel are used to this from the service.
  
 
Ship's Locker:
 
Ship's Locker:
 
(5) SMG Gru Max HK-35
 
(5) SMG Gru Max HK-35
  
Magazine (9) SIM 7 Definite Kill HE Hyper Velocity Homers, 50kg
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Magazine: (9) SIM 7 Definite Kill HE Hyper Velocity Homers, 50kg, enough for three full salvo battery-rounds.
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 +
Software: Maneuver, Target, Launch
  
 
:'''Confederate Scout Cruiser'''
 
:'''Confederate Scout Cruiser'''
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Fuel Treatment:  Fuel Scoops   
 
Fuel Treatment:  Fuel Scoops   
 
Architects Fee: MCr 0.534  Cost in Quantity: MCr 42.696
 
Architects Fee: MCr 0.534  Cost in Quantity: MCr 42.696
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</pre>
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:'''Confederate Scout Launch'''
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Capable of 1G acceleration, this small craft has no computer on its tiny bridge.  The two crew have their hands full.  They rely on guidance from the mother ship or pre-recorded flight plans.  The passengers seats can be removed to make room for 3 tons of cargo with a few hours of work.  They feature an air lock and fresher for the safety and comfort of the crew and passengers.
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<pre>
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SL-0101101-000000-00000-0 MCr. 5.95  10 tons
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Bearing                              Crew 2 (pilot/captain, flight crew)
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Batteries                            TL 7
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Cargo: 0 tons  Fuel: 1 ton  EP: 0.1  Agility: 1
 +
Passengers: 6 acceleration couches
 +
Fuel Treatment:  Fuel Scoops 
 +
Architects Fee: MCr 0.06  Cost in Quantity: MCr 4.76
 
</pre>
 
</pre>
  
 
[[Unofficial]]
 
[[Unofficial]]
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{{Stub}}
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== References & Contributors / Sources ==
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{{Intermediate}}
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{{Sources
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|S1= Author & Contributor: Lord (Marquis), Captain, and Lead Naval Architect [[User:Ronald B. Kline, Jr.|Ronald B. Kline, Jr.]] of the [[Imperial Navy]]
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}}
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{{LEN|Named Ship}}

Latest revision as of 18:36, 27 July 2018

Y655400-5 (6) interdicted, life support, GRU Countess, Recolonized and upgraded 1.17.18

A descent sized moon with 0.8 surface gravity, due to its density, it retains an atmosphere and a hydrosphere. Most of the water is locked in a cryosphere, but subsurface liquid water does exist. The pressure, and resulting heat combined with the gravitational shearing forces keep some of the water liquid. Icy and cold the warmth from the system's three stars are fairly distant. The gas giant does have some radiant IR output. A group of Confederate scouts had all served together for several years. The ship was released to its captain at the urging of a newly crowned noble. The countess took one of the scouts as her knight and protector. A lost Vargr merchant provides certain business contacts for establishing a trade outpost. The colony is to be divided into three baronies. Each with at least 100 colonists. A GRU army officer is to raise a defensive force, hopefully up to a full battalion some day if population and budgets permit. The countess has been rewarded with these land holdings for her savagery in battle. She is a legend with a sword, among the local GRU naval squadron. The nucleus of the new "Hurloon Navy" is hoped to be the surplus 100ton scout cruiser. There are eight in the group, so the ship is a little crowded with four people forced to share rooms. Traditionally, the Countess and the ship's captain get single rooms. The scouts and navy personnel are used to this from the service.

Ship's Locker: (5) SMG Gru Max HK-35

Magazine: (9) SIM 7 Definite Kill HE Hyper Velocity Homers, 50kg, enough for three full salvo battery-rounds.

Software: Maneuver, Target, Launch

Confederate Scout Cruiser
PS-1202221-000000-00001-0 MCr. 53.37  100tons
Bearing               3               Crew 6 (pilot/captain, marine, gunner/nav, 2 gunners/damage control party, flight engineer) 
Batteries             3               TL 7
Cargo: 28 ton hold Fuel: 2 tons EP: 2 Agility: 2   Marines: 1
Six full size staterooms.
Craft: 1 x 10T Launch (modified colonial lander for 6 passengers/crew and no cargo) 
Fuel Treatment:   Fuel Scoops  
Architects Fee: MCr 0.534   Cost in Quantity: MCr 42.696
Confederate Scout Launch

Capable of 1G acceleration, this small craft has no computer on its tiny bridge. The two crew have their hands full. They rely on guidance from the mother ship or pre-recorded flight plans. The passengers seats can be removed to make room for 3 tons of cargo with a few hours of work. They feature an air lock and fresher for the safety and comfort of the crew and passengers.

SL-0101101-000000-00000-0 MCr. 5.95  10 tons
Bearing                              Crew 2 (pilot/captain, flight crew) 
Batteries                            TL 7
Cargo: 0 tons  Fuel: 1 ton  EP: 0.1   Agility: 1
Passengers: 6 acceleration couches
Fuel Treatment:   Fuel Scoops  
Architects Fee: MCr 0.06   Cost in Quantity: MCr 4.76

Unofficial


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References & Contributors / Sources[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.