Difference between revisions of "High Pressure Atmosphere"
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A [[High Pressure Atmosphere]] is a type of [[atmosphere]] known for possessing dense gas-filled atmospheres. | A [[High Pressure Atmosphere]] is a type of [[atmosphere]] known for possessing dense gas-filled atmospheres. | ||
* While the definitions of a high pressure and a dense atmosphere overlap, there can be considerable differences as well. | * While the definitions of a high pressure and a dense atmosphere overlap, there can be considerable differences as well. | ||
− | == Description (Specifications) == | + | == Description ([[Specifications]]) == |
''High Pressure Atmospheres'' are classified as possessing 2.5 standard atmospheres or more of pressure. | ''High Pressure Atmospheres'' are classified as possessing 2.5 standard atmospheres or more of pressure. | ||
− | == History & Background (Dossier) == | + | == History & Background ([[Dossier]]) == |
[[World]]s with high pressure atmospheres are likely to be teeming with flying creatures, and while most will be equipped with wings, others might be gas balloons, or may be gliders, or 'kites'. An aerial ecology really thrives when a very small [[planet]] (with low [[gravity]]) has a [[dense atmosphere]]. | [[World]]s with high pressure atmospheres are likely to be teeming with flying creatures, and while most will be equipped with wings, others might be gas balloons, or may be gliders, or 'kites'. An aerial ecology really thrives when a very small [[planet]] (with low [[gravity]]) has a [[dense atmosphere]]. | ||
* Dense atmospheres also retain a lot of heat resulting in a great deal of highly energetic weather; imagine gargantuan, continent-spanning hurricanes, powerful electrical storms, supersonic winds and football-sized hailstones! Take a weather phenomenon and max it out! {{Page cite|name=The Universal World Profile|page=15}} | * Dense atmospheres also retain a lot of heat resulting in a great deal of highly energetic weather; imagine gargantuan, continent-spanning hurricanes, powerful electrical storms, supersonic winds and football-sized hailstones! Take a weather phenomenon and max it out! {{Page cite|name=The Universal World Profile|page=15}} | ||
* And yet while very impressive, these densely atmosphered worlds don’t come even close weather-wise to the unimaginably energetic and destructive storms of a [[Storm World]]. | * And yet while very impressive, these densely atmosphered worlds don’t come even close weather-wise to the unimaginably energetic and destructive storms of a [[Storm World]]. | ||
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== References & Contributors ([[Sources]]) == | == References & Contributors ([[Sources]]) == | ||
{{Intermediate}} | {{Intermediate}} |
Revision as of 21:41, 22 October 2019
A High Pressure Atmosphere is a type of atmosphere known for possessing dense gas-filled atmospheres.
- While the definitions of a high pressure and a dense atmosphere overlap, there can be considerable differences as well.
Description (Specifications)
High Pressure Atmospheres are classified as possessing 2.5 standard atmospheres or more of pressure.
History & Background (Dossier)
Worlds with high pressure atmospheres are likely to be teeming with flying creatures, and while most will be equipped with wings, others might be gas balloons, or may be gliders, or 'kites'. An aerial ecology really thrives when a very small planet (with low gravity) has a dense atmosphere.
- Dense atmospheres also retain a lot of heat resulting in a great deal of highly energetic weather; imagine gargantuan, continent-spanning hurricanes, powerful electrical storms, supersonic winds and football-sized hailstones! Take a weather phenomenon and max it out! [1]
- And yet while very impressive, these densely atmosphered worlds don’t come even close weather-wise to the unimaginably energetic and destructive storms of a Storm World.
References & Contributors (Sources)
This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.
- Marc Miller. Worlds and Adventures (Game Designers Workshop, 1977), 5.Marc Miller, Robert Eaglestone, Don McKinney. Worlds and Adventures (Far Future Enterprises, 2019), 5.
- J. Andrew Keith. Exotic Atmospheres (Game Designers Workshop, 1983), 1-16. (Special Supplement 2 from the periodical Journal of the Travellers' Aid Society 17)
- Marc Miller. Referee's Manual (Game Designers Workshop, 1987), 22.
- Geir Lanesskog. World Builder's Handbook (Mongoose Publishing, 2023), 64-68.Joe Fugate, J. Andrew Keith, Gary L. Thomas. World Builder's Handbook (Digest Group Publications, 1989), 64-68.
- Terrance McInnes, Dave Nilsen. World Tamer's Handbook (Game Designers Workshop, 1994), 11-17.
- Jon F. Zeigler. First In (Steve Jackson Games, 1999), 70,72.
- Paul Drye, Loren Wiseman, Jon F. Zeigler. Interstellar Wars (Steve Jackson Games, 2006), 125-6.
- Citation Missing - Mongoose Traveller Main Rulebook
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 409.
- Paul Elliott. The Universal World Profile (Zozer Games, 2016), TBD.
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Paul Elliott. The Universal World Profile (Zozer Games, 2016), 15.