Difference between revisions of "H'oskhikhil"

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{{Race
+
{{SophontData
|name    = H’oskhikhil
+
|name    = H'oskhikhil
 +
|code    = H'os
 
|image    =
 
|image    =
 
|caption  =
 
|caption  =
|intel    = [[:Category:Minor Race|Minor Race]]
+
|status  = Minor Race
 
|type    = Unknown
 
|type    = Unknown
 
|size    = 0.5 m x 1.5 m
 
|size    = 0.5 m x 1.5 m
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|footnote =
 
|footnote =
 
}}
 
}}
 
 
Intelligent minor race native to {{WorldS|Storm|Reaver's Deep|1404}}.  
 
Intelligent minor race native to {{WorldS|Storm|Reaver's Deep|1404}}.  
  
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=== Psychology & Philosophy (Mindset) ===
 
=== Psychology & Philosophy (Mindset) ===
* The juvenile H’oskhikhil will generally attack and attempt to eat anything that moves.  Although the juveniles appear to be social, moving in groups as they do, this is little more than a pack mentality.  They show little intelligence beyond using items as weapons to kill their food.  The juveniles are not particular about what they eat either, whether that be the adults, other creatures, or even adventurers.
+
The juvenile H'oskhikhil will generally attack and attempt to eat anything that moves.  Although the juveniles appear to be social, moving in groups as they do, this is little more than a pack mentality.  They show little intelligence beyond using items as weapons to kill their food.  The juveniles are not particular about what they eat either, whether that be the adults, other creatures, or even adventurers.
* The long lived adults, on the other hand, are friendly and peaceful in nature.  They are generally shy when first contacted but once they see that visitors are not a threat to themselves or their habitats the H’oskhikhil will be eager to make friends.  They have a natural inquisitiveness and learn new technologies quite quickly.  While the adults are social creatures and always appear in groups they will abandon each other when threatened with over-heating.
+
 
 +
The long lived adults, on the other hand, are friendly and peaceful in nature.  They are generally shy when first contacted but once they see that visitors are not a threat to themselves or their habitats the H'oskhikhil will be eager to make friends.  They have a natural inquisitiveness and learn new technologies quite quickly.  While the adults are social creatures and always appear in groups they will abandon each other when threatened with over-heating.
  
 
== History & Background (Dossier) ==
 
== History & Background (Dossier) ==
No information yet available.
 
 
=== Major Historical Events Timeline: 1116 ===
 
These are some of the more important historical events that have affected this polity:
 
* No information yet available.
 
 
== Culture & Society (Ethnology) ==
 
 
No information yet available.
 
No information yet available.
  
 
=== Social Organization: 1116 ===
 
=== Social Organization: 1116 ===
H’oskhikhil adults live in large stone buildings that have the look of fortresses or mausoleums.  These buildings are armored and air-conditioned refuges where they can live to pass on their culture and technology to the next generation. There are currently eight billion H’oskhikhil living on Storm, living in one of the millions of air-conditioned compounds that dot the world.  The adult H’oskhikhil are very much a social creature, and will often be found in groups communing with each other.
+
H'oskhikhil adults live in large stone buildings that have the look of fortresses or mausoleums.  These buildings are armored and air-conditioned refuges where they can live to pass on their culture and technology to the next generation. There are currently eight billion H'oskhikhil living on Storm, living in one of the millions of air-conditioned compounds that dot the world.  The adult H'oskhikhil are very much a social creature, and will often be found in groups communing with each other.
 
    
 
    
 
== Government & Politics (Leadership) ==
 
== Government & Politics (Leadership) ==
The government of the H’oskhikhil is a Feudal Technocracy, with the most intelligent individual of each compound elected as the compound’s leader.  Compounds within a region will co-operate and trade with each other, with the most technically advanced compound leader becoming the regional leader.  These regional leaders met on an ad-hoc manner for planet-wide matters.  The most intelligent, based on select measures, is chosen to lead the council and to guide the members to resolve the issues they are meeting over.  This leadership is only ever for the duration of the council meeting.
+
The government of the H'oskhikhil is a Feudal Technocracy, with the most intelligent individual of each compound elected as the compound’s leader.  Compounds within a region will co-operate and trade with each other, with the most technically advanced compound leader becoming the regional leader.  These regional leaders met on an ad-hoc manner for planet-wide matters.  The most intelligent, based on select measures, is chosen to lead the council and to guide the members to resolve the issues they are meeting over.  This leadership is only ever for the duration of the council meeting.
 
 
=== Government Structure: 1116 ===
 
No information yet available.
 
 
 
=== Interstellar Relations: 1116 ===
 
No information yet available.
 
  
 
== Language & Letters (Communication) ==
 
== Language & Letters (Communication) ==
It was originally thought by early explorers of Storm that the H’oskhikhil had no language as they made no sounds.  However later research by Imperial scouts discovered they do indeed have a complex language, all be it in the ultrasonic range. The adult H’oskhikhil was able to listen in on the visiting humans and did learn Galanglic and they have built crude interpreters to allow them to communicate with offworld visitors.
+
It was originally thought by early explorers of Storm that the H'oskhikhil had no language as they made no sounds.  However later research by Imperial scouts discovered they do indeed have a complex language, all be it in the ultrasonic range. The adult H'oskhikhil was able to listen in on the visiting humans and did learn Galanglic and they have built crude interpreters to allow them to communicate with off-world visitors.
 
 
== Calendar & Timekeeping (Chronology) ==
 
No information yet available.
 
  
 
== Technology & Trade (Economy) ==
 
== Technology & Trade (Economy) ==
As stated before the adult H’oskhikhil are naturally inquisitive and this goes doubly so with regards to technology.  The adults love new technology and are quite adapt at reverse engineering any they get their appendages on.  This ability has meant the H’oskhikhil have been able to advance their technology levels rapidly over the last three to four hundred years.  They trade technology readily and it is expected the H’oskhikhil will venture into space within the next couple of decades.
+
As stated before the adult H'oskhikhil are naturally inquisitive and this goes doubly so with regards to technology.  The adults love new technology and are quite adapt at reverse engineering any they get their appendages on.  This ability has meant the H'oskhikhil have been able to advance their technology levels rapidly over the last three to four hundred years.  They trade technology readily and it is expected the H'oskhikhil will venture into space within the next couple of decades.
 
 
=== Commercial Aptitude: 1116 ===
 
No information yet available.
 
 
 
=== Other Aptitudes: 1116 ===
 
No information yet available.
 
 
 
=== Research & Technology: 1116 ===
 
No information yet available.
 
  
 
== Military & Intelligence (Force Projection) ==
 
== Military & Intelligence (Force Projection) ==
The adult H’oskhikhil have never developed a military force as there is rarely any conflict between them.  Many hundreds of years ago the adult H’oskhikhil recognised the only way to protect themselves from the hoards of juveniles was to build armoured enclosures, rather than fighting them off.  The armoured enclosures were the answer and it wasn’t long before the adults worked out how to air-condition and cool the enclosures.  Once the adults had removed the only threat, they found no need to develop an army or other defensive forces.
+
The adult H'oskhikhil have never developed a military force as there is rarely any conflict between them.  Many hundreds of years ago the adult H'oskhikhil recognized the only way to protect themselves from the hoards of juveniles was to build armoured enclosures, rather than fighting them off.  The armoured enclosures were the answer and it wasn’t long before the adults worked out how to air-condition and cool the enclosures.  Once the adults had removed the only threat, they found no need to develop an army or other defensive forces.
 
    
 
    
 
== Worlds & Sectors ([[Astrography]]) ==
 
== Worlds & Sectors ([[Astrography]]) ==
Line 89: Line 65:
 
== References & Contributors (Sources) ==
 
== References & Contributors (Sources) ==
 
{{Sources
 
{{Sources
|S1= {{CT}} [[Marischal Adventures]] [[Flare Star]] by  Authors: [[William H. Keith, Jr.|William]] & [[J. Andrew Keith|Andrew]] Keith
+
|S1= {{Ludography cite|name=Flare Star|page=}}
|S2= Periodical: [[Traveller Chronicle 6]] in Article: 'Library Data'
+
|S2= {{Ludography cite|name=Traveller Chronicle 06|page=42|article=A Pilot's Guide to the Caledon Subsector}}
|S3= Periodical: [[Into the Deep 2]] by Author: [[Brett Kruger]]
+
|S3= {{Ludography cite|name=Into the Deep 2|page=43,44|article=Library Data: The Rift Subsectors, Farift, Riftdeep, Riftrim and Gulf}}
 
|S4= External Link: [http://e23.sjgames.com/item.html?id=SJG82-0080 Flare Star]
 
|S4= External Link: [http://e23.sjgames.com/item.html?id=SJG82-0080 Flare Star]
 
|S5= Author & Contributor: Lord (Marquis) and Master of Sophontology [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]]
 
|S5= Author & Contributor: Lord (Marquis) and Master of Sophontology [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]]
|S6=
 
|S7=
 
 
}}
 
}}
  
 
+
{{LE|Minor Race|Races}}
{{LEN|Era: Milieu 1116|Minor Race|Races}}
 

Revision as of 01:15, 20 September 2018

H'oskhikhil
Base Information
Classification Unknown
Status Minor Race
Locomotion
Terrain
Body Form
Confluence
Bio-Identenoid
Size 0.5 m x 1.5 m
Weight Unknown
Culture
Languages
Social Structure
Technological Epoch
Psionic potential Standard
Origin World
Homeworld location Storm (Reaver's Deep 1404)
UWP
X000000-0
StarportX No Starport
Size0 Asteroid/Planetoid Belt
Atmosphere0 Vacuum
Hydrographics0 Desert World 0%
Population0 Barren (0)
Government0 No Government structure
Law0 No Law
Tech Level0 Pre-Industrial (primitive)
Primary Star
Atmosphere
Off-world presence No
Zoetic individuals
Source
Reference Flare Star
Canon Yes
Also see

Intelligent minor race native to Storm (Reaver's Deep 1404).

Description (Specifications)

No information yet available.

Physiology & Environment (Ecology)

Members of this race are disk-shaped, 0.5m high and 1.5m across.

  • Their world’s eccentric orbit has molded their life cycle into two major phases:
  • The civilized adult which, after reproducing...
  • Is consumed by the hungry juvenile.
  • This process has kept the race from developing an enduring technological society until relatively recent times. The adults have learnt how to construct armored, air-conditioned shelters where they can live to pass on their culture and technology to the next generation.

Psychology & Philosophy (Mindset)

The juvenile H'oskhikhil will generally attack and attempt to eat anything that moves. Although the juveniles appear to be social, moving in groups as they do, this is little more than a pack mentality. They show little intelligence beyond using items as weapons to kill their food. The juveniles are not particular about what they eat either, whether that be the adults, other creatures, or even adventurers.

The long lived adults, on the other hand, are friendly and peaceful in nature. They are generally shy when first contacted but once they see that visitors are not a threat to themselves or their habitats the H'oskhikhil will be eager to make friends. They have a natural inquisitiveness and learn new technologies quite quickly. While the adults are social creatures and always appear in groups they will abandon each other when threatened with over-heating.

History & Background (Dossier)

No information yet available.

Social Organization: 1116

H'oskhikhil adults live in large stone buildings that have the look of fortresses or mausoleums. These buildings are armored and air-conditioned refuges where they can live to pass on their culture and technology to the next generation. There are currently eight billion H'oskhikhil living on Storm, living in one of the millions of air-conditioned compounds that dot the world. The adult H'oskhikhil are very much a social creature, and will often be found in groups communing with each other.

Government & Politics (Leadership)

The government of the H'oskhikhil is a Feudal Technocracy, with the most intelligent individual of each compound elected as the compound’s leader. Compounds within a region will co-operate and trade with each other, with the most technically advanced compound leader becoming the regional leader. These regional leaders met on an ad-hoc manner for planet-wide matters. The most intelligent, based on select measures, is chosen to lead the council and to guide the members to resolve the issues they are meeting over. This leadership is only ever for the duration of the council meeting.

Language & Letters (Communication)

It was originally thought by early explorers of Storm that the H'oskhikhil had no language as they made no sounds. However later research by Imperial scouts discovered they do indeed have a complex language, all be it in the ultrasonic range. The adult H'oskhikhil was able to listen in on the visiting humans and did learn Galanglic and they have built crude interpreters to allow them to communicate with off-world visitors.

Technology & Trade (Economy)

As stated before the adult H'oskhikhil are naturally inquisitive and this goes doubly so with regards to technology. The adults love new technology and are quite adapt at reverse engineering any they get their appendages on. This ability has meant the H'oskhikhil have been able to advance their technology levels rapidly over the last three to four hundred years. They trade technology readily and it is expected the H'oskhikhil will venture into space within the next couple of decades.

Military & Intelligence (Force Projection)

The adult H'oskhikhil have never developed a military force as there is rarely any conflict between them. Many hundreds of years ago the adult H'oskhikhil recognized the only way to protect themselves from the hoards of juveniles was to build armoured enclosures, rather than fighting them off. The armoured enclosures were the answer and it wasn’t long before the adults worked out how to air-condition and cool the enclosures. Once the adults had removed the only threat, they found no need to develop an army or other defensive forces.

Worlds & Sectors (Astrography)

This race (sophont species) is primarily located in the following areas:

Homeworld: 1116

The homeworld of this race is:

World Listing: 1116

Significant communities of this race (sophont species) are known to exist within the following systems and worlds:

1 of 1 World articles in H'oskhikhil
startbacknext(1 listed)


References & Contributors (Sources)

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.