Difference between revisions of "High Guard (book)"
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Revision as of 22:39, 15 October 2019
High Guard | |||
---|---|---|---|
Classic Traveller Book 5 High Guard | |||
Author | Marc Miller, Frank Chadwick, John Harshman | ||
Publisher | Game Designers Workshop | ||
Version | Classic Traveller | ||
Edition | 2nd | ||
Format | LBB (Digest) | ||
Language | English | ||
Pages | 52 | ||
Year Published | 1980 | ||
Canonical | Yes | ||
Available from | RPGNow | ||
Also See | Starship | ||
Classic Traveller Book 5 High Guard |
High Guard (book) was the first major Classic Traveller starship combat system.
- It's a game book and a Game Designers Workshop product.
- It is a core rule book.
Book Editions
Book 5 Highguard EDITIONS | ||||
---|---|---|---|---|
Edition | Hardback | CD-ROM | Electronic | Remarks |
1st | Yes | Yes | Yes | Circa 1979 CE. Original printing. Available in compilation form or on a CD-ROM from FFE. Many copies can still be found on the secondary market as well. |
2nd | Yes | Yes | Yes | Circa 1980 CE. Second (updated) printing. Available in compilation form or on a CD-ROM from FFE. Many copies can still be found on the secondary market as well.
|
NOTES: All pagination on this wiki page is for the 1980 CE second edition.
Description (Specifications)
General Background: An interstellar community operates under many unique restrictions, most notably the fact that it consists of many island-planets set in an ocean of vacuum. Such a society must control of that ocean. Its instrument is the Navy.
Traveller assumes a remote centralized government (referred to in this volume as the Imperium) possessed of great industrial and technological might; but due to the sheer distances and travel times involved within its star-spanning realm, the Imperium is unable to be everywhere at once. As a result, the Imperium allows a large degree of autonomy to its subject worlds, calling only for some respect for its overall policies, and for a united front against outside pressures.
To monitor the space lanes, the Imperium maintains a Navy. Because these forces can never be everywhere at once, local provinces (subsectors) also maintain navies, as do individual worlds. This three tiered structure of Imperial, subsector, and planetary navies produces a flexible system for patrolling space, while putting the limited resources of the Imperium to best use.
High Guard deals with the navies of the Third Imperium, of subsectors, and of worlds. [1]
Table of Contents
Classic Traveller Book 5: High Guard | |
---|---|
Section | Page/s |
Introduction | 1 |
Naval Characters | 2 to 16 |
Starships | 17 to 19 |
Starship Construction | 20 to 37 |
Starship Combat | 38 to 49 |
Starship Examples | 50 to 52 |
Library Data Entries (Public)
- Energy Point (EP)
- Imperial Navy
- Naval Architecture
- Navy
- Planet
- Planetary Navy
- Sector
- Sector Navy
- Space Lane
- Spacer
- Subsector
- Subsector Navy
- Third Imperium
Library Data Entries (Automated)
Selected Decorations
- Meritorious Conduct Under Fire (MCUF) [2]
- Medal for Conspicuous Gallantry (MCG) [3]
- Purple Heart Wound Badge (PHWB) [4]
- Starburst for Extreme Heroism (SEH) [5]
Selected Equipment (Ship)
Selected Form/s & Terms
Forms:
- Die roll Modifier (DM) [7]
- Energy Point (EP)
- Officer Candidate School (OCS) [8]
- Universal Ship Profile (USP) [9]
Selected Organizations
Selected Ships
- Akron class Fast Freighter
- Gazelle class Close Escort
- Kinunir class Battle Cruiser
- Unicorn class Frigate
Selected Smallcraft
Selected Technology
- Black Globe AKA Force Field AKA Screen
Selected Vehicles
- Aircraft
- Helicopter (TL:6-9)
- Jet-propelled Fixed Wing Aircraft (TL:5-9)
- Lighter-than-Air Craft (TL:3-9)
- Propeller-driven Fixed Wing Aircraft (TL:4-9)
- Gravcraft
- Groundcraft
- Ground Car [14]
- ATV (Tracked) (TL:6-9) [15]
- ATV (Wheeled) (TL:5-15) [16]
- Spacecraft
- Ship's Boat (TL:7-15)
- Watercraft
- Hovercraft (TL:7-9) [17]
- Small Water Craft (TL:1-8)
Meta-history & Background (Dossier)
High Guard Editions: There are two editions of this book, the first published in 1979 CE, and the second in 1980 CE.
- The character creation rules are the same in both editions.
- The starship design and combat rules are expanded, corrected, and changed in the second edition.
The substance of the new material in the second edition was also contained in a three-part article contained in Journal of the Travellers Aid Society (Issues 6, 7 and 8)
Credits (Primary Sources)
Credits (Primary Sources) | |
---|---|
Credit | Authors & Contributors |
Original Game Design | 1st Edition: Marc Miller |
Later Game design | 2nd Edition: Marc Miller, Frank Chadwick, and John Harshman |
Technical and General Advice, Assistance, and Playtesting | Cindy Baker, James Baker, Tim Brown, Frank Chadwick, Dave Emigh, Winston Hamilton, John Harshman, Chuck Kallenbach, Don Rapp, Tony Svajlenka, and Loren Wiseman |
Art Direction | Paul R. Banner |
NOTES: This book is a substantially improved and re-typeset edition of High Guard, Traveller Book 5, which originally appeared in 1979. It contains additions, corrections, and changes to the starship design and combat rules (pages 17 to 52). The introduction and character generation system (pages 1 to 16) remains unchanged from the first edition. [18]
External Link/s
Commentary & Data articles:
- EXTERNAL LINK: TBD
Reviews:
- INTERNAL LINK: Dragon Magazine 104
- INTERNAL LINK: White Dwarf - Issue 20
- INTERNAL LINK: High Guard 2nd Edition - White Dwarf - Issue 26
Other Articles:
- EXTERNAL LINK: TBD
References & Contributions (Sources)
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Marc Miller, Frank Chadwick, John Harshman. High Guard (Game Designers Workshop, 1980), 1.
- ↑ Marc Miller, Frank Chadwick, John Harshman. High Guard (Game Designers Workshop, 1980), 4.
- ↑ Marc Miller, Frank Chadwick, John Harshman. High Guard (Game Designers Workshop, 1980), 4.
- ↑ Marc Miller, Frank Chadwick, John Harshman. High Guard (Game Designers Workshop, 1980), 4.
- ↑ Marc Miller, Frank Chadwick, John Harshman. High Guard (Game Designers Workshop, 1980), 4.
- ↑ Marc Miller, Frank Chadwick, John Harshman. High Guard (Game Designers Workshop, 1980), 35, 37.
- ↑ Marc Miller, Frank Chadwick, John Harshman. High Guard (Game Designers Workshop, 1980), 1.
- ↑ Marc Miller, Frank Chadwick, John Harshman. High Guard (Game Designers Workshop, 1980), 8.
- ↑ Marc Miller, Frank Chadwick, John Harshman. High Guard (Game Designers Workshop, 1980), 52.
- ↑ Marc Miller, Frank Chadwick, John Harshman. High Guard (Game Designers Workshop, 1980), 1-2.
- ↑ Marc Miller, Frank Chadwick, John Harshman. High Guard (Game Designers Workshop, 1980), 1-2.
- ↑ Marc Miller, Frank Chadwick, John Harshman. High Guard (Game Designers Workshop, 1980), 1-2.
- ↑ Marc Miller, Frank Chadwick, John Harshman. High Guard (Game Designers Workshop, 1980), 36.
- ↑ Marc Miller, Frank Chadwick, John Harshman. High Guard (Game Designers Workshop, 1980), 36.
- ↑ Marc Miller, Frank Chadwick, John Harshman. High Guard (Game Designers Workshop, 1980), 36.
- ↑ Marc Miller, Frank Chadwick, John Harshman. High Guard (Game Designers Workshop, 1980), 36.
- ↑ Marc Miller, Frank Chadwick, John Harshman. High Guard (Game Designers Workshop, 1980), 36.
- ↑ Marc Miller, Frank Chadwick, John Harshman. High Guard (Game Designers Workshop, 1980), Preface.