Difference between revisions of "High Guard (book)"
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|image=[[Image:book005.jpg]] | |image=[[Image:book005.jpg]] | ||
|caption=Book 5 | |caption=Book 5 | ||
− | |publisher=[[Game Designers Workshop]]|version=[[Classic Traveller]] | + | |publisher=[[Game Designers Workshop]] |
+ | |version=[[Classic Traveller]] | ||
|author=[[Marc Miller]] | |author=[[Marc Miller]] | ||
|format= Book ([[Little Black Book|LBB]]) | |format= Book ([[Little Black Book|LBB]]) | ||
− | |edition= 1st|year=1979|pages=52 | + | |edition= 1st |
+ | |year=1979 | ||
+ | |pages=52 | ||
|canon= Yes | |canon= Yes | ||
− | |footnote= | + | |footnote= |
|available= [[The Classic Books]] | |available= [[The Classic Books]] | ||
}} | }} | ||
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== High Guard (Book) Credits == | == High Guard (Book) Credits == | ||
− | + | ;Game design | |
+ | :[[Marc Miller]] | ||
+ | ;Advice, Assistance and Play testing | ||
+ | :[[Frank Chadwick]], [[Cindy Baker]], [[Chuck Kallenbach]], [[Don Rapp]], [[Tim Brown]], [[James BAKER]], [[Dave Emigh]], [[Tony Svajlenka]], [[Loren Wiseman]], AND [[John Harshman]] | ||
== High Guard (Book) Table of Contents == | == High Guard (Book) Table of Contents == | ||
− | + | :{| cellpadding=0 | |
+ | |- | ||
+ | |Introduction || align="right" |1 | ||
+ | |- | ||
+ | |Naval Characters || align="right" |2 | ||
+ | |- | ||
+ | |Starships || align="right" |17 | ||
+ | |- | ||
+ | |Starship Construction || align="right" |21 | ||
+ | |- | ||
+ | |Starship Combat || align="right" |36 | ||
+ | |} |
Revision as of 19:03, 29 April 2015
<translate>
High Guard | |
---|---|
Book 5 | |
Publisher | Game Designers Workshop |
Version | Classic Traveller |
Author | Marc Miller |
Format | Book (LBB) |
Canonical | Yes |
Edition | 1st |
Year Published | 1979 |
Pages | 52 |
Available from | The Classic Books |
</translate>
High Guard (Book) Synopsis
Book 5 for Classic Traveller.
High Guard (Book) Description
An interstellar community operates under many unique restrictions, most notably the fact that it consists of many island-planets set in an ocean of vacuum. Such a society must control of that ocean. Its instrument is the Navy.
Traveller assumes a remote centralized government (referred to in this volume as the Imperium) possessed of great industrial and technological might; but due to the sheer distances and travel times involved within its star-spanning realm, the Imperium is unable to be everywhere at once. As a result, the Imperium allows a large degree of autonomy to its subject worlds, calling only for some respect for its overall policies, and for a united front against outside pressures.
To monitor the space lanes, the Imperium maintains a Navy. Because these forces can never be everywhere at once, local provinces (subsectors) also maintain navies, as do individual worlds. This three tiered structure of Imperial, subsector, and planetary navies produces a flexible system for patrolling space, while putting the limited resources of the Imperium to best use.
High Guard deals with the navies of the Third Imperium, of subsectors, and of worlds.
High Guard (Book) Meta-history & Background
High Guard Editions
There are two editions of this book, the first published in 1979, and the second in 1980.
- The character creation rules are the same in both editions.
- The starship design rules are completely rewritten in the second edition.
High Guard (Book) Credits
- Game design
- Marc Miller
- Advice, Assistance and Play testing
- Frank Chadwick, Cindy Baker, Chuck Kallenbach, Don Rapp, Tim Brown, James BAKER, Dave Emigh, Tony Svajlenka, Loren Wiseman, AND John Harshman
High Guard (Book) Table of Contents
Introduction 1 Naval Characters 2 Starships 17 Starship Construction 21 Starship Combat 36