Difference between revisions of "Government"

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assigned by humans to various Aslan planets (0,3, 5, 6, 7, 8, 9, A, B, and C are all applicable), and these codes might be found in
 
assigned by humans to various Aslan planets (0,3, 5, 6, 7, 8, 9, A, B, and C are all applicable), and these codes might be found in
 
a human catalog of world types. [[Kusyu (world)|Kusyu]], the Aslan homeworld, is often assigned a government type 8 in this fashion. Some UWP descriptions use the following codes to refine Aslan dominated worlds:
 
a human catalog of world types. [[Kusyu (world)|Kusyu]], the Aslan homeworld, is often assigned a government type 8 in this fashion. Some UWP descriptions use the following codes to refine Aslan dominated worlds:
{|
+
 
 +
{| class="wikitable"
 
|+Aslan Government Codes
 
|+Aslan Government Codes
 
!Code
 
!Code
 
!Name
 
!Name
 
!Description
 
!Description
|-
+
|- valign="top"
 
|G
 
|G
 
|Small Station or Facility
 
|Small Station or Facility
 
|Either operated by an off-world clan or controlled by an Aslan company (the only instance where a world is controlled by anything but a clan)
 
|Either operated by an off-world clan or controlled by an Aslan company (the only instance where a world is controlled by anything but a clan)
|-
+
|- valign="top"
 
|H
 
|H
 
|Split Control
 
|Split Control
 
|Different parts of the world are owned by several on-planet clans. An analogy to human balkanized worlds
 
|Different parts of the world are owned by several on-planet clans. An analogy to human balkanized worlds
|-
+
|- valign="top"
 
|J
 
|J
 
|Single On-world Clan Control
 
|Single On-world Clan Control
 
|Other small clans may also be present, but they will be dominated by the major clan.
 
|Other small clans may also be present, but they will be dominated by the major clan.
|-
+
|- valign="top"
 
|K
 
|K
 
|Single Multi-world Clan Control
 
|Single Multi-world Clan Control
 
|The world is controlled by a single clan whose span extends over several worlds, not necessarily nearby.
 
|The world is controlled by a single clan whose span extends over several worlds, not necessarily nearby.
|-
+
|- valign="top"
 
|L
 
|L
 
|Major Clan Control
 
|Major Clan Control
 
|The world is controlled by one of the [[Tlaukhu]]
 
|The world is controlled by one of the [[Tlaukhu]]
|
+
|- valign="top"
|-
 
 
|M
 
|M
 
|Vassal Clan Control
 
|Vassal Clan Control
 
|The world is controlled, but not owned, by a vassal clan in fief to a larger clan
 
|The world is controlled, but not owned, by a vassal clan in fief to a larger clan
|-
+
|- valign="top"
 
|N
 
|N
 
|Major Vassal Clan Control
 
|Major Vassal Clan Control
 
|The world is controlled, but not owned by a vassal clan in fief to one of the clans in the Tlaukhu.
 
|The world is controlled, but not owned by a vassal clan in fief to one of the clans in the Tlaukhu.
|-
+
|- valign="top"
 
|}
 
|}
 +
 
For more information on the forms of governments used in the [[Aslan Hierate]], please see [[Aslan (government)]].
 
For more information on the forms of governments used in the [[Aslan Hierate]], please see [[Aslan (government)]].
 
===Droyne Governments===
 
===Droyne Governments===
 
Due to the biological caste nature of the Droyne, independent Droyne worlds essential have one underlying government type: Droyne Hierachy.  When balkanized worlds are found containing Droyne, each and every Droyne territory is a Droyne Hierachy type government:
 
Due to the biological caste nature of the Droyne, independent Droyne worlds essential have one underlying government type: Droyne Hierachy.  When balkanized worlds are found containing Droyne, each and every Droyne territory is a Droyne Hierachy type government:
{|
+
 
 +
{| class="wikitable"
 
|+Droyne Government Codes
 
|+Droyne Government Codes
 
!Code
 
!Code
 
!Name
 
!Name
 
!Description
 
!Description
|-
+
|- valign="top"
 
|X
 
|X
 
|Droyne Hierarchy
 
|Droyne Hierarchy
 
|Established communities are ruled by hereditary and long-established governments
 
|Established communities are ruled by hereditary and long-established governments
|-
 
 
|}
 
|}
  
 
For information on the nature of Droyne Hierarchies, please see [[Droyne]].
 
For information on the nature of Droyne Hierarchies, please see [[Droyne]].
 +
 
===Hiver Governments===
 
===Hiver Governments===
{|
+
{| class="wikitable"
 
|+Hiver Government Codes
 
|+Hiver Government Codes
 
!Code
 
!Code
 
!Name
 
!Name
|-
+
|- valign="top"
 
|S  
 
|S  
 
|Sept
 
|Sept
|-
+
|- valign="top"
 
|T  
 
|T  
 
|Unsupervised Anarchy
 
|Unsupervised Anarchy
|-
+
|- valign="top"
 
|U  
 
|U  
 
|Supervised Anarchy
 
|Supervised Anarchy
|-
+
|- valign="top"
 
|W  
 
|W  
 
|Committee
 
|Committee
|-
 
 
|}
 
|}
 +
 
For information on the forms of governments used in the [[Hive Federation]], please see [[Hiver (government)]].
 
For information on the forms of governments used in the [[Hive Federation]], please see [[Hiver (government)]].
 +
 
===K'Kree Governments===
 
===K'Kree Governments===
 
From the human point of view, the K'kree have little in the way of a government structure. Most K'kree worlds are given a government code of 0 in human descriptions of world types.  Some UWP catalogs use more specific codes:
 
From the human point of view, the K'kree have little in the way of a government structure. Most K'kree worlds are given a government code of 0 in human descriptions of world types.  Some UWP catalogs use more specific codes:
{|
+
 
 +
{| class="wikitable"
 
|+K'kree Government Codes
 
|+K'kree Government Codes
 
!Code
 
!Code
 
!Name
 
!Name
|-
+
|- valign="top"
 
|P
 
|P
 
|Small station or facility maintained for the good of a family
 
|Small station or facility maintained for the good of a family
|-
+
|- valign="top"
 
|Q  
 
|Q  
 
|Ruled by a krurruna or a group of krumunak answerable to an offworld steppelord
 
|Ruled by a krurruna or a group of krumunak answerable to an offworld steppelord
Line 170: Line 174:
 
|R  
 
|R  
 
|Ruled by a steppelord on-planet
 
|Ruled by a steppelord on-planet
|-
 
 
|}
 
|}
  
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=Other Standards=
 
=Other Standards=
 
In source information of from other eras of history, other government codes and types have been used.
 
In source information of from other eras of history, other government codes and types have been used.
 +
 
==Era: The New Era==
 
==Era: The New Era==
 
Standard Government 0 thru F were kept, but the following were introduced in [[The New Era]] to reflect the changed nature of [[Charted Space]].  UWP catalogs contain the following additional codes:
 
Standard Government 0 thru F were kept, but the following were introduced in [[The New Era]] to reflect the changed nature of [[Charted Space]].  UWP catalogs contain the following additional codes:
 
   
 
   
{|
+
{| class="wikitable"
 
|+New Era Government Codes
 
|+New Era Government Codes
 
!Code
 
!Code
 
!Name
 
!Name
 
!Description
 
!Description
|-
+
|- valign="top"
 
|M  
 
|M  
 
|Military Dictatorship or Junta  
 
|Military Dictatorship or Junta  
 
|Government by the armed forces as an interim survival measure or result of a Coup
 
|Government by the armed forces as an interim survival measure or result of a Coup
|-
+
|- valign="top"
 
|Q  
 
|Q  
 
|Interim Government  
 
|Interim Government  
 
|The world is ruled by a temporary government (which may have been in power for some time)
 
|The world is ruled by a temporary government (which may have been in power for some time)
|-
+
|- valign="top"
 
|S  
 
|S  
 
|Slave World  
 
|Slave World  
 
|The world’s government is ineffectual or non-existent. The populace survives by offering tribute or slaves to an outside power (often Vampire ships) which does not care to rule the world directly.
 
|The world’s government is ineffectual or non-existent. The populace survives by offering tribute or slaves to an outside power (often Vampire ships) which does not care to rule the world directly.
|-
+
|- valign="top"
 
|T  
 
|T  
 
|Technologically Elevated Dictator  
 
|Technologically Elevated Dictator  
 
|A leader or small group holds power through the use of relic technology
 
|A leader or small group holds power through the use of relic technology
|-
+
|- valign="top"
 
|V  
 
|V  
 
|Viral Hell  
 
|Viral Hell  
 
|The world is run by malevolent Viral Entities, ether openly or through a Quisling government
 
|The world is run by malevolent Viral Entities, ether openly or through a Quisling government
|-
 
 
|}
 
|}
 +
 
Additional Codes were introduced for specific regions.  The same code (N) is used in two different regions to represent two different government types.  In one case (M), the regional code conflicts with the general government code:
 
Additional Codes were introduced for specific regions.  The same code (N) is used in two different regions to represent two different government types.  In one case (M), the regional code conflicts with the general government code:
{|
+
 
 +
{| class="wikitable"
 
|+New Era Government Codes
 
|+New Era Government Codes
 
!Code
 
!Code
Line 214: Line 219:
 
!Name
 
!Name
 
!Description
 
!Description
|-
+
|- valign="top"
 
|G
 
|G
 
|[[Spinward States]]: (Found in [[Spinward Marches Sector|Spinward Marches]], [[Trojan Reach Sector|Trojan Reach]], [[Deneb Sector|Deneb]], [[Reft Sector]])
 
|[[Spinward States]]: (Found in [[Spinward Marches Sector|Spinward Marches]], [[Trojan Reach Sector|Trojan Reach]], [[Deneb Sector|Deneb]], [[Reft Sector]])
 
|Small Station or Facility (Aslan)
 
|Small Station or Facility (Aslan)
 
|
 
|
|-
+
|- valign="top"
 
|H
 
|H
 
|Spinward States
 
|Spinward States
 
|Split Clan (Aslan)
 
|Split Clan (Aslan)
 
|
 
|
|-
+
|- valign="top"
 
|J
 
|J
 
|Spinward States
 
|Spinward States
 
|Single On-world Clan (Aslan)
 
|Single On-world Clan (Aslan)
 
|
 
|
|-
+
|- valign="top"
 
|K
 
|K
 
|Spinward States
 
|Spinward States
 
|Single Multi-world Clan (Aslan)
 
|Single Multi-world Clan (Aslan)
 
|
 
|
|-
+
|- valign="top"
 
|L
 
|L
 
|Spinward States
 
|Spinward States
 
|Major Clan (Aslan)
 
|Major Clan (Aslan)
 
|
 
|
|-
+
|- valign="top"
 
|M
 
|M
 
|Spinward States
 
|Spinward States
 
|Vassal Clan (Aslan)
 
|Vassal Clan (Aslan)
 
|
 
|
|-
+
|- valign="top"
 
|N
 
|N
 
|[[Fourth Imperium]]
 
|[[Fourth Imperium]]
 
|Noble House
 
|Noble House
 
|Noble Houses rule Imperial worlds directly. The 'ruling' noble may be an absolute leader or the head of state for a civil government
 
|Noble Houses rule Imperial worlds directly. The 'ruling' noble may be an absolute leader or the head of state for a civil government
|-
+
|- valign="top"
 
|N
 
|N
 
|Spinward States
 
|Spinward States

Revision as of 01:05, 3 July 2014

Government types in the UWP indicates the general type of authority. The Planetary Government table describes characteristics of each government type.

Standard Codes and Descriptions

General

Worlds inhabited by Humaniti are generally classified with the following codes. Balkanization is a special result which indicates that there is no world government; instead several rival territorial governments exist. In such cases, the specific qualities of each territory on the planet should be separately listed.

Subordinate Government is a government type on other planets within a system. These governments are usually code 0,1,2,3 or 6.

Government Codes
Code Name Description
0 No Government Structure. In many cases, tribal, clan or family bonds predominate
1 Company/Corporation. Government by a company managerial elite, citizens are company employees
2 Participating Democracy. Government by advice and consent of the citizen.
3 Self-Perpetuatlng Oligarchy. Government by a restricted minority, with little or no input from the masses
4 Representative Democracy. Government by elected representatives
5 Feudal Technocracy. Government by specific individuals for those who agree to be ruled Relationships are based on the performance of technical activities which are mutually beneficial
6 Captive Government/Colony. Government by a leadership answerable to an outside group, a colony or conquered area.
7 Balkanization. No central ruling authority exists. rival governments compete for control.
8 Civil Service Bureaucracy. Government by agencies employing individuals selected for their expertise
9 Impersonal Bureaucracy. Government by agencies which are insulated from the governed
A Charismatic Dictator. Government by a single leader enjoying the confidence of the citizens.
B Non-Charismatic Leader. A previous charismatic dictator has been replaced by a leader through normal channels.
C Charismatic Oligarchy. Government by a select group, organization, or class enjoying overwhelming confidence of the citizenry.
D Religious Dictatorship. Government by a religious minority which has little regard for the needs of the citizenry
E Religious Autocracy. Government by a single religious leader having absolute power over the citizenry
F Totalitarian Oligarchy. Government by an all-powerful minority which maintains absolute control through widespread coercion and oppression

Other Codes

Aslan Governmnts

In human terms, all Aslan worlds have a feudal form of government. Thus, one of several normal governmental codes might be assigned by humans to various Aslan planets (0,3, 5, 6, 7, 8, 9, A, B, and C are all applicable), and these codes might be found in a human catalog of world types. Kusyu, the Aslan homeworld, is often assigned a government type 8 in this fashion. Some UWP descriptions use the following codes to refine Aslan dominated worlds:

Aslan Government Codes
Code Name Description
G Small Station or Facility Either operated by an off-world clan or controlled by an Aslan company (the only instance where a world is controlled by anything but a clan)
H Split Control Different parts of the world are owned by several on-planet clans. An analogy to human balkanized worlds
J Single On-world Clan Control Other small clans may also be present, but they will be dominated by the major clan.
K Single Multi-world Clan Control The world is controlled by a single clan whose span extends over several worlds, not necessarily nearby.
L Major Clan Control The world is controlled by one of the Tlaukhu
M Vassal Clan Control The world is controlled, but not owned, by a vassal clan in fief to a larger clan
N Major Vassal Clan Control The world is controlled, but not owned by a vassal clan in fief to one of the clans in the Tlaukhu.

For more information on the forms of governments used in the Aslan Hierate, please see Aslan (government).

Droyne Governments

Due to the biological caste nature of the Droyne, independent Droyne worlds essential have one underlying government type: Droyne Hierachy. When balkanized worlds are found containing Droyne, each and every Droyne territory is a Droyne Hierachy type government:

Droyne Government Codes
Code Name Description
X Droyne Hierarchy Established communities are ruled by hereditary and long-established governments

For information on the nature of Droyne Hierarchies, please see Droyne.

Hiver Governments

Hiver Government Codes
Code Name
S Sept
T Unsupervised Anarchy
U Supervised Anarchy
W Committee

For information on the forms of governments used in the Hive Federation, please see Hiver (government).

K'Kree Governments

From the human point of view, the K'kree have little in the way of a government structure. Most K'kree worlds are given a government code of 0 in human descriptions of world types. Some UWP catalogs use more specific codes:

K'kree Government Codes
Code Name
P Small station or facility maintained for the good of a family
Q Ruled by a krurruna or a group of krumunak answerable to an offworld steppelord
R Ruled by a steppelord on-planet

For information on the forms of governments used in the Two Thousand Worlds, please see K'Kree (government).

Other Standards

In source information of from other eras of history, other government codes and types have been used.

Era: The New Era

Standard Government 0 thru F were kept, but the following were introduced in The New Era to reflect the changed nature of Charted Space. UWP catalogs contain the following additional codes:

New Era Government Codes
Code Name Description
M Military Dictatorship or Junta Government by the armed forces as an interim survival measure or result of a Coup
Q Interim Government The world is ruled by a temporary government (which may have been in power for some time)
S Slave World The world’s government is ineffectual or non-existent. The populace survives by offering tribute or slaves to an outside power (often Vampire ships) which does not care to rule the world directly.
T Technologically Elevated Dictator A leader or small group holds power through the use of relic technology
V Viral Hell The world is run by malevolent Viral Entities, ether openly or through a Quisling government

Additional Codes were introduced for specific regions. The same code (N) is used in two different regions to represent two different government types. In one case (M), the regional code conflicts with the general government code:

New Era Government Codes
Code Region Name Description
G Spinward States: (Found in Spinward Marches, Trojan Reach, Deneb, Reft Sector) Small Station or Facility (Aslan)
H Spinward States Split Clan (Aslan)
J Spinward States Single On-world Clan (Aslan)
K Spinward States Single Multi-world Clan (Aslan)
L Spinward States Major Clan (Aslan)
M Spinward States Vassal Clan (Aslan)
N Fourth Imperium Noble House Noble Houses rule Imperial worlds directly. The 'ruling' noble may be an absolute leader or the head of state for a civil government
N Spinward States Major Vassal Clan (Aslan)