Goods/Drugs
Equipment classification: R - Drugs (Rx) and Medical[edit]
A variety of pharmacological means are commonly (or uncommonly) available to travellers for medicinal (and other) purposes. Each drug has its own advantages and disadvantages; users should be aware of these effects. Drug availability, reliability, and price vary considerably from world to world depending upon the local law and tech levels.
AXZ
AXZ | |
---|---|
Type | Drugs |
Tech Level | TL–12 |
Cost | Unknown |
Size | 10.0 mL |
Weight | 10.0 grams |
Manufacturer | SuSAG |
AXZ is an experimental nootropic, also known as zombie drug, which renders the victim susceptible to suggestions and control.
A 10mL dose of AXZ will result in mild hallucinations for several hours, though many can resist the worst effects. A 20mL dose renders the victim susceptible to commands, usually for the next 7 to 10 hours. A 30ml dose results in total mind control. The victim will do everything he is told and will do nothing without orders. The effect lasts three to four days. A 50ml dose results in permanent mind control (and brain damage), with no chance of recovery.
- Mike Jackson. "Feature Adventure: After the fact." Third Imperium 09 (1988): 13,18.
Afinajo
Afinajo | |
---|---|
Type | Drugs |
Tech Level | TL–5 |
Cost | Varies |
Size | 3.0 ml |
Weight | 3.0 grams |
Manufacturer | SuSAG |
Afinajo is an inhaled psychotropic agent that derives from Afinajo Fungus spores, a plant native to Buagki (Corridor 1112). It it illegal on many worlds.
SuSAG is currently attempting to synthesize a variant of the fungus' psychoactive compound. The megacorporation's goal is to produce a drug to combat mental illness. Military agencies are rumored to use afinajo fungi in biological warfare.
- Gary L. Thomas. "Corridor Sector Data/Library." The Travellers' Digest 18 (1989): .
Alcodote
Alcodote | |
---|---|
Type | Drugs |
Tech Level | TL–7 |
Cost | Cr20 |
Size | 10 grams |
Weight | 10 grams |
Per dose |
Alcodote is a generic name for a class of drugs designed to combat the effects of alcohol. It cures the effects of alcohol and the hangover after a binge if taken after drinking. It allows the user to drink without getting drunk if take before drinking. Each species requires a different formula and are rarely usable by others.
- Author and contributor: Michael J. Maley - High Tortuga
Alerene
Alerene | |
---|---|
Type | Drugs |
Tech Level | TL–15 |
Cost | Cr15 |
Size | 1 gram |
Weight | 1 gram |
Alerene is a ultra-safe mild stimulant which will keep the subject alert and functioning for a full day. Repeated doses can extend the period of alertness for up to two weeks. The extended alertness defers the usual effects of sleep deprivation (exhaustion, focus, hallucinations) until the dose(s) wear off. Side effects of the drug include a build-up of toxic byproducts which can cause the subject to become seriously ill or die under repeated doses. An extended period of rest and normal body functions will clear these toxins in a few days after ceasing the doses.
Amboathorphin
Amboathorphin | |
---|---|
Type | Drugs |
Tech Level | TL–14 |
Cost | Cr250 |
Size | 4 grams |
Weight | 4 grams |
Per dose |
A universal antidote and preventative for nerve toxins an injection of Amboathorphin is standard procedure for most military prior to entering combat. The drug's effects last for 12 to 24 hours. The drug can also be given post-exposure to limit the damage done by the nerve toxins.
Amboathorphin is specific to humans. There are versions of the drug for Aslan and Vargr.
Anagathic
Anagathics | |
---|---|
Type | Drugs |
Tech Level | TL–15 |
Cost | Cr30,000 per dose |
Size | Various |
Weight | Various |
Anagathics or Antiagathics are drugs which counteract the aging process. [1]. Anagathics are a mixture of several compounds that help prevent aging and prolong life in Humans and other sophonts. The drugs are a regimen of regular monthly doses. These drugs are both rare and expensive.
The regimen needs to be started during the Adult life stage, prior to the onset of age-related degeneration. The user may reach an age of 100 or more before seeing any age-related effects. It takes a while for the total effects of anagathics to be felt; it also takes a while for the effects of anagathics to totally go away. However, there are withdrawal effects from interrupting the supply of anagathics. Obviously, anagathics are most effective if they can be taken long-term without interruption. A continually interrupted supply can have devastating side-effects.
In medical terms, antiagathics are known to confer a form of biological immortality through the conference of a stable or decreasing rate of mortality from cellular senescence as a function of chronological age. In addition to the terms Anagathics and Antiagathics, the specific drugs are known as Anti-senescent or gerontological medications. Informally they are referred to as Anti-aging, Life extension, or Rejuvenator drugs.
Many cultures prior to the introduction of functioning Antiagathics have legends about the Elixir of life, a magical treatment which will grant extended or eternal life.
The cultural reaction to the availability of antiagathics varies widely. The general cost prohibits all but the richest from using it and allowing the elite to extend their period of dominance of government or corporations from a few decades to a century or more by forming a perpetual Gerontocracy. Some cultures view this as stability, while other reject anagathics as stagnation. Imperial society frowns on Nobles who use antiagathics, but does not otherwise ban or regulate them.
Prior to several TL–15 breakthroughs, anagathic treatments were assembled from organic compounds generated by life forms on many different worlds. Because the compounds were difficult to reproduce in a laboratory finding reliable sources for these materials was of great importance. Some of these sources were widely known, others were kept as tightly held secrets.
The following systems and worlds are known sources of anagathic materials:
startbacknext(11 listed) |
Some sources of antiagathic substances in Charted Space include:
- The Abirian Greenspore from Abir (Gushemege 1615)
- The Arcani Spore from Arcanum (Deneb 2126)
- Earlyuan Moss, a moss from Earlyu (Trojan Reach 0933).
- Granporrian Zulanir, an avian animal from Granporr (Massilia 3035).
- The liver of the Tree Kraken from Knorbes (Spinward Marches 1807)
- The Kesternet plant from St. George (Vland 2616)
- The Symmonds Tree from Medurma (Dagudashaag 2124)
- Terran Bowhead Whales (Balaena mysticetus), a marine animal from Terra (Solomani Rim 1827).
- Terran Corals, a marine animal filter from Terra (Solomani Rim 1827), which does not die of old age and exhibits potential immortality.
- Terran Horseshoe Crab, a saltwater arthropod (animal) from Terra (Solomani Rim 1827).
- Terran Hydra, a freshwater animal from Terra (Solomani Rim 1827).
- Terran Jellyfish (Turritopsis dohrnii, or Turritopsis nutricula), a saltwater animal from Terra (Solomani Rim 1827).
- Terran Planarian Flatworms, an animal form from Terra (Solomani Rim 1827), which does not die of old age and exhibits potential immortality.
- Terran Sponges, a marine animal filter from Terra (Solomani Rim 1827), which does not die of old age and exhibits potential immortality.
This page uses content from Wikipedia. The original article was at Elixir_of_life. The list of authors can be seen in the page history. The text of Wikipedia is available under the Commons Attribution-ShareAlike 3.0 Unported License. |
- Marc Miller. Starships (Game Designers Workshop, 1977), 45.
- Loren Wiseman. "Gerontology, Rejuvenation, and Traveller." Journal of the Travellers' Aid Society 19 (1984): 6-7.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 67.
- Marc Miller. Players' Manual (Game Designers Workshop, 1987), 16.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 335.
- Jae Campbell. Encyclopaedia Dagudashaag (Signal-GK, 2017), 24.
- Matthew Sprange. Core Rule Book (Mongoose Publishing, 2016), 47,109.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 83.
- Marc Miller, Robert Eaglestone, Don McKinney. Worlds and Adventures (Far Future Enterprises, 2019), 191.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 45.
Analgesic
Analgesic | |
---|---|
Type | Drugs |
Tech Level | TL–6 |
Cost | Cr10 |
Size | 2 grams |
Weight | 2 grams |
Per dose |
Analgesics, first created at TL-6, are substances that minimize sensitivity to pain. They alleviate symptoms (as opposed to anesthetics, which completely block sensation), and are far more effective than painkillers. A wide variety of substances are used as analgesics and many commercial brands contain additional ingredients (such as caffeine) to improve their efficacy. Analgesics have a cost of Cr10 per dose.
Analgesics may be extremely addictive. An opine is a form of analgesic. An overdose of anesthetics will damage the function of internal organs, particularly the liver. A sufficiently large dose may result in liver failure and death.
- Author & Contributor: Lord (Marquis) and Master Scout Emeritus Adie Alegoric Stewart of the IISS
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
Anesthetic
Anesthetic | |
---|---|
Type | Drugs |
Tech Level | TL–5 |
Cost | Cr100 |
Size | 2 grams |
Weight | 2 grams |
Per dose |
Anesthetics, first created at TL–5, are substances that induce insensitivity to sensation. They completely block feelings of pain, pressure and touch, as opposed to painkillers or analgesics, which specifically block pain. A wide variety of substances are used as anesthetics. Anesthetics have a cost of Cr100 per administration.
A local anesthetic can completely deaden a particular body part, such as a tooth or a limb. A general anesthetic will render the patient unconscious and physically insensitive. An overdose of anesthetics will stop vital functions such as breathing and the heart, resulting in death.
- Author & Contributor: Lord (Marquis) and Master Scout Emeritus Adie Alegoric Stewart of the IISS
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
Antibiotic
Antibiotic | |
---|---|
Type | Drugs |
Tech Level | TL–6 |
Cost | Cr50 |
Size | 2 grams |
Weight | 2 grams |
Per dose |
Antibiotics, first created at TL-6, are drugs that attack microorganisms that have invaded the body and thus hasten recovery while lessening severity. While generally effective, antibiotics have drawbacks: they may not be effective against the specific microorganisms in a patient’s body, and they sometimes cause allergic reactions. Antibiotics have a cost of Cr50 per injection, and they must be taken once per day during illness.
Microorganisms can develop resistance to antibiotics.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 67.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 335.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 59.
Antihistamine
Antihistamine | |
---|---|
Type | Drugs |
Tech Level | TL–6 |
Cost | Cr50 |
Size | 2 grams |
Weight | 2 grams |
Per dose |
Antihistamines, first created at TL-6, are drugs or other compounds that inhibit the physiological effects of allergens on the body. Antihistamines have drawbacks: they may not be effective against specific allergens within an environment, and they may cause drowsiness, which can present serious hazards if operating vehicles or heavy equipment. Antihistamines have a cost of Cr50 per dose. They are typically taken once per day or immediately upon exposure to allergens.
Antihistamines may reduce the hazards presented by certain types of Tainted Atmospheres. In the case of exposure to a deadly allergen, an Autojector may be used to administer a powerful dose of adrenaline.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 67.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 335.
Antitoxin
Antitoxin | |
---|---|
Type | Drugs |
Tech Level | TL–6 |
Cost | Cr20 |
Size | 2.0 ml |
Weight | 2.0 grams |
Manufacturer | Various |
Per dose |
Antitoxins are a class of drugs used to combat poisons generated by microorganisms which have infected the patient. They are first available at TL–6, and work to reduce the severity and duration of illness. Antitoxins must be administered once a day throughout the duration of the illness at a cost of Cr20 per injection. Antitoxins are disease-specific and each affects only one disease.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 67.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 335.
Bataco
Bataco | |
---|---|
Type | Drugs |
Tech Level | TL–5 |
Cost | |
Size | |
Weight | 2 grams |
Bataco is an addictive narcotic drug widely used throughout the Distant Fringe.
Bataco is drunk as an infusion and temporarily boosts the metabolism, giving feelings of euphoria and power. Long-term use can cause serious health problems. Possession of bataco is a criminal offense on many worlds. Its use is endemic among combat troops fighting in the Hell Worlds.
Derived from a large wild flower called a Sunbloom native to Veola (1832 Far Home), a world on The Descent Star Lane. Sunblooms are hardy and prolific and will grow on many worlds, though bataco manufactured from plants grown on Veola is considered superior.
- Author & Contributor: Lord (Marquis) and Master Scout Emeritus Adie Alegoric Stewart of the IISS
Blur
Blur | |
---|---|
Type | Drugs |
Tech Level | TL–11 |
Cost | Cr25 |
Size | 0.2l |
Weight | 0.2kg |
10 shot canister |
Blur is an intense topical anesthetic and paralytic, and a spray to the exposed flesh will almost instantly deaden all sensation. Hands will drop weapons, attacks become uncoordinated, deadened legs lose balance, etc. In addition, face hits will often cause severe sensory distortion, hence the nickname of the spray.
Blur is usually sold in small cans, each with about 10 shots of chemical, for self-defense purposes. On some worlds, the canisters are simply spray bottles to allow application against an attacker, while more restrictive worlds require the canister to include a camera system triggered by the applicator, taking a picture of who or what is being sprayed. Blur usually has an indelible skin dye for easy identification of the assailant.
- Marc Miller. Marc Miller's Traveller (Imperium Games, 1996), 73.
Capthysq
Capthysq | |
---|---|
Type | Drugs |
Tech Level | TL–10 |
Cost | Cr400 |
Size | 2 ml |
Weight | 2 grams |
Manufacturer | Tuablin |
Per spore |
Capthysq is a fungal symbiote developed by Tuablin. The spores enter the host by inhalation or injection after which they make their way to the host's brain. They attach to the frontal lobes, growing and displacing them. Though lowering the intelligence, it bequeaths to the host an immunity to tranquilizers and boosts endurance.
Tuablin uses this on their slave shock troops. Fungi can be removed only by surgery or by radiation.
- EXTERNAL LINK: High Tortuga by Author & Contributor: Michael J. Maley
Catalin Inderaxis
Catalin Inderaxis | |
---|---|
Type | Drugs |
Tech Level | TL–3 |
Cost | Cr4 |
Size | 10g |
Weight | 10g |
Catalin Inderaxis is a common weed found on several worlds, "Cata" acts as mild hallucinogen in several Terran species including Humaniti, Ursa, and Vargr. Mixed with food or simply chewed it produces a few hours of pleasant colorful effects, usually leaving the user in a mild euphoric state.
The "Cata" is permitted, but taxed heavily, on many worlds and banned outright on several others.
Cold Fuzion
Cold Fuzion | |
---|---|
Type | Drugs |
Tech Level | TL–9 |
Cost | Cr2 |
Size | 5g |
Weight | 5 g |
Manufacturer | Pharmacom Corporation |
Cold Fuzion is a mild hallucinogen and stimulant without harsh side effects. It can be taken either orally or by injection. It is distributed and sold as an oily reddish-brown liquid in a small vial. However, with repeated use the drug will eventually reach toxic levels and the user will begin to show signs of paranoia, psychosis, claims of hearing voices, hallucinations, and eventually suffering a psychotic break. Once this break with reality has occurred, most victims succumb to a massive stroke within a few hours.
The drug was discovered by a Pharmacom research biochemist and made from waste byproducts produced during the atmospheric refining processing on planet that would otherwise be destroyed or released back into the atmosphere. The drug is not legal on most worlds.
- Martin Dougherty, Hunter Gordon. Gateway to Destiny (QuikLink Interactive, 2004), 184.
Combat Drug
Combat Drug | |
---|---|
Type | Drugs |
Tech Level | TL–11 |
Cost | Cr750 |
Size | 3 grams |
Weight | 3 grams |
Manufacturer | Various |
Per dose |
Combat Drug is taken by fighters (usually military personnel) prior to combat. [1] This drug considerably increases personal strength and endurance. The effect generally begins within a few minutes after ingestion, and generally lasts for several hours. Results may vary. When the effect wears off, the user typically experiences fatigue and some level of metabolic damage. [1]
Combat drugs appear as early as the TL–7 in modern form. They might appear earlier in certain civilizations with much higher levels of herbology or a more diverse selection of flora.
- Marc Miller. Starships (Game Designers Workshop, 1977), 44.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 67.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 335.
- Marc Miller. Marc Miller's Traveller (Imperium Games, 1996), 70.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 59.
- Matthew Sprange. Core Rule Book (Mongoose Publishing, 2016), 109.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 83.
Dreamdust
Dreamdust | |
---|---|
Type | Drugs |
Tech Level | TL–3 |
Cost | Cr30 |
Size | 1.0 grams |
Weight | 1 grams |
Dreamdust is a narcotic substance mined on Ani Yun Wiya (The Beyond 0116).
It is used in a dust form it gives vivid hallucinogenic dreams to the user. Used by psionic sophonts it creates comas in the user and in heavy doses causes death by disassociating the mind from the body causing the crash of bodily functions. The Eshhenili assassins are rumored to have perfected a liquid form of dreamdust as an anti-psi venom. Droyne are immune to dreamdust.
- Author & Contributor: Michael J. Maley - High Tortuga
Dustspice
Dustspice | |
---|---|
Type | Spices |
Tech Level | TL–0 |
Cost | Cr10 |
Size | 3.0 g |
Weight | 3.0 g |
Also see | Narcotic |
Dustspice (Fteahrao) is a rare euphoric spice used for seasoning food, especially fruit. Harvested from the bark of the geki bush, a desert scrub-plant native to Romar (Spinward Marches 2140), this seasoning is popular with humans as a mild recreational spice with effects slighter than, but similar to, alcohol. Certain non-human races (notably Aslan and Vargr) find dustspice a much more powerful euphoric; it is in constant demand by those peoples.
Taste and effect varies with growing conditions and the dustspice from different worlds vary considerably in value. Dustspice from Romar is especially valuable to the Aslan. Among worlds other than Romar that are known for producing dustspice is Keanou (Spinward Marches 2411). Ftulrois, meanwhile, is the chief supplier of Dustspice for the Glorious Empire.
Variants[edit]
A variant, commonly called neo-dustspice, was recently created by accidental exposure to certain microbes found in the tainted atmosphere of Zugrora (Lishun 1914). It produces not only euphoria, but also a neurochemical imbalance in mammalian bodies that causes mild cravings. Imperial authorities have been studying the possibility of classifying neo-dustspice as a banned substance.
History[edit]
In 336, the pleasant taste and mild euphoric effect of the bark of the Geki Bush was noted by a Scout expedition to Romar (Spinward Marches 2140), which eventually led to the Dustspice Wars.
- Marc Miller. Twilight's Peak (Game Designers Workshop, 1980), 43-44.
- Marc Miller. Merchant Prince (Game Designers Workshop, 1985), 9.
- Herb Petro. "Small Cargo." Imperium Staple 08 (1986): 14.
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), 54,63.
- Gary L. Thomas. The Travellers' Digest 18 (Digest Group Publications, 1989), 24.
- Andy Slack, David Thomas, David L. Pulver. Alien Races 2 (Steve Jackson Games, 1999), 21,38.
- Nick Robinson. Compendium 2 (Mongoose Publishing, 2011), 66.
- Colin Dunn. Library Data (Mongoose Publishing, 2011), 18.
- Seven Vices for Hard-Living Travellers by Michael Brown; JTAS-SJG-2003-1124.3
- Author & Contributor: Hans Rancke-Madsen
Eidolion Venom
Eidolion Venom | |
---|---|
Type | Drugs |
Tech Level | TL–3 |
Cost | Cr600 |
Size | 1.0 centiliter |
Weight | 10.0 g |
8 doses per centiliter |
The Eidolion, a venomous serpent-like creature native to Alpha Mare (The Beyond 2206). Eidolion venom, the neurotoxin in its bite, acts as a powerful, non-addictive painkiller (lasting 6-12 hours) in humans. Processed, its venom is useful in treating many degenerative and/or paralytic ailments.
- Author and contributor: Michael J. Maley External Link: High Tortuga
Fast Drug
Fast Drug | |
---|---|
Type | Drugs |
Tech Level | TL–9 |
Cost | Cr200 |
Size | |
Weight | 1 gram |
per dose |
Fast Antidote | |
---|---|
Type | Drugs |
Tech Level | TL–12 |
Cost | Cr900 |
Size | |
Weight | 3 grams |
per dose |
The Fast Drug is named because it makes the universe (to its user) appear to move much more quickly. [1] The drug slows down personal metabolism at a ratio of approximately 60 to 1. Fast drug takes effect immediately upon ingestion; one dose typically lasts for up to sixty days, making that time appear to be only one day.
The drug is administered via a dermal patch, attached directly to the skin of the patient. There are dosing regimens which last for shorter periods of time. In addition to the 60-day dose, there is a 30-day dose and one-week dose.
Users are extremely vulnerable because they are living at such a slow rate; but physical aging is also slowed, and the need for consumable supplies is reduced, thus allowing conservation of air and food. [2] This can be particularly useful when trapped on a ship without properly functional life support systems.
An antidote exists which cancels the effect remaining when taken. [3]
Many societies experiment with extremely low temperature baths to slow down metabolism and others artificially induce comas. By the TL:10-12 epoch, the fast drug has become ubiquitous and highly valued for survival or emergency applications. The Fast Drug Berth has become an alternative to Low Berths in some areas.
- Marc Miller. Starships (Game Designers Workshop, 1977), 44.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 67.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 335.
- Marc Miller. Marc Miller's Traveller (Imperium Games, 1996), 70.
- Paul Drye, Loren Wiseman, Jon F. Zeigler. Interstellar Wars (Steve Jackson Games, 2006), 166.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 59.
- Matthew Sprange. Core Rule Book (Mongoose Publishing, 2016), 109.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 83.
- Author & Contributor: Author & Contributor: Master Scout, and Former Naval Architech CRHensley of the Ministry of Science
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 44.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 44.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 44.
Flight Drug
Flight Drug | |
---|---|
Type | Drugs |
Tech Level | TL–7 |
Cost | Cr1,500 |
Size | 3.0 grams |
Weight | 3.0 grams |
per dose |
The Flight Drug is a drug unique to the Droyne, which doubles personal strength and endurance for the purposes of flying for about an hour. Droyne societies or on worlds of mixed population at TL–7+ generally have the drug available, but is hard to find outside the Droyne communities.
- J. Andrew Keith, Marc Miller, John Harshman. Droyne (Game Designers Workshop, 1985), 17.
GC96/B
GC96/B | |
---|---|
Type | Drugs |
Tech Level | TL–12 |
Cost | Cr0.5 |
Size | 12.0 ml |
Weight | 16.0 grams |
Manufacturer | Various |
12 pill package |
GC96/B is a anti-viral disease treatment specific to Denebian spotted fever. The drug comes in a 12 dose package; each dose being a 1 gram pill. The drug must be kept refrigerated at 40°C or below.
- Loren Wiseman. "Small Cargoes-Three for the Road." Challenge 27 (1986): 33.
Healing booster
Healing booster | |
---|---|
Type | Drugs |
Tech Level | TL–13 |
Cost | Cr50 |
Size | 1 gram |
Weight | 1 gram |
per dose |
Healing booster is a genetic activator drug promoting the biological healing system of a creature. This increases the healing rate of the user by double the normal rate. The drug must be administered by injection daily until the wounds have been healed.
Hemoflux
Hemoflux | |
---|---|
Type | Drugs |
Tech Level | TL–10 |
Cost | Cr120 |
Size | 5 grams |
Weight | 5 grams |
Per dose |
Hemoflux is a metabolic drug to induce the subject's body to increase the production of blood. Given to patients where blood loss is expected, like surgery, or unexpected, like trauma victims.
Highleaf
Highleaf | |
---|---|
Type | Drugs |
Tech Level | TL–0 |
Cost | Cr250 |
Size | 10.0 ml |
Weight | 10.0 grams |
Highleaf is a euphoric highly addictive to Humans and Vargr. The dried leaves of !!xug'k or Highleaf, in a 10-gram dose, gives the user powerful sense of euphoria and giddiness for eight to fourteen hours while interfering with the judgment, cognitive abilities, and reaction time. The drug is physically addicting, with the withdrawal symptoms and cravings suddenly emerging days or weeks after the last consumption.
!!xug'k within the Two Thousand Worlds is a luxury trade item, perfectly legal, not particularly expensive (Cr25 to Cr50 per kilogram), and easy to obtain. The leaves when chewed by the K'kree are a mild narcotic with a similar effect as alcohol.
Highleaf is illegal on most worlds in the Third Imperium and Vargr Extents, and usually unobtainable. Human and Vargr smugglers often slip into K'kree space to import the drug.
- Loren Wiseman. "Small Cargoes-Three for the Road." Challenge 27 (1986): 27.
- Jae Campbell. Encyclopaedia Dagudashaag (Signal-GK, 2017), 150.
Kellacyn
Kellacyn | |
---|---|
Type | Drugs |
Tech Level | TL–8 |
Cost | Cr20 |
Size | 10.0 grams |
Weight | 10.0 grams |
Kellacyn is a quick-acting tranquilizer that has the effect of reducing all muscle activity. In the hands of trained personnel, it slows the heart and respiration, causing unconsciousness.
The drug is normally used for subduing large animals, and is not suitable for use on humans.
- Gary L. Thomas. "Reavers' Deep library data." The Travellers' Digest 16 (1989): 27.
- Jae Campbell. Encyclopaedia Dagudashaag (Signal-GK, 2017), 186.
Killalc
Killalc | |
---|---|
Type | Drugs |
Tech Level | TL–9 |
Cost | Cr100 |
Size | 2g |
Weight | 2g |
Preventing intoxication and producing a side effect of fierce heartburn, Killalc pills neutralize the effects of alcohol as it is being ingested. The protection lasts about 4 hours. Killalc pills are useful in assignments which require social contact involving intoxicating beverages. They do not work against alcohol already in the bloodstream and must be taken before the drinking starts.
- Chuck Kallenbach. SORAG (Paranoia Press, 1981), 20.
Knowledge Drug
Knowledge Drug | |
---|---|
Type | Drugs |
Tech Level | TL–14 |
Cost | Cr40,000 |
Size | 0.1 liters |
Weight | 100.0 grams |
Manufacturer | Various |
The Knowledge Drug is an RNA and a nootropic drug combination that can teach the user new skills and knowledge. Knowledge drug injections must be administered into the Cerebrospinal fluid by someone with medical skill to take proper effect. The drugs are tuned to either teach specific skills or apply to general knowledge and background information.
The acquisition of skills or general knowledge in this manner can be extremely dangerous. After the drug is taken the user enters a catatonic state, during which his mind assimilates the data. There is a significant risk, especially with repeated doses, the catatonia becomes permanent.
- Mike Jackson. "Traveller's Hardware." Third Imperium 03 (1986): 5.
Mantihilz-8
Mantihilz-8 | |
---|---|
Type | Drugs |
Tech Level | TL–4 |
Cost | Cr25 |
Size | 0.5 liters |
Weight | 0.5 kg |
Manufacturer | SuSAG |
Per 100 doses |
Mantihilz-8 is an antibiotic originally developed by SuSAG in 678. It is an excellent and effective antibiotic. It is poisonous to both the Aakho and Poicxh races.
- Author and contributor: Michael J. Maley - High Tortuga
Marttylla
Marttylla | |
---|---|
Type | Beverages |
Tech Level | TL–3 |
Cost | Cr200 |
Size | 1 liter |
Weight | 1 kg |
Marttylla is a potent honey distilled on Thellalae (The Beyond ) very popular for its inhibition-loosening effects. The effects last two to five hours, depending upon circumstances.
Imbibed by sophonts with Psionic potential the effects last longer (up to 12 hours), have even more of an inhibition loosening effect, and disrupt their ability to use their powers while under its effects. This has led to Marttylla being banned in the Zhodani Consulate.
Metabolic
Metabolics | |
---|---|
Type | Drugs |
Tech Level | TL–8 |
Cost | Cr1,000 |
Size | |
Weight | 3 grams |
Per dose |
Metabolics are a treatment for a wide spectrum of diseases that function by altering the metabolism of the patient. This enables the body to resist the disease thus reducing both the severity and duration of illness. Metabolics are always effective but extremely expensive and not always available, even on high tech worlds. Metabolics must be taken once per day of illness at Cr1,000 per injection.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 67.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 335.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 60.
Multi-vaccine
Multi-vaccine | |
---|---|
Type | Drugs |
Tech Level | TL–7 |
Cost | Cr400 |
Size | 2 g |
Weight | 2 g |
Per dose |
The Multi-vaccine provides three month protection from most known forms of bacterial infections, and some unknown ones. Repeated uses may cause a backlash effect rendering the treated individual more susceptible to infections once the drug wears off. Injectable form only.
- Chuck Kallenbach. SORAG (Paranoia Press, 1981), 19,20.
Opine
Opine | |
---|---|
Type | Drugs |
Tech Level | TL–5 |
Cost | Cr5 |
Size | 1 gram |
Weight | 1 gram |
1 pill |
Opines are a class of drug used as an analgesic and pre-operative sedative. They bind to certain receptor sites in the human brain working as an analgesic and as a depressant: opines can also induce a sense of euphoria and pleasant physical sensations. These latter effects result in recreational uses of the opine and give rise to colloquial names such as hammer or nod.
All opine is produced by synthesizing analogues of the chemicals found in the Terran opium poppy, (papaver somniferum), a flower native to Terra and used as an analgesic for millennia. Opine can be swallowed, applied topically, or injected. It is sold in vials, capsules and derms, with 1 or 2 units being the usual dose. Opine costs around Cr5 per unit. Opines used by Humaniti include morphine, etorphine, and diacetylmorphine. Opines are extremely addictive. Some individuals suffer an extreme allergic reaction to opines.
- Author and contributor: Morandir Armson
Ovonil
Ovonil | |
---|---|
Type | Drugs |
Tech Level | TL–12 |
Cost | Cr20 |
Size | 50.0 ml |
Weight | 50.0 grams |
Manufacturer | TBD |
Ovonil is a human contraceptive that derives from plant sources on Serpent's Reach (Dagudashaag 0402). It comes in pill form, needs to be taken once per week, and packaged in a set of four pills. Ovonil's active ingredient is a hormone analog, producing some of the effects of several different human hormones and specifically targeted to suppressing the reproductive systems in both male and female humans.
- Jae Campbell, Leighton Piper. "Library Data: Mimu." Signal-GK 05 (1992): 49. via HIWG
- Jae Campbell. Encyclopaedia Dagudashaag (Signal-GK, 2017), 309.
Oxytab
Oxytabs | |
---|---|
Type | Drugs |
Tech Level | TL–9 |
Cost | Cr30 |
Size | 5.0 mL |
Weight | 5.0 grams |
per dose |
Oxytabs are concentrated time-release oxygen capsules, diffuse enough oxygen to supply the system of oxygen breathing creatures 1 hour of breathing (based on a human-sized body). Maximum dose is 6 capsules per day. More can result in giddiness & possible cellular damage through oxygen poisoning.
- Author and contributor: Michael J. Maley - High Tortuga
PDPT-beta
PDPT-beta | |
---|---|
Type | Drugs |
Tech Level | TL–9 |
Cost | |
Size | 5 grams |
Weight | 5.0 grams |
Manufacturer | Seaharvester |
PDPT-beta is a chemical compound that serves as the basis for a family of experimental broad-spectrum antibiotics. The PDPT-beta based antibotics can be selectively "tuned" to wipe out specific types of bacterial, viral, or cancerous growths, while leaving adjacent benign growths untouched.
The compound was discovered by Seaharvester scientists in the corpse of a pre-reproductive phase daghasasi specimen in 1097, a creature native to Bellerophon (Solomani Rim 1519). The full name of the compound, Cis-1, 2 paradichloro-triethyl-aminopro-cyclohepa-trenyl-4-tricyclohexene-beta is rarely used. Thus far, no synthesis of the chemical has been produced, and no source other than the daghasasi oguls has been discovered.
- J. Andrew Keith, William H. Keith Jr.. Nomads of the World Ocean (Game Designers Workshop, 1983), 6-7.
Painkiller
Painkiller | |
---|---|
Type | Drugs |
Tech Level | TL–4 |
Cost | Cr1 |
Size | 2 grams |
Weight | 2 grams |
Per dose |
Painkillers, first created at TL–4, are substances that reduce sensitivity to pain. They alleviate symptoms (as opposed to anesthetics, which completely block sensation), but are not as effective as analgesics. A wide variety of substances are used as painkillers and many commercial brands contain additional ingredients (such as caffeine) to improve their efficacy. Painkillers have a cost of Cr1 per dose.
Painkillers may be extremely addictive.
An overdose of painkillers will damage the function of internal organs, particularly the liver and the digestive system. A sufficiently large dose may result in organ failure and death.
- Author & Contributor: Lord (Marquis) and Master Scout Emeritus Adie Alegoric Stewart of the IISS
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
Pediica Spice
Pediica Spice | |
---|---|
Type | Drugs |
Tech Level | TL–9 |
Cost | Cr1,000 |
Size | 1.0 gram |
Weight | 1.0 gram |
per dose |
The effects of Pediica Spice is to cause a rapid increase in brain activity while slowing down the metabolism to a crawl. Many users enter what appears to be a catatonic state, unable to move or respond to external stimuli. The parts of the brain that govern imagination, art, and abstract thought go into overdrive. The catatonia and hallucinations generally last for half an hour. Long term exposure to spice can lead to permanent addiction and catatonia.
Pediica spice derives from the metamorphosed shells of a crustacean native to Pediica (Dagudashaag 2938). The Shagahi crustacea filled the world's equatorial oceans and, on their deaths, dropped the to the sea floor. Over time, with the correct pressure and temperature, the chemical changes produce the hallucinogenic powder. Later geographic uplifts make these layers more accessable to mining.
Harvesting the spice is a difficult and time-consuming affair, made more complex because the drug is illegal on most worlds. Pediica itself is classified as a planetary war memorial, the mines closed, and access guarded by the Imperial Interstellar Scout Service. When available a gram packet sells for Cr1,000 and will provide two 'trips'.
- Jae Campbell. "Library Data: Laraa." Signal-GK 08 (1994): 52. via. HIWG
- Jae Campbell. Encyclopaedia Dagudashaag (Signal-GK, 2017), 280-281.
Pep
Pep | |
---|---|
Type | Drugs |
Tech Level | TL–12 |
Cost | Cr600 |
Size | 3.0 grams |
Weight | 3.0 grams |
Manufacturer | Various |
Per dose |
Pep is a tuned stimulant, that holds back all need for food or sleep for 12 hours. The user feels rested and alert, and all their reactions are as normal. Pep also negates the effects of damage; the user will not fall unconscious or be knocked out and has almost unlimited endurance. Once the Pep wears off all the effects, including any accumulated damage, will return with a vengeance.
- Mike Jackson. "Traveller's Hardware." Third Imperium 03 (1986): 5.
Procreanil
Procreanil | |
---|---|
Type | Drugs |
Tech Level | TL–9 |
Cost | Cr6 |
Size | 6.0 ml |
Weight | 6.0 grams |
Manufacturer | Phylum Zia'zak |
Procreanil is a male contraceptive in the form of a dermal patch, which is effective for three months. The patch also leaves a temporary 'reapplicaton date' tattoo, three days before its expiry date it activates as a bright neon date stamp on the skin. Procreanil is produced by Phylum Zia'zak on Chathi (Dagudashaag 0115) from natural products and is 100% effective.
- Jae Campbell. "Library Data: Shallows." Signal-GK 09 (1994): 50. via. HIWG
- Jae Campbell. Encyclopaedia Dagudashaag (Signal-GK, 2017), 283.
Psi-Booster Drug
Booster | |
---|---|
Type | Drugs |
Tech Level | TL–10 |
Cost | Cr1,000 |
Size | 2 grams |
Weight | 2 grams |
Manufacturer | Various |
Booster is the basic psi-drug and is available in small one-dose pills. Booster increases an individual’s available psionic strength by about half (for average strength psis) if taken when psionic strength is at full power, or by a third if psionic strength is at a reduced level. Additional doses of booster have no effect if taken within an hour.
The drug-induced additional psionic strength will wane and disappear at the end of one hour.
- Marc Miller. Worlds and Adventures (Game Designers Workshop, 1977), 45-46.
- Marc Miller. Players' Manual (Game Designers Workshop, 1987), 102.
- Mark Gelinas. "Additional Psi Drugs." Imperial Lines 3 (1992): 10.
- Matthew Sprange. Core Rule Book (Mongoose Publishing, 2016), 203.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 84.
Psi-Double Drug
Psi-Double Drug | |
---|---|
Type | Drugs |
Tech Level | TL–10 |
Cost | Cr4,000 |
Size | 2 grams |
Weight | 2 grams |
Double is a more potent form of psi-drug and is also available in small one-dose pills. Otherwise identical to booster, Double increases psionic power by about double (for average strength psis) if taken when psionic strength is at full power, or by two-thirds if taken when psionic strength is at a reduced level.
- Marc Miller. Worlds and Adventures (Game Designers Workshop, 1977), 45-46.Marc Miller, Robert Eaglestone, Don McKinney. Worlds and Adventures (Far Future Enterprises, 2019), 45-46.
- Marc Miller. Players' Manual (Game Designers Workshop, 1987), 102.
- Mark Gelinas. Imperial Lines 3 (Mark Gelinas, 1992), 10.
- Matthew Sprange. Core Rule Book (Mongoose Publishing, 2016), 203.
Psi-Special Drug
Psi-Special Drug | |
---|---|
Type | Drugs |
Tech Level | TL–10 |
Cost | Cr10,000 |
Size | 2 grams |
Weight | 2 grams |
Special is the rarest of psidrugs and is available only in liquid form and must be taken by injection. Special gradually increases psionic strength points to human maximum over the course of 12 to 20 hours. Psionic strength remains at this level (if unused) for four hours, and then wanes at over the same period until psionic strength reaches zero. Normal recovery then occurs.
Special has some dangers and may permanently reduce Psi strength.
- Marc Miller. Worlds and Adventures (Game Designers Workshop, 1977), 45-46.Marc Miller, Robert Eaglestone, Don McKinney. Worlds and Adventures (Far Future Enterprises, 2019), 45-46.
- Marc Miller. Players' Manual (Game Designers Workshop, 1987), 102.
- Mark Gelinas. Imperial Lines 3 (Mark Gelinas, 1992), 10.
- Matthew Sprange. Core Rule Book (Mongoose Publishing, 2016), 203.
Redhistak 6
Redhistak 6 | |
---|---|
Type | Drugs |
Tech Level | TL–9 |
Cost | Cr200 |
Size | 4 ml |
Weight | 4 grams |
per dose |
Redhistak 6 is an oral or injected stimulant for suppressing the need for sleep. The normal dosing is one every 12 hours. Side effects, if used correctly, are a mild loss of hand-eye coordination and slight dizziness. Three doses within 24 hours makes the side effects worse and can cause euphoria. Four doses within 24 hours will result in severe nerve damage or death in two to five hours unless an antidote is administered. Most navies and some merchant firms have banned the use of Redhistak 6. Originally developed by SuSAG, but marketed by a variety of companies.
- Author and contributor: Michael J. Maley - High Tortuga
Reflex serum
Reflex serum | |
---|---|
Type | Drugs |
Tech Level | TL–12 |
Cost | Cr350 |
Size | 2 grams |
Weight | 2 grams |
Per dose |
Reflex serum is an inhaled drug increasing the reflexes and endurance of the user. The effect is somewhere between Combat Drug and Slow Drug. The reflex serum effects last only about an hour, providing faster reaction times and ability to endure the stress of combat or other events. When the drug wears off the crash is quick, the user experiencing fatigue and slow reactions for an hour or more.
Repeated doses run the risk of metabolic damage and can by physiologically addictive.
Seaweed
Seaweed | |
---|---|
Type | Drugs |
Tech Level | TL–5 |
Cost | Cr0.5 |
Size | 10 grams |
Weight | 10 grams |
per dose |
The Seaweed is a colloquial term for one of the plants local to Arna (Dagudashaag 2601) which thrives in the harsh acidic seas. When dried and eaten it acts a mild euphoric. The drug is less addictive than alcohol and is, in fact, a boon in the enclosed spaces of the domes since it also has the side effect of reducing claustrophobic emotions caused by long-term living inside. The drug is perfectly legal on Arna and quite common.
- Leighton Piper. "Library Data: Iiradu." Signal-GK 12 (1996): 49. via HIWG
- Jae Campbell. Encyclopaedia Dagudashaag (Signal-GK, 2017), 36.
Siradrel
Siradrel | |
---|---|
Type | Drugs |
Tech Level | TL–9 |
Cost | Cr20 |
Size | 2 ml |
Weight | 2 grams |
Per dose |
A soporific, Siradrel induces a state of normal, restful sleep in Humaniti and Vargr for 8 to 16 hours. Used as treat exhaustion and stress. In form it is a small pill. It is restricted on some high law level worlds without prescription but is otherwise nonaddictive and safe.
Sleep Drug
Sleep Drug | |
---|---|
Type | Drugs |
Tech Level | TL–5 |
Cost | Cr20 |
Size | 3.0 ml |
Weight | 3.0 grams |
Manufacturer | Various |
Per dose |
A Sleep Drug is a soporific designed to put its user into a deep dreamless sleep. It comes in the form of a tasteless water-soluble pill. When ingested the drug takes around a minute to take effect, which last 12 hours.
- Mike Jackson. "Travellers' hardware." Third Imperium 03 (1986): 5.
Slow Drug
Slow Drug | |
---|---|
Type | Drugs |
Tech Level | TL–9 |
Cost | Cr500 |
Size | Various |
Weight | 3.0 grams |
Per dose |
Slow Drug is named because it makes the universe (from the viewpoint of the user) appear to move more slowly. In effect, the user lives at a much faster rate, approximately twice as fast as normal. [1]
When taken, slow drug takes effect after about 45 seconds, and continuing to function for around an hour. At the end of its effect, the user receives physiological damage to the nervous system as part of the drug's effects. In addition, the user is extremely fatigued; he or she is treated as if utterly exhausted and must recover from that fatigue. A person under the influence of slow drug, because he or she is living at twice the normal rate, is allowed nearly twice the reaction time available to normal individuals. The person can fire a weapon twice as quickly or move twice as far as normally. [2]
A medical slow drug is also available, being used to hasten recovery from wounds or illness. One dose causes unconsciousness, and the passage of thirty days equivalent time in one day. During this period, ordinary healing takes place. No wounds or physiological damage is received from the use of medical slow drug. Be certain to note the passage of time at the increased rate during period of drug use. [3]
A slow antidote drug is designed to restore the body's normal metabolism and rate of metabolic function. For some individuals habitually taking such drugs, resistance builds and function declines often causing severe bodily stress. Extreme caution is recommended for those regular taking metabolic altering drugs.
The Slow drug slows down the outside world allowing an individual to function at a much higher metabolic rate than normal. This also forces an individual to radically increase nutritional intake often forcing individuals to consume tens of thousands of calories or more within a single twenty-four hour period. Speeding up an individual’s metabolism and cognition can be very hard on the body and leave lasting physiological damage.
- Marc Miller. Starships (Game Designers Workshop, 1977), 44.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 67.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 335.
- Marc Miller. Marc Miller's Traveller (Imperium Games, 1996), 70.
- Paul Drye, Loren Wiseman, Jon F. Zeigler. Interstellar Wars (Steve Jackson Games, 2006), 166.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 59.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 645,647.
- Matthew Sprange. Core Rule Book (Mongoose Publishing, 2016), 109.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 85.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 44.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 44.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 44.
Sober Drug
Sober Drug | |
---|---|
Type | Drugs |
Tech Level | TL–7 |
Cost | Cr20 |
Size | 3.0 ml |
Weight | 3.0 grams |
Manufacturer | Various |
Per dose |
The Sober Drug cancels the sedative effects of alcohol or narcotics, making the user sober. Usually sold in boxes of 10.
- Mike Jackson. Third Imperium 03 (Galaxy Games, 1986), 5.
Tesseron Beta
Tesseron Beta | |
---|---|
Type | Drugs |
Tech Level | TL–9 |
Cost | Cr150 |
Size | 3 grams |
Weight | 3 grams |
Tesseron Beta is a drug that stimulates the endocrine system, causing increased production of strength-producing hormones. It is administered in a weekly dose and must be taken continually to keep up its effect. When a user first takes T-Beta, there is no immediate effect. Within a few weeks, sooner if the user undertakes a regimen of strength training, the user's strength becomes dramatically increased. This increased muscle mass remains as long as the therapy, weekly doses of T-Beta, are continued.
- Frank Chadwick, Dave Nilsen. Fire, Fusion, & Steel (Game Designers Workshop, 1994), 86.
Thetacoagulin
Thetacoagulin | |
---|---|
Type | Drugs |
Tech Level | TL–10 |
Cost | Cr20 |
Size | 5 grams |
Weight | 5 grams |
Per dose |
A metabolic to increase the clotting ability of the subject. Thetacoagulin both enhances the clotting factors and add additional material to increase clotting. Given as an injection to trauma victims to stop bleeding. The drug has several cautions about dosing, as too much can cause strokes, blood clots, and heart failure.
Truth Drug
Truth Drug | |
---|---|
Type | Drugs |
Tech Level | TL–9 |
Cost | Cr5,000 |
Size | 3.0 ml |
Weight | 3.0 grams |
Per dose |
Truth Drug (sometimes called Truth Serum) is used to compel individuals to answer interrogation truthfully. [1] One dose is sufficient to assure truthful answers for approximately two minutes, after which the user experiences one hour of unconsciousness, and some physiological damage to the nervous system. [2]
A number of drugs have been experimented with over the millennia including a number of pharmaceuticals that inhibit normal cognitive restraints. By the TL:10-12 epoch, these drugs work with a great level of consistency and efficacy.
References[edit]
- Marc Miller. Starships (Game Designers Workshop, 1977), 45.
- J. Andrew Keith. Murder on Arcturus Station (Game Designers Workshop, 1983), 7.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 67.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 335.
- Marc Miller. Marc Miller's Traveller (Imperium Games, 1996), 73.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 60.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 647.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 85.
- Seth Skorkowsky. Mysteries on Arcturus Station (Mongoose Publishing, 2021), 65.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 45.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 45.
Vabthraut
Vabthraut | |
---|---|
Type | Drugs |
Tech Level | TL–11 |
Cost | Cr1,000 |
Size | 1 cc |
Weight | 1 gram |
Per dose |
Vabthraut is a nootropic and soporific, of which each dose reduces inibitions and self-control in the victim. In the hands of a skilled interrogator it can be used as a Truth Drug. The recommended dose for Humaniti and Vargr is 1cc, for Aslan or Eslyat is 2cc. Vabthraut is highly toxic to Poicxh.
A 4.0 cc dose reduces the victim to a puppet, obeying the orders of anyone. Used with implanted communicator to transmit instruction, the victim becomes an organic robot when they are redosed every 3 days.
Vabthaut is a banned drug among the Imperium, the Zhodani, the Comsentient Alliance. It is however, a major import to Die Weltbund.
Vaccine
Vaccine | |
---|---|
Type | Drugs |
Tech Level | TL–5 |
Cost | Cr15 |
Size | 3 ml |
Weight | 3 grams |
per dose |
Vaccines are class of drugs designed to prevent the user from contracting a specific disease. A specific Vaccine works for a specific disease, enhancing the patients' immune system to resist the disease. Vaccines must be re-administered periodically usually once per year, through the protective effects of some vaccines last longer.
At TL–10, Vaccines can be tuned to protect against several similar diseases, and the protections last for 10 years. These enhanced vaccines are Cr20 per dose.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 67.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 645,647.
Vassopressin-y
Vassopressin-y | |
---|---|
Type | Drugs |
Tech Level | TL–12 |
Cost | Cr10 |
Size | 2g |
Weight | 2g |
Vassopressin-y modifies the brain structure of the patient to allow both faster learning and better recall of the subject matter. The boost this provides lasts only if the daily doses of the drug are taken. Once the drug is stopped the knowledge is retained, but the enhanced learning ceases and recall ability return to normal. The drug is both physically and psychologically addictive. Taking the drug for more than a few months causes the patient to become increasingly mentally unstable until they fall into a coma from the mental overload.
- Frank Chadwick, Dave Nilsen. Fire, Fusion, & Steel (Game Designers Workshop, 1994), 86.
Yahg
Yahg | |
---|---|
Type | Drugs |
Tech Level | TL–6 |
Cost | |
Size | 10 ml |
Weight | 10 grams |
Yahg is an addictive hallucinogen derived from the Broadleaf plant, a species native to Bountiful (Dagudashaag 1934). It is available in two forms, a thick resin and a more potent liquid. It is administered orally and takes effect within half an hour of ingestion. Its effects range from mild euphoria to lucid hallucination. Side effects include poor health and insomnia or nightmares. Overdosing causes brain damage or death. The user's body becomes accustomed to its effects, users must take progressively larger doses to achieve the effects.
The drug is illegal on most worlds and transporting it within Imperial space carries a minimum ten year prison sentence.
- Jae Campbell. "Library Data: Sapphyre." Signal-GK 07 (1993): 19.
- Jae Campbell. Encyclopaedia Dagudashaag (Signal-GK, 2017), 369.
Yana
Yana | |
---|---|
Type | Drugs |
Tech Level | TL–8 |
Cost | |
Size | 1 mL |
Weight | 1 gram |
per dose |
Yana is a mild euphoric and hallucinogen, which is both physically and psychologically addicting. It derives from the leaves of Redleaf, a plant native to Kediiga (Dagudashaag 2123). The plant itself is unregulated and is frequently exported as a decoration. Yana itself is highly regulated, and it is illegal to process, own, or use.
- Jae Campbell, Leighton Piper. Signal-GK 02 (Signal-GK, 1989), 65. via HIWG
- Jae Campbell. Encyclopaedia Dagudashaag (Signal-GK, 2017), 280.
,
59 Drugs items[edit]
Item | Type | TL | Size | Weight | Cost |
---|---|---|---|---|---|
AXZ | Drugs | 12 | 10.0 mL | 10.0 grams | Unknown |
Afinajo | Drugs | 5 | 3.0 ml | 3.0 grams | Varies |
Alcodote | Drugs | 7 | 10 grams | 10 grams | Cr20 |
Alerene | Drugs | 15 | 1 gram | 1 gram | Cr15 |
Amboathorphin | Drugs | 14 | 4 grams | 4 grams | Cr250 |
Anagathic | Drugs | 15 | Various | Various | Cr30,000 per dose |
Analgesic | Drugs | 6 | 2 grams | 2 grams | Cr10 |
Anesthetic | Drugs | 5 | 2 grams | 2 grams | Cr100 |
Antibiotic | Drugs | 6 | 2 grams | 2 grams | Cr50 |
Antihistamine | Drugs | 6 | 2 grams | 2 grams | Cr50 |
Antitoxin | Drugs | 6 | 2.0 ml | 2.0 grams | Cr20 |
Bataco | Drugs | 5 | 2 grams | ||
Blur | Drugs | 11 | 0.2l | 0.2kg | Cr25 |
Capthysq | Drugs | 10 | 2 ml | 2 grams | Cr400 |
Catalin Inderaxis | Drugs | 3 | 10g | 10g | Cr4 |
Cold Fuzion | Drugs | 9 | 5g | 5 g | Cr2 |
Combat Drug | Drugs | 11 | 3 grams | 3 grams | Cr750 |
Dreamdust | Drugs | 3 | 1.0 grams | 1 grams | Cr30 |
Dustspice | Spices | 0 | 3.0 g | 3.0 g | Cr10 |
Eidolion Venom | Drugs | 3 | 1.0 centiliter | 10.0 g | Cr600 |
Fast Drug | Drugs | 9 | 1 gram | Cr200 | |
Fast Drug | Drugs | 12 | 3 grams | Cr900 | |
Flight Drug | Drugs | 7 | 3.0 grams | 3.0 grams | Cr1,500 |
GC96/B | Drugs | 12 | 12.0 ml | 16.0 grams | Cr0.5 |
Healing booster | Drugs | 13 | 1 gram | 1 gram | Cr50 |
Hemoflux | Drugs | 10 | 5 grams | 5 grams | Cr120 |
Highleaf | Drugs | 0 | 10.0 ml | 10.0 grams | Cr250 |
Kellacyn | Drugs | 8 | 10.0 grams | 10.0 grams | Cr20 |
Killalc | Drugs | 9 | 2g | 2g | Cr100 |
Knowledge Drug | Drugs | 14 | 0.1 liters | 100.0 grams | Cr40,000 |
Mantihilz-8 | Drugs | 4 | 0.5 liters | 0.5 kg | Cr25 |
Marttylla | Beverages | 3 | 1 liter | 1 kg | Cr200 |
Metabolic | Drugs | 8 | 3 grams | Cr1,000 | |
Multi-vaccine | Drugs | 7 | 2 g | 2 g | Cr400 |
Opine | Drugs | 5 | 1 gram | 1 gram | Cr5 |
Ovonil | Drugs | 12 | 50.0 ml | 50.0 grams | Cr20 |
Oxytab | Drugs | 9 | 5.0 mL | 5.0 grams | Cr30 |
PDPT-beta | Drugs | 9 | 5 grams | 5.0 grams | |
Painkiller | Drugs | 4 | 2 grams | 2 grams | Cr1 |
Pediica Spice | Drugs | 9 | 1.0 gram | 1.0 gram | Cr1,000 |
Pep | Drugs | 12 | 3.0 grams | 3.0 grams | Cr600 |
Procreanil | Drugs | 9 | 6.0 ml | 6.0 grams | Cr6 |
Psi-Booster Drug | Drugs | 10 | 2 grams | 2 grams | Cr1,000 |
Psi-Double Drug | Drugs | 10 | 2 grams | 2 grams | Cr4,000 |
Psi-Special Drug | Drugs | 10 | 2 grams | 2 grams | Cr10,000 |
Redhistak 6 | Drugs | 9 | 4 ml | 4 grams | Cr200 |
Reflex serum | Drugs | 12 | 2 grams | 2 grams | Cr350 |
Seaweed | Drugs | 5 | 10 grams | 10 grams | Cr0.5 |
Siradrel | Drugs | 9 | 2 ml | 2 grams | Cr20 |
Sleep Drug | Drugs | 5 | 3.0 ml | 3.0 grams | Cr20 |
Slow Drug | Drugs | 9 | Various | 3.0 grams | Cr500 |
Sober Drug | Drugs | 7 | 3.0 ml | 3.0 grams | Cr20 |
Tesseron Beta | Drugs | 9 | 3 grams | 3 grams | Cr150 |
Thetacoagulin | Drugs | 10 | 5 grams | 5 grams | Cr20 |
Truth Drug | Drugs | 9 | 3.0 ml | 3.0 grams | Cr5,000 |
Vabthraut | Drugs | 11 | 1 cc | 1 gram | Cr1,000 |
Vaccine | Drugs | 5 | 3 ml | 3 grams | Cr15 |
Vassopressin-y | Drugs | 12 | 2g | 2g | Cr10 |
Yahg | Drugs | 6 | 10 ml | 10 grams | |
Yana | Drugs | 8 | 1 mL | 1 gram |
- Pages with reference errors
- Drugs
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- Articles at basic completion state
- Library
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- Articles at advanced completion state
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