High Guard (book)

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High Guard
Book 5
Author Marc MillerFrank ChadwickJohn Harshman
Canonical Yes
Edition 2nd
Format LBB (Digest)
Language English
Pages 52
Publisher Game Designers Workshop
Version Classic Traveller
Year Published 1980
Available from RPGNow
High Guard (book) was the first major Classic Traveller starship combat system.

Description (Specifications)

An interstellar community operates under many unique restrictions, most notably the fact that it consists of many island-planets set in an ocean of vacuum. Such a society must control of that ocean. Its instrument is the Navy.

Traveller assumes a remote centralized government (referred to in this volume as the Imperium) possessed of great industrial and technological might; but due to the sheer distances and travel times involved within its star-spanning realm, the Imperium is unable to be everywhere at once. As a result, the Imperium allows a large degree of autonomy to its subject worlds, calling only for some respect for its overall policies, and for a united front against outside pressures.

To monitor the space lanes, the Imperium maintains a Navy. Because these forces can never be everywhere at once, local provinces (subsectors) also maintain navies, as do individual worlds. This three tiered structure of Imperial, subsector, and planetary navies produces a flexible system for patrolling space, while putting the limited resources of the Imperium to best use.

High Guard deals with the navies of the Third Imperium, of subsectors, and of worlds.

Table of Contents

High Guard (book)
Section Page/s
Introduction 1
Naval Characters 2
Starships 17
Starship Construction 21
Starship Combat 36

Ship Types

  1. Smallcraft
    1. Gig
  2. Kinunir class Battle Cruiser
  3. Unicorn class Frigate

Meta-history & Background (Dossier)

High Guard Editions: There are two editions of this book, the first published in 1979 CE, and the second in 1980 CE.

  • The character creation rules are the same in both editions.
  • The starship design and combat rules are expanded, corrected, and changed in the second edition.

The substance of the new material in the second edition was also contained in a three-part article contained in Journal of the Travellers Aid Society (Issues 6, 7 and 8)

Credits (Primary Sources)

Credits (Primary Sources)
Credit Authors & Contributors
Game design 1st Edition: Marc Miller
Game design 2nd Edition: Marc Miller, Frank Chadwick, and John Harshman
Advice, Assistance and Play testing Frank Chadwick, Cindy Baker, Chuck Kallenbach, Don Rapp, Tim Brown, James Baker, Dave Emigh, Tony Svajlenka, Loren Wiseman, and John Harshman

External Link/s





References & Contributions (Sources)

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.