Goods/Computer programs
Equipment classification: N - Information, Software, Data, Apps, Programming, Computers[edit]
Agent Program
The Agent Program is designed to allow a computer to make enquiries on behalf of its user.
- This is a program, a kind of computer software.
- It is designed to be used with a Computer.
Description (Specifications)[edit]
Agent Programs are designed to allow a computer to make enquiries on behalf of its user. A Sophont using a computer to make an enquiry may ask the agent program to undertake that query on their behalf and in their absence. It may only make queries. In order to make those queries, the Agent Program has limited Artificial Intelligence and some expertise in using computers in its own right.
For a version of an Agent Program that can both enquire of data and deploy other programs to aid in that search, the more complex Intellect Program is required.
Selected Computer Programs[edit]
Other Programs:
- Agent Program [1]
- Auto-Repair Program [2]
- Battle System Program [3]
- Conscious Intelligence Program [4]
- Expert Program [1]
- Intellect Program [1]
- Interface Program [1]
- Medic Program [5]
- Translator Program [1]
- Virtual Mining Program [6]
History & Background (Dossier)[edit]
Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [7]
The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [8]
Software Authorship: Various requirements exist for individual characters producing existing or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [8]
References & Contributors (Sources)[edit]
- Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 92.
- Author & Contributor: BackworldTraveller
- ↑ 1.0 1.1 1.2 1.3 1.4 Cite error: Invalid
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- ↑ Information provided to the library by Maksim-Smelchak
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Anti-Missile Program
The Anti-Missile Program is designed to coordinate all shipboard wepons and other system to stop or mitigate missile (GUW) fire. [1]
- This is a program, a kind of computer software.
- It is designed to be used with a Ship’s Computer, although it could be used with other kinds of computers as well.
Description (Specifications)[edit]
Defensive programs are used to protect a starship against enemy action and particularly guided weapons.
- Anti-missile allows any or all laser and kinetic weaponry to fire at enemy missiles which have targeted the ship during the preceding movement phase. [2]
- The target and multitarget programs are not required. Other programs do not overtly affect the functioning of this program.
Selected Computer Programs[edit]
Defensive Programs:
- Anti-Missile Program [3]
- Auto/Evade Program [3][4]
- ECM Program [3]
- Maneuver/Evade Program [3]
- Return Fire Program [3]
- Point Defence Program [5]
- Screen Optimiser Program [5]
History & Background (Dossier)[edit]
Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [9]
The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [10]
Software Authorship: Various requirements exist for individual characters producing existng or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [11]
References & Contributors (Sources)[edit]
- Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- Marc Miller. Starter Traveller (Game Designers Workshop, 1983), 10, 13, 32, 38-39.
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ 3.0 3.1 3.2 3.3 3.4 Cite error: Invalid
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- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
Anti-hijack Program
The Anti-hijack Program is designed to prevent piracy or make it vastly more difficult. [1]
- This is a program, a kind of computer software.
- It is designed to be used with a Ship’s Computer, although it could be used with other kinds of computers as well.
Description (Specifications)[edit]
Routine programs are used to operate systems other than weaponry, and without regard to violent interaction.
- Anti-hijack protects the ship against potential takeovers. This program constantly monitors conditions within the starship, and automatically locks the access doors to the bridge and controls when a hijack situation occurs.
- Because this system is not foolproof, would-be hijackers may gain access in spite of the program.
- Some versions of the program have full environmental controls and can even initiate self-destruct commands. [2]
Selected Computer Programs[edit]
Routine Programs:
- Generate Program [3]
- Jump Program [4][5]
- Library Program [4][5]
- Manoeuvre Program [4][5]
- Navigation Program [3]
- RVO Program [6]
- Virtual Crew Program [7]
Defensive Programs:
- Anti-Missile Program [4]
- Auto/Evade Program [4][5]
- ECM Program [4]
- Maneuver/Evade Program [4]
- Return Fire Program [4]
- Point Defence Program [7]
- Screen Optimiser Program [7]
History & Background (Dossier)[edit]
Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and the computers operating them are extensively toughened for hard use under vacuum if necessary.
Standard Software Packages: Each computer comes with a software package of programs for use with the equipment. Because each computer may be put to a different use, their software package consists of a credit in MCr equal to the model number of the computer (treat 1bis and 2bis as 1 and 2 respectively). This credit may not be converted to cash. [10]
Computer programs (…especially starship programs as required for starship operations) are available, athough for relatively high price. It is also possible that such programs may be written by crew members with computer skill. The individual must have access to a computer which will handle the intended program, knowledge of the skill being incorporated, and no other duties, responsibilities, or distractions during each week of work programming. [11]
References & Contributors (Sources)[edit]
- Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- Marc Miller. Starter Traveller (Game Designers Workshop, 1983), 10, 13, 32, 38-39.
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ 3.0 3.1 3.2 Cite error: Invalid
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- ↑ Marc Miller. Starter Traveller (Game Designers Workshop, 1983), 10.
- ↑ Marc Miller. Starter Traveller (Game Designers Workshop, 1983), 13.
Auto-Repair Program
The Auto-Repair Program is designed to allow a ship's computer to operate Repair Drones to fix itself in case of damage.
- This is a program, a kind of computer software.
- It is designed to be used with a Computer.
Description (Specifications)[edit]
The Auto-Repair Program is designed to allow a ship's computer to operate Repair Drones to fix itself in case of damage. In order to do this, the ship must
- Have Repair Drones or Repair Bots to instruct or operate
- Have a working secure means of communication to those Vehicles
- Have an up to date view of the ship's systems in the Library Program
- Have the appropriate parts available to fix the issues identified.
Included in the Auto-Repair Program are:
- A specialist Intellect Program able to operate the required software and hardware
- A basic expertise in the remote operation of the repair Vehicles
- A basic expertise in the Mechanical, Engineering, etc. skills that need to be applied to undertake the various repairs found to be required.
Care should be taken when deploying this program since unregistered changes to the ship configuration will be seen by the computer as damage to be repaired.
Selected Computer Programs[edit]
Other Programs:
- Agent Program [1]
- Auto-Repair Program [2]
- Battle System Program [3]
- Conscious Intelligence Program [4]
- Expert Program [1]
- Intellect Program [1]
- Interface Program [1]
- Medic Program [5]
- Translator Program [1]
- Virtual Mining Program [6]
History & Background (Dossier)[edit]
Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [7]
The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [8]
Software Authorship: Various requirements exist for individual characters producing existing or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [8]
References & Contributors (Sources)[edit]
- Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 113.
- Author & Contributor: BackworldTraveller
- ↑ 1.0 1.1 1.2 1.3 1.4 Cite error: Invalid
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- ↑ Information provided to the library by Maksim-Smelchak
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Battle System Program
The Battle System Program provides tactical suggestions to the bridge crew of a vessel in combat.[1]
- This is a program, a kind of computer software.
- It is designed to be used with a Computer.
Description (Specifications)[edit]
The Battle System Program provides tactical suggestions to the bridge crew of a vessel in combat.
Selected Computer Programs[edit]
Other Programs:
- Agent Program [2]
- Auto-Repair Program [3]
- Battle System Program [1]
- Conscious Intelligence Program [4]
- Expert Program [2]
- Intellect Program [2]
- Interface Program [2]
- Medic Program [5]
- Translator Program [2]
- Virtual Mining Program [6]
History & Background (Dossier)[edit]
Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [7]
The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [8]
Software Authorship: Various requirements exist for individual characters producing existing or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [8]
References & Contributors (Sources)[edit]
- Matthew Sprange. High Guard (Mongoose Publishing, 2016), 63.
- Author & Contributor: BackworldTraveller
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- ↑ Information provided to the library by Maksim-Smelchak
- ↑ 8.0 8.1 Cite error: Invalid
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Broad Spectrum EW Program
The Broad Spectrum EW Program is designed to act as an automated Electronic Warfare system for automatically disrupting salvos of missiles. [1]
- This is a program, a kind of computer software.
- It is designed to be used with a Computer
Description (Specifications)[edit]
The Broad Spectrum EW Program is designed to act as an automated Electronic Warfare system for automatically disrupting salvos of missiles. The system links into the available sensor systems, continuously scans for missile launches and automatically sends disruptive signals known to interfere with the guidance and targeting systems of all common missiles.
n.b. for an Electronic Warfare Program to work, the computer operating the Electronic Warfare Program must have an open and unrestricted access to the active emissions system able to affect the target missiles' sensors.
Selected Computer Programs[edit]
Offensive Programs:
- Advanced Fire Control Program [1]
- Double Fire Program [2]
- Fire Control Program [3]
- Gunner Program [2]
- Launch Program [2]
- Launch Solution Program [4]
- Multi-target Program [2]
- Predict Program [2]
- Select Program [2]
- Target Program [2]
- Virtual Gunner Program [4]
History & Background (Dossier)[edit]
Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [6]
The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [7]
Software Authorship: Various requirements exist for individual characters producing existing or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [8]
References & Contributors (Sources)[edit]
- Author & Contributor: User:BackworldTraveller
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- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
Conscious Intelligence Program
The Conscious Intelligence Program is a sentient digital being. (c.f. Intellect Program)
- This is a program, a kind of computer software.
- It is designed to be used with a Computer.
Description (Specifications)[edit]
Conscious Intelligence Programs are those programs that are so much more that the basic Intellect Program - no mere Artificial Intelligence.
The Conscious intelligence is a recognisable personality. It may well have a name and can (by some) be viewed as a form of life.
n.b. Despite this, the Imperium does not recognise the Conscious Intelligence Program as a legal person in Imperial Law.
Selected Computer Programs[edit]
Offensive Programs:
- Advanced Fire Control Program [1]
- Double Fire Program [2]
- Fire Control Program [3]
- Gunner Program [2]
- Launch Program [2]
- Launch Solution Program [4]
- Multi-target Program [2]
- Predict Program [2]
- Select Program [2]
- Target Program [2]
- Virtual Gunner Program [4]
Defensive Programs:
- Anti-Missile Program [2]
- Auto/Evade Program [2][3]
- ECM Program [2]
- Maneuver/Evade Program [2]
- Return Fire Program [2]
- Point Defence Program [4]
- Screen Optimiser Program [4]
Routine Programs:
- Generate Program [6]
- Jump Program [2][3]
- Library Program [2][3]
- Manoeuvre Program [2][3]
- Navigation Program [6]
- RVO Program [7]
- Virtual Crew Program [4]
Other Programs:
- Agent Program [5]
- Auto-Repair Program [3]
- Battle System Program [1]
- Conscious Intelligence Program [4]
- Expert Program [5]
- Intellect Program [5]
- Interface Program [5]
- Medic Program [8]
- Translator Program [5]
- Virtual Mining Program [9]
History & Background (Dossier)[edit]
Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [10]
The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [2]
Software Authorship: Various requirements exist for individual characters producing existing or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [2]
References & Contributors (Sources)[edit]
- Matthew Sprange. High Guard (Mongoose Publishing, 2016), 64.
- Author & Contributor: BackworldTraveller
- ↑ 1.0 1.1 1.2 1.3 Cite error: Invalid
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- ↑ Information provided to the library by Maksim-Smelchak
Dhage
Dhage is a computerized strategy game developed on Rhylanor (Spinward Marches 2716) in the sixth century.
Dhage is a very common download in Spinward Marches ports and subsector championships are common throughout the Greater Marches. A hard copy, physically printed version of the game is available and some Terrans compare it to the ancient game of chess regarding fundamentals of strategy.
It has remained popular throughout the region, but has not spread much to other parts of the Imperium.
Double Fire Program
The Double Fire Program is designed to increase the volume of fire from shipboard weaponry. [1]
- This is a program, a kind of computer software.
- It is designed to be used with a Ship’s Computer, although it could be used with other kinds of computers as well.
Description (Specifications)[edit]
Offensive programs are intended to allow the use of weapons mounted on a ship to damage or destroy enemy vessels.
- Double fire allows a ship to draw excess power (if available) from the power plant and thus increase the output of laser weaponry. When this program is functioning, a vessel with an adequate power plant can fire a double beam or double pulse with laser weaponry.
- When unmonitored and fired without limit, this program can cause malfunction, overload, or other damage within the power plant, manueauver drive, or associated systems. [2]
Selected Computer Programs[edit]
Offensive Programs:
- Advanced Fire Control Program [3]
- Double Fire Program [4]
- Fire Control Program [5]
- Gunner Program [4]
- Launch Program [4]
- Launch Solution Program [6]
- Multi-target Program [4]
- Predict Program [4]
- Select Program [4]
- Target Program [4]
- Virtual Gunner Program [6]
History & Background (Dossier)[edit]
Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [8]
The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [9]
Software Authorship: Various requirements exist for individual characters producing existng or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [10]
References & Contributors (Sources)[edit]
- Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- Marc Miller. Starter Traveller (Game Designers Workshop, 1983), 10, 13, 32, 38-39.
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Cite error: Invalid
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- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
ECM Program
The ECM Program, or Electronic Counter Measures Program, is designed to confuse and misdirect enemy electronics, particularly sensors and guidance systems. [1]
- This is a program, a kind of computer software.
- It is designed to be used with a Ship’s Computer, although it could be used with other kinds of computers as well.
Description (Specifications)[edit]
Defensive programs are used to protect a starship against enemy action.
- ECM is an electronic countermeasures program which jams and confuses the homing heads of incoming missiles, forcing them to explode prematurely in many cases. During the laser return fire phase, it will destroy nearly all missiles in near-contact with the ship.
- Most missiles are destroyed at sufficient distance to prevent damage to the ship although sometimes missiles detonating closer to the ship may cause minor or sometimes even major damage. [2]
Selected Computer Programs[edit]
Defensive Programs:
- Anti-Missile Program [3]
- Auto/Evade Program [3][4]
- ECM Program [3]
- Maneuver/Evade Program [3]
- Return Fire Program [3]
- Point Defence Program [5]
- Screen Optimiser Program [5]
History & Background (Dossier)[edit]
Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary.
The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [9]
Software Authorship: Various requirements exist for individual characters producing existng or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [10]
References & Contributors (Sources)[edit]
- Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- Marc Miller. Starter Traveller (Game Designers Workshop, 1983), 10, 13, 32, 38-39.
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ 3.0 3.1 3.2 3.3 3.4 Cite error: Invalid
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- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
Electronic Warfare Program
The Electronic Warfare Program is designed to aid the Electronic Warfare officers in using Electronic Warfare Systems. [1]
- This is a program, a kind of computer software.
- It is designed to be used with a Computer
Description (Specifications)[edit]
While most Offensive programs are intended to allow the use of weapons mounted on a ship to damage or destroy enemy vessels during physical warfare, the Electronic Warfare Program is used in Electronic Warfare to penetrate the enemy's sensor data and prevent its operation or degrade or subvert its performance.
n.b. for an Electronic Warfare Program to work, the computer operating the Electronic Warfare Program must have an open and unrestricted access to the active emissions system able to affect the target sensors.
Selected Computer Programs[edit]
Offensive Programs:
- Advanced Fire Control Program [2]
- Double Fire Program [3]
- Fire Control Program [4]
- Gunner Program [3]
- Launch Program [3]
- Launch Solution Program [1]
- Multi-target Program [3]
- Predict Program [3]
- Select Program [3]
- Target Program [3]
- Virtual Gunner Program [1]
History & Background (Dossier)[edit]
Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [6]
The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [7]
Software Authorship: Various requirements exist for individual characters producing existing or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [8]
References & Contributors (Sources)[edit]
- Author & Contributor: User:BackworldTraveller
- ↑ 1.0 1.1 1.2 1.3 Cite error: Invalid
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- ↑ Cite error: Invalid
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- ↑ Cite error: Invalid
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- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Cite error: Invalid
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- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
Expert Program
The Expert Program is designed to allow a computer to provide expertise in any one of a number of areas
- This is a program, a kind of computer software.
- It is designed to be used with a Computer.
Description (Specifications)[edit]
Expert Program are designed to allow a computer to mimic skills. A Sophont using an expert system for a specific subject may interact with that system as if the computer were an expert in the field. The computer gives advice only, it cannot act. It will respond to questions, it will not formulate questions except as part of gathering data to answer a specific query.
Selected Computer Programs[edit]
Offensive Programs:
- Advanced Fire Control Program [1]
- Double Fire Program [2]
- Fire Control Program [3]
- Gunner Program [2]
- Launch Program [2]
- Launch Solution Program [4]
- Multi-target Program [2]
- Predict Program [2]
- Select Program [2]
- Target Program [2]
- Virtual Gunner Program [4]
Defensive Programs:
- Anti-Missile Program [2]
- Auto/Evade Program [2][3]
- ECM Program [2]
- Maneuver/Evade Program [2]
- Return Fire Program [2]
- Point Defence Program [4]
- Screen Optimiser Program [4]
Other Programs:
- Agent Program [5]
- Auto-Repair Program [3]
- Battle System Program [1]
- Conscious Intelligence Program [4]
- Expert Program [5]
- Intellect Program [5]
- Interface Program [5]
- Medic Program [7]
- Translator Program [5]
- Virtual Mining Program [8]
History & Background (Dossier)[edit]
Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [9]
The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [2]
Software Authorship: Various requirements exist for individual characters producing existng or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [2]
References & Contributors (Sources)[edit]
- Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 92.
- Author & Contributor: BackworldTraveller
- ↑ 1.0 1.1 1.2 1.3 Cite error: Invalid
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- ↑ Cite error: Invalid
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- ↑ Information provided to the library by Maksim-Smelchak
Fire Control Program
The Fire Control Program is designed to allow accurate fire with shipboard weapons. [1]
- This is a program, a kind of computer software.
- It is designed to be used with a Ship’s Computer, although it could be used with other kinds of computers as well.
Description (Specifications)[edit]
Offensive programs are intended to allow the use of weapons mounted on a ship to damage or destroy enemy vessels.
- Fire Control Program identifies enemy vessels and and controls all turrets on board ship. It is related to and includes Target Program, Gunner Program and Launch Program. (see below for full list)
- It is required for all laser fire and launches except anti-missile fire.
- It creates fire solutions, allows remote firing from the bridge, and coordinates all offensive and defensive systems on the ship with sensors and other equipment creating a force multiplier effect. It also allows the Ship's Computer to automatically fire weaponry if the target meets the set criteria. (Users of this software in automatic mode are reminded that "accidental" discharge causing damage to another's person or property is potentially liable to a civil action for damages and/or criminal charges - See Imperial Law).
The Advanced Fire Control Program[2] does no allow for the automated fire options, but does apply the targeting benefits to all the weapon systems on the ship.
Selected Computer Programs[edit]
Offensive Programs:
- Advanced Fire Control Program [2]
- Double Fire Program [3]
- Fire Control Program [4]
- Gunner Program [3]
- Launch Program [3]
- Launch Solution Program [5]
- Multi-target Program [3]
- Predict Program [3]
- Select Program [3]
- Target Program [3]
- Virtual Gunner Program [5]
History & Background (Dossier)[edit]
Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [7]
The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [8]
Software Authorship: Various requirements exist for individual characters producing existing or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [9]
References & Contributors (Sources)[edit]
- Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 113.
- Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- Marc Miller. Starter Traveller (Game Designers Workshop, 1983), 10, 13, 32, 38-39.
- BackworldTraveller
- ↑ Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 113.
- ↑ 2.0 2.1 Cite error: Invalid
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- ↑ Cite error: Invalid
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- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
Generate Program
The Generate Program is designed to create safe jumpspace routes for use by interstellar starships engaging in FTL space travel. [1]
- This is a program, a kind of computer software.
- It is designed to be used with a Ship’s Computer, although it could be used with other kinds of computers as well.
Description (Specifications)[edit]
Routine programs are used to operate systems other than weaponry, and without regard to violent interaction.
- Generate creates a flight plan which will govern the use of the jump program. The navigator or pilot can input specific co-ordinates into the computer concerning a destination, and the generate program will create a flight plan to take the ship there.
- In cases where a generate program is not available, starports have single-use flight plans (in self-erasing cassettes) available for all worlds within a jump range of six parsecs for Cr10,000 per jump number.
- The generate program may be used independently and produces the required flight plan, which is then used by the ship’s computer when the jump is performed.
Note: This is a specialist form of Expert Program.
Selected Computer Programs[edit]
Routine Programs:
- Generate Program [2]
- Jump Program [3][4]
- Library Program [3][4]
- Manoeuvre Program [3][4]
- Navigation Program [2]
- RVO Program [5]
- Virtual Crew Program [6]
History & Background (Dossier)[edit]
Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [7]
The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [8]
Software Authorship: Various requirements exist for individual characters producing existng or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [9]
References & Contributors (Sources)[edit]
- Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- Marc Miller. Starter Traveller (Game Designers Workshop, 1983), 10, 13, 32, 38-39.
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ 2.0 2.1 Cite error: Invalid
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- ↑ Cite error: Invalid
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- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
Gunner Program
The Gunner Program is designed to achieve accurate fire from shipboard weaponry. [1]
- This is a program, a kind of computer software.
- It is designed to be used with a Ship's Computer, although it could be used with other kinds of computers as well.
Description (Specifications)[edit]
Offensive programs are intended to allow the use of weapons mounted on a ship to damage or destroy enemy vessels.
- Gunner interact interfaces the expertise of the gunner in a specific turret to the hit probability of those shipboard weapons hitting the target.
- The expertise of the gunner contributes to the accuracy of the shipboard weaponry.
- While most systems are designed to work in conjunction with a sophont gunner, the Fire Control Program (q.v.) and Virtual Gunner Program (below) allow fully automated weapons systems.
The Gunner Program is a specialist form of the generic Expert Program and can be mimicked by using Expert(Gunnery).[2]
The Virtual Gunner Program[3] allows the Ship's Computer to act as if it were a Gunner (or multiple Gunners).
(Users of the Virtual Gunner Program are reminded that "accidental" discharge causing damage to another's person or property is potentially liable to a civil action for damages and/or criminal charges - See Imperial Law).
Selected Computer Programs[edit]
Offensive Programs:
- Advanced Fire Control Program [4]
- Double Fire Program [5]
- Fire Control Program [6]
- Gunner Program [5]
- Launch Program [5]
- Launch Solution Program [7]
- Multi-target Program [5]
- Predict Program [5]
- Select Program [5]
- Target Program [5]
- Virtual Gunner Program [7]
History & Background (Dossier)[edit]
Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [9]
The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [10]
Software Authorship: Various requirements exist for individual characters producing existng or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [11]
References & Contributors (Sources)[edit]
- Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- Marc Miller. Starter Traveller (Game Designers Workshop, 1983), 10, 13, 32, 38-39.
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 92.
- ↑ Matthew Sprange. High Guard (Mongoose Publishing, 2016), 64.
- ↑ Cite error: Invalid
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- ↑ Cite error: Invalid
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- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
Intellect Program
The Intellect Program is designed to allow a computer to make enquiries on behalf of its user. (c.f. Agent Program)
- This is a program, a kind of computer software.
- It is designed to be used with a Computer.
Description (Specifications)[edit]
Intellect Programs are designed to allow a computer to make enquiries on behalf of its user. (c.f. Agent Program). A Sophont using a computer to make an enquiry may ask the Intellect Program to undertake that query on their behalf and in their absence in the same way as they may do so for an Agent Program, but it may not only make queries, it may also use Expert Programs, Intrusion Programs, etc. to progress and inform those queries. In order to make those queries, the Intellect Program has a level of Artificial Intelligence and some expertise in using computers in its own right.
The complexities of running a starship can be eased by having the starship run a more complex form of Intellect Program that allows the ship to understand verbal commands and operate Manoeuvre, Jump, Evasion and other useful programs.
Selected Computer Programs[edit]
Offensive Programs:
- Advanced Fire Control Program [1]
- Double Fire Program [2]
- Fire Control Program [3]
- Gunner Program [2]
- Launch Program [2]
- Launch Solution Program [4]
- Multi-target Program [2]
- Predict Program [2]
- Select Program [2]
- Target Program [2]
- Virtual Gunner Program [4]
Defensive Programs:
- Anti-Missile Program [2]
- Auto/Evade Program [2][3]
- ECM Program [2]
- Maneuver/Evade Program [2]
- Return Fire Program [2]
- Point Defence Program [4]
- Screen Optimiser Program [4]
Routine Programs:
- Generate Program [6]
- Jump Program [2][3]
- Library Program [2][3]
- Manoeuvre Program [2][3]
- Navigation Program [6]
- RVO Program [7]
- Virtual Crew Program [4]
Other Programs:
- Agent Program [5]
- Auto-Repair Program [3]
- Battle System Program [1]
- Conscious Intelligence Program [4]
- Expert Program [5]
- Intellect Program [5]
- Interface Program [5]
- Medic Program [8]
- Translator Program [5]
- Virtual Mining Program [9]
History & Background (Dossier)[edit]
Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [10]
The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [2]
Software Authorship: Various requirements exist for individual characters producing existing or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [2]
References & Contributors (Sources)[edit]
- Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 92,113.
- Author & Contributor: BackworldTraveller
- ↑ 1.0 1.1 1.2 1.3 Cite error: Invalid
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- ↑ Information provided to the library by Maksim-Smelchak
Interface Program
The Interface Program is designed to allow a computer to communicate with its users
- This is a program, a kind of computer software.
- It is designed to be used with a Computer.
Description (Specifications)[edit]
Interface Programs are designed to allow a computer to communicate with its users. A Sophont using a computer for any job will find it formidably difficult to do so with no operating interface (although expertise in computer languages will help). These are generally of two types: The standard, basic, visual version with keyboard; and a more advanced, voice-activated/talking interactive version. The Interface Program will use one specific language: if another language is required, a Translator Program will be needed, or the interface will need to be replaced.
Selected Computer Programs[edit]
Other Programs:
- Agent Program [1]
- Auto-Repair Program [2]
- Battle System Program [3]
- Conscious Intelligence Program [4]
- Expert Program [1]
- Intellect Program [1]
- Interface Program [1]
- Medic Program [5]
- Translator Program [1]
- Virtual Mining Program [6]
History & Background (Dossier)[edit]
Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [7]
The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [8]
Software Authorship: Various requirements exist for individual characters producing existing or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [8]
References & Contributors (Sources)[edit]
{{Sources | Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 92.
| Author & Contributor: BackworldTraveller
Intrusion Program
The Intrusion Program is designed to allow entry into a target computer system. [9]
- This is a program, a kind of computer software.
- It is designed to be used with a Computer
Description (Specifications)[edit]
While most Offensive programs are intended to allow the use of weapons mounted on a ship to damage or destroy enemy vessels during physical warfare, the Intrusion Program is used in Information Warfare to penetrate the enemy's computer and observe its operation or degrade or subvert its performance.
n.b. for an Intrusion Program to work, the computer operating the Intrusion Program must have an open and unrestricted communications channel to the target computer.
Selected Computer Programs[edit]
Offensive Programs:
- Advanced Fire Control Program [3]
- Double Fire Program [8]
- Fire Control Program [2]
- Gunner Program [8]
- Launch Program [8]
- Launch Solution Program [4]
- Multi-target Program [8]
- Predict Program [8]
- Select Program [8]
- Target Program [8]
- Virtual Gunner Program [4]
History & Background (Dossier)[edit]
Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [10]
The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [9]
Software Authorship: Various requirements exist for individual characters producing existing or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [11]
References & Contributors (Sources)[edit]
- Author & Contributor: User:BackworldTraveller
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Cite error: Invalid
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- ↑ Cite error: Invalid
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- ↑ Information provided to the library by Maksim-Smelchak
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- ↑ 9.0 9.1 Cite error: Invalid
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- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
Jump Program
The Jump Program is a miraculous technology designed to work with jump drives and make interstellar society possible. [1]
- This is a program, a kind of computer software.
- It is designed to be used with a Ship’s Computer, although it could be used with other kinds of computers as well.
Description (Specifications)[edit]
Routine programs are used to operate systems other than weaponry, and without regard to violent interaction.
- Jump is required to allow the ship to perform a jump through interstellar space. The specific program for the jump distance required must be used. For example, a Jump-6 ship which is going to perform Jump-3 must use the Jump-3 program.
- Jump programs calculate millions, billions, or trillions of variable to create a safe path through jumpspace. All astrogators are trained to manually generate these routes, but few astrogators possess the expertise to manage a quality Generate Program and Jump Program working in conjunction. [2]
- Calculations are only as good as the accuracy of the star charts used and data accuracy is vital since the locations of thousands of stars, mass objects, nebulae, comets, and other astrographic objects can fundamentally affect jump travel. Under the worst cases, terrible misjumps or even destruction f the starship may occur. As such, starships captains put a high premium on securing quality software. [3]
Selected Computer Programs[edit]
Routine Programs:
- Generate Program [4]
- Jump Program [5][6]
- Library Program [5][6]
- Manoeuvre Program [5][6]
- Navigation Program [4]
- RVO Program [7]
- Virtual Crew Program [8]
History & Background (Dossier)[edit]
Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [9]
The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [10]
Software Authorship: Various requirements exist for individual characters producing existng or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [11]
References & Contributors (Sources)[edit]
- Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- Marc Miller. Starter Traveller (Game Designers Workshop, 1983), 10, 13, 32, 38-39.
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science , Emeritus
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ 4.0 4.1 Cite error: Invalid
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- ↑ Cite error: Invalid
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- ↑ Cite error: Invalid
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- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
Jump Tape
Jump Tape | |
---|---|
Type | Computer Programs |
Tech Level | TL–9 |
Cost | Cr10,000 |
Size | |
Weight | 0.1 kg |
Also see | Ship Computer |
A Jump Tape is an electronic cassette used to provide astrogational data to a jump drive
In cases where a Generate Program is not available, starports have single-use flight plans (in self-erasing cassettes) available for all worlds within jump range for Cr10,000 per jump number. [1]
- Marc Miller. Starships (Game Designers Workshop, 1977), 40.
- Dom Mooney. Cold Dark Grave (BITS, 2007), .
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 40.
Launch Program
The Launch Program is designed to fire guided missiles. [1]
- In other words, it helps to fire GUW weaponry. It is also used with sandcasters.
- This is a program, a kind of computer software.
- It is designed to be used with a Ship’s Computer, although it could be used with other kinds of computers as well.
Description (Specifications)[edit]
Offensive programs are intended to allow the use of weapons mounted on a ship to damage or destroy enemy vessels.
- Launch allows missiles to be launched from launch racks and sand to be fired from sandcasters.
- The target program is also required.
Selected Computer Programs[edit]
Offensive Programs:
- Advanced Fire Control Program [2]
- Double Fire Program [3]
- Fire Control Program [4]
- Gunner Program [3]
- Launch Program [3]
- Launch Solution Program [5]
- Multi-target Program [3]
- Predict Program [3]
- Select Program [3]
- Target Program [3]
- Virtual Gunner Program [5]
History & Background (Dossier)[edit]
Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [7]
The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [8]
Software Authorship: Various requirements exist for individual characters producing existng or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [9]
References & Contributors (Sources)[edit]
- Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- Marc Miller. Starter Traveller (Game Designers Workshop, 1983), 10, 13, 32, 38-39.
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Cite error: Invalid
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- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Cite error: Invalid
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- ↑ Cite error: Invalid
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- ↑ 5.0 5.1 5.2 Cite error: Invalid
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- ↑ Cite error: Invalid
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- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
Launch Solution Program
The Launch Solution Program is designed to better aim guided missiles. [1]
- In other words, it helps to fire GUW weaponry. It is also used with sandcasters.
- This is a program, a kind of computer software.
- It is designed to be used with a Ship’s Computer, although it could be used with other kinds of computers as well.
Description (Specifications)[edit]
The Launch Solution Program allows missile Gunners to optimise the trajectories of entire salvos of missiles to deliver attacks to devastating effect.
Selected Computer Programs[edit]
Offensive Programs:
- Advanced Fire Control Program [2]
- Double Fire Program [3]
- Fire Control Program [4]
- Gunner Program [3]
- Launch Program [3]
- Launch Solution Program [5]
- Multi-target Program [3]
- Predict Program [3]
- Select Program [3]
- Target Program [3]
- Virtual Gunner Program [5]
History & Background (Dossier)[edit]
Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [7]
The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [8]
Software Authorship: Various requirements exist for individual characters producing existng or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [9]
References & Contributors (Sources)[edit]
{{Sources | Marc Miller. Starships (Game Designers Workshop, 1977), 38. | Marc Miller. Starter Traveller (Game Designers Workshop, 1983), 10, 13, 32, 38-39.
| Author & Contributor: BackworldTraveller
Library Program
The Library Program or Library Update Program is designed to provide Library Data, a vital source of information within the boundaries of Charted Space]], a vast area. [10]
- This is a program, a kind of computer software.
- It is designed to be used with a Ship’s Computer, although it could be used with other kinds of computers as well.
Description (Specifications)[edit]
Routine programs are used to operate systems other than weaponry, and without regard to violent interaction.
- Library Data is an encyclopedic compendium of information concerning the local stellar region. Crew and passengers often refer to this program before disembarking on a world.
- Wise starship captains understand that the library program is not all inclusive, and may be incorrect in some facts. [11]
Image Repository[edit]
No information yet available.
Selected Computer Programs[edit]
Routine Programs:
- Generate Program [12]
- Jump Program [3][4]
- Library Program [3][4]
- Manoeuvre Program [3][4]
- Navigation Program [12]
- RVO Program [13]
- Virtual Crew Program [5]
History & Background (Dossier)[edit]
Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [14]
Software Data[edit]
The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [15]
Software Authorship: Various requirements exist for individual characters producing existng or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [16]
References & Contributors (Sources)[edit]
- Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- Marc Miller. The Kinunir (Game Designers Workshop, 1979), 1-2.
- Marc Miller. Starter Traveller (Game Designers Workshop, 1983), 10, 13, 32, 38-39.
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Matthew Sprange. High Guard (Mongoose Publishing, 2016), 64.
- ↑ Cite error: Invalid
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- ↑ Cite error: Invalid
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- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ 12.0 12.1 Cite error: Invalid
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- ↑ Cite error: Invalid
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- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
Maneuver/Evade Program
The Maneuver/Evade Program is designed to allow a ship to use evasive maneauver to avoid enemy weapon fire. [1]
- This is a program, a kind of computer software.
- It is designed to be used with a Ship’s Computer, although it could be used with other kinds of computers as well.
Description (Specifications)[edit]
Defensive programs are used to protect a starship against enemy action.
- Maneuver/evade is a series of six programs which automatically produce minor movement for a ship, thus reducing the chances of the ship being hit by laser fire. Each has a DM based on pilot expertise (take the fraction of pilot skill and drop any fractions). In addition, these programs allow the use of the maneuver drive as required, in lieu of the normal maneuver program.
- The Auto/Evade Program performs a similar function, and is generally considered less effective. [2]
Selected Computer Programs[edit]
Defensive Programs:
- Anti-Missile Program [3]
- Auto/Evade Program [3][4]
- ECM Program [3]
- Maneuver/Evade Program [3]
- Return Fire Program [3]
- Point Defence Program [5]
- Screen Optimiser Program [5]
History & Background (Dossier)[edit]
Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [9]
The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [10]
Software Authorship: Various requirements exist for individual characters producing existng or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [11]
References & Contributors (Sources)[edit]
- Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- Marc Miller. Starter Traveller (Game Designers Workshop, 1983), 10, 13, 32, 38-39.
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ 3.0 3.1 3.2 3.3 3.4 Cite error: Invalid
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- ↑ Cite error: Invalid
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- ↑ 7.0 7.1 Cite error: Invalid
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- ↑ Cite error: Invalid
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- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
Manoeuvre Program
The Maneuver Program is designed to facilitate interplanetary or intra-star system travel (NAFAL or STL), and not jump travel. [1]
- This is a program, a kind of computer software.
- It is designed to be used with a Ship’s Computer, although it could be used with other kinds of computers as well.
Description (Specifications)[edit]
Routine programs are used to operate systems other than weaponry, and without regard to violent interaction.
- Maneuver is required to allow the use of maneuver drive.
- In combat it is often replaced by the maneuver/evade program.
- It can calculate shorter NAFAL trips within a system including burn durations, projected fuel usage, and other factors. It can make similar calculations for more advanced non-reaction maneauver drives. [2]
Selected Computer Programs[edit]
Routine Programs:
- Generate Program [3]
- Jump Program [4][5]
- Library Program [4][5]
- Manoeuvre Program [4][5]
- Navigation Program [3]
- RVO Program [6]
- Virtual Crew Program [7]
History & Background (Dossier)[edit]
Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [8]
The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [9]
Software Authorship: Various requirements exist for individual characters producing existng or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [10]
References & Contributors (Sources)[edit]
- Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- Marc Miller. Starter Traveller (Game Designers Workshop, 1983), 10, 13, 32, 38-39.
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ 3.0 3.1 Cite error: Invalid
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- ↑ 4.0 4.1 4.2 Cite error: Invalid
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- ↑ 5.0 5.1 5.2 Cite error: Invalid
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- ↑ Cite error: Invalid
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- ↑ Cite error: Invalid
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- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
Medic Program
The Medic Program is designed to allow a computer to provide medical diagnosis and prescription services and (when installed on an Autodoc) surgical skills.
- This is a program, a kind of computer software.
- It is designed to be used with a Computer.
Description (Specifications)[edit]
Medic Programs will typically be integral to pieces of medical equipment, but may be purchased separately. They are typically able to give diagnosis and prescription advice based the sensors that the equipment has installed and (when executing in an Autodoc) able to perform any surgical operation for which it has appropriate tools and supplies. When external to a piece of medical equipment it can give advice and instruction only.
Selected Computer Programs[edit]
Other Programs:
- Agent Program [1]
- Auto-Repair Program [2]
- Battle System Program [3]
- Conscious Intelligence Program [4]
- Expert Program [1]
- Intellect Program [1]
- Interface Program [1]
- Medic Program [5]
- Translator Program [1]
- Virtual Mining Program [6]
History & Background (Dossier)[edit]
Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [7]
The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [8]
Software Authorship: Various requirements exist for individual characters producing existng or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [8]
References & Contributors (Sources)[edit]
- Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 89,95.
- Author & Contributor: BackworldTraveller
- ↑ 1.0 1.1 1.2 1.3 1.4 Cite error: Invalid
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- ↑ Cite error: Invalid
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- ↑ Cite error: Invalid
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- ↑ Information provided to the library by Maksim-Smelchak
- ↑ 8.0 8.1 Cite error: Invalid
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Multi-target Program
The Multi-target Program is designed to allow complex firing solutions from shipboard weaponry against multiple targets. [1]
- This is a program, a kind of computer software.
- It is designed to be used with a Ship’s Computer, although it could be used with other kinds of computers as well.
Description (Specifications)[edit]
Offensive programs are intended to allow the use of weapons mounted on a ship to damage or destroy enemy vessels.
- Multi-target is a series of programs that interface the ship's detectors and radar with several turrets and allows an attack on more than one target at one time. Each turret may still only fire at one specific target, but different turrets may fire at different targets.
- This program is required if more than one ship target is fired on in the same phase. The target program is also required.
Selected Computer Programs[edit]
Offensive Programs:
- Advanced Fire Control Program [2]
- Double Fire Program [3]
- Fire Control Program [4]
- Gunner Program [3]
- Launch Program [3]
- Launch Solution Program [5]
- Multi-target Program [3]
- Predict Program [3]
- Select Program [3]
- Target Program [3]
- Virtual Gunner Program [5]
History & Background (Dossier)[edit]
Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [7]
The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [8]
Software Authorship: Various requirements exist for individual characters producing existng or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [9]
References & Contributors (Sources)[edit]
- Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- Marc Miller. Starter Traveller (Game Designers Workshop, 1983), 10, 13, 32, 38-39.
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Cite error: Invalid
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- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Cite error: Invalid
<ref>
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- ↑ Cite error: Invalid
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- ↑ 5.0 5.1 5.2 Cite error: Invalid
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- ↑ Cite error: Invalid
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- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
The Navigation Program is designed to safely and successfully travel through the vast mysteries of jump space. [1]
- This is a program, a kind of computer software.
- It is designed to be used with a Ship’s Computer, although it could be used with other kinds of computers as well.
Description (Specifications)[edit]
Routine programs are used to operate systems other than weaponry, and without regard to violent interaction.
- Navigation controls the jump process after a flight plan has been produced. Flight plans must be fed into the navigation program, which then interfaces with the jump program to actually take a ship to its destination.
- To actually make a jump, both the jump and navigation programs must be functioning in the ship’s computer (…the generate program need only run long enough to actually create the flight plan).
- While the TL-15 societies of Charted Space successfully use FTL travel on a daily basis, true understanding of jumpspace is extremely limited as almost any astrophyscists can tell you. [2]
Note: This is a specialist form of Expert Program.
Selected Computer Programs[edit]
Routine Programs:
- Generate Program [3]
- Jump Program [4][5]
- Library Program [4][5]
- Manoeuvre Program [4][5]
- Navigation Program [3]
- RVO Program [6]
- Virtual Crew Program [7]
History & Background (Dossier)[edit]
Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [8]
The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [9]
Software Authorship: Various requirements exist for individual characters producing existng or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [10]
References & Contributors (Sources)[edit]
- Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- Marc Miller. Starter Traveller (Game Designers Workshop, 1983), 10, 13, 32, 38-39.
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ 3.0 3.1 Cite error: Invalid
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tag; no text was provided for refs namedS39
- ↑ 4.0 4.1 4.2 Cite error: Invalid
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- ↑ 5.0 5.1 5.2 Cite error: Invalid
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- ↑ Cite error: Invalid
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- ↑ Cite error: Invalid
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- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
Nobles of the Marches (Database)
Nobles of the Marches | |
---|---|
Type | Computer Programs |
Tech Level | TL–8 |
Cost | Cr.10 |
Size | 0 |
Weight | 0 |
Manufacturer | Imperial University of Regina |
Information Database. Revised edition published 002 each year |
Description (Specifications)[edit]
This database is maintained by the publishing arm of the Imperial University of Regina and lists the genealogy of the Imperial Nobles of the Spinward Marches.
History & Background (Dossier)[edit]
First published in 83 IC by a journalist trying to keep track of who was who in the Imperial hierarchy, the publication was taken over by the Imperial University of Regina in 285 (The year after the university's foundation).
Publication was continued throughout the Frontier Wars but the quantity of revisions was sometimes less than ideal during those times.
References & Contributors (Sources)[edit]
- Author: BackworldTraveller
Predict Program
The Predict Program is designed to use intuitively predictive firing solutions to increase the accuracy of shipboard weaponry. [1]
- This is a program, a kind of computer software.
- It is designed to be used with a Ship’s Computer, although it could be used with other kinds of computers as well.
Description (Specifications)[edit]
Offensive programs are intended to allow the use of weapons mounted on a ship to damage or destroy enemy vessels. • Predict is a series of five programs which predict the future position of the target and allow insertion of lead into laser fire. • Predict applies to laser fire (DEW) as well as kinetic fire (KEW), and allows an advantage with use of such weapons. [2]
Selected Computer Programs[edit]
Offensive Programs:
- Advanced Fire Control Program [3]
- Double Fire Program [4]
- Fire Control Program [5]
- Gunner Program [4]
- Launch Program [4]
- Launch Solution Program [6]
- Multi-target Program [4]
- Predict Program [4]
- Select Program [4]
- Target Program [4]
- Virtual Gunner Program [6]
History & Background (Dossier)[edit]
Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [8]
The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [9]
Software Authorship: Various requirements exist for individual characters producing existng or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [10]
References & Contributors (Sources)[edit]
- Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- Marc Miller. Starter Traveller (Game Designers Workshop, 1983), 10, 13, 32, 38-39.
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Cite error: Invalid
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- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Cite error: Invalid
<ref>
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- ↑ Cite error: Invalid
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- ↑ 6.0 6.1 6.2 Cite error: Invalid
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- ↑ Cite error: Invalid
<ref>
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- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
RVO Program
The RVO Program (Routine Vehicle Operation) software is designed to handle routine shipboard procedures and actions such as landing, taking off, and routine spaceflight. [1]
- It does not handle non-routine actions well, and operation under unanticipated, dangerous conditions can lead to severe loss of life or craft destruction. [2]
- It's more of an autopilot than an artificial intelligence Ship Brain. [3]
- This is a program, a kind of computer software.
- It is designed to be used with a Ship’s Computer, although it could be used with other kinds of computers as well.
Description (Specifications)[edit]
The Routine Vehicle Operation program enables the ship's computer to control it in normal operations, especially enroute to or from a jump or breakout point, or in jump space. The program will steer clear of obstacles and respond to simple instructions from traffic control, but will not perform dangerous maneuvers, "push the edge," or dodge in combat. If a situation arises that is beyond its capacity to handle - or t preset intervals or events - the program will sound an alarm and rouse the pilot to take over. [4]
The RVO program is rated as a skilled pilot for normal operations, but its capacity is extremely limited. In an emergency, the RVO program is capable of landing or docking the ship, but a mishap may result in a critical failure or disaster. Pilots are generally considered to be more flexible under most conditions and less critically prone to an escalation of unfortunate events. [5]
An RVO Program may substitute for one mate (...ship's crew member) on a temporary basis (...usually by having the remaining two stand heel-to-toe watches, with the RVO program as backup), but the shortage should be made up as soon as possible. [6]
n.b. The RVO Program includes the Expert Program for Piloting.[7]
Automation in 1105[edit]
Automatic Pilot Competency: "Autopilots" - be they robot brains or sophisticated software - can conceivably produce ships cpabl of landing and taking off by themselves, with only general directions from their living crew. This was the logical extension of Terran automation trends before the Interstellar Wars. They unfortunately also have the potential to short-circuit under the most inopportune and dramatic situations. [8] Unfortunately, many parts of Imperial Space developed a taboo against extensive automation and artificial intelligence. [9]
Selected Computer Programs[edit]
Routine Programs:
- Generate Program [10]
- Jump Program [11][12]
- Library Program [11][12]
- Manoeuvre Program [11][12]
- Navigation Program [10]
- RVO Program [13]
- Virtual Crew Program [14]
History & Background (Dossier)[edit]
Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [15]
The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [16]
Software Authorship: Various requirements exist for individual characters producing existng or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [17]
References & Contributors (Sources)[edit]
- Steve Daniels, Jim McLean, Christopher Thrash. Far Trader (Steve Jackson Games, 1999), 68, 70, 108.
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Steve Daniels, Jim McLean, Christopher Thrash. Far Trader (Steve Jackson Games, 1999), 68.
- ↑ Steve Daniels, Jim McLean, Christopher Thrash. Far Trader (Steve Jackson Games, 1999), 68.
- ↑ Steve Daniels, Jim McLean, Christopher Thrash. Far Trader (Steve Jackson Games, 1999), 70.
- ↑ Cite error: Invalid
<ref>
tag; no text was provided for refs namedCR92
- ↑ Steve Daniels, Jim McLean, Christopher Thrash. Far Trader (Steve Jackson Games, 1999), 108.
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ 10.0 10.1 Cite error: Invalid
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tag; no text was provided for refs namedS39
- ↑ 11.0 11.1 11.2 Cite error: Invalid
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- ↑ 12.0 12.1 12.2 Cite error: Invalid
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- ↑ Cite error: Invalid
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tag; no text was provided for refs namedFT68
- ↑ Cite error: Invalid
<ref>
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- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
Return Fire Program
The Return Fire Program is designed to allow quick counterfire against attacking enemy ships. [1]
- This is a program, a kind of computer software.
- It is designed to be used with a Ship’s Computer, although it could be used with other kinds of computers as well.
Description (Specifications)[edit]
Defensive programs are used to protect a starship against enemy action.
- Return fire allows a ship's lasers to fire at enemy ships which fired at the ship in the immediately previous fire phase.
- Use of this program also requires the target program, and advantages allowed by other programs (such as gunner interact) can be complimentary.
- If more than one enemy ship is fired on, the multi-target program is also required.
Selected Computer Programs[edit]
Defensive Programs:
- Anti-Missile Program [2]
- Auto/Evade Program [2][3]
- ECM Program [2]
- Maneuver/Evade Program [2]
- Return Fire Program [2]
- Point Defence Program [4]
- Screen Optimiser Program [4]
History & Background (Dossier)[edit]
Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [8]
The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [9]
Software Authorship: Various requirements exist for individual characters producing existng or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [10]
References & Contributors (Sources)[edit]
- Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- Marc Miller. Starter Traveller (Game Designers Workshop, 1983), 10, 13, 32, 38-39.
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ 2.0 2.1 2.2 2.3 2.4 Cite error: Invalid
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- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
Security Program
The Security Program is designed to protect a target computer system. [1]
- This is a program, a kind of computer software.
- It is designed to be used with a Computer
Description (Specifications)[edit]
The Security Program is used in Information Warfare to protect your own Computer from attack by the enemy's computer.
For an attack to take place, the enemy's Computer must have an open and unrestricted communications channel to the defended Computer. The simplest security method is to ensure that this is not the case. Once that connection is made, however, it is then the Security Program that prevents access to the data and functions held therein.
Every Computer is delivered with a basic level of security. This security is, however, not infallible and more effective security software is generally installed if possible - although the hardware needed to run that improved software can, of itself, become an extensive requirement with its own associated costs.
Selected Computer Programs[edit]
Defensive Programs:
- Anti-Missile Program [2]
- Auto/Evade Program [2][3]
- ECM Program [2]
- Maneuver/Evade Program [2]
- Return Fire Program [2]
- Point Defence Program [4]
- Screen Optimiser Program [4]
History & Background (Dossier)[edit]
Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use. [8]
The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [1]
Software Authorship: Various requirements exist for individual characters producing existing or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [9]
References & Contributors (Sources)[edit]
- Author & Contributor: User:BackworldTraveller
- ↑ 1.0 1.1 Cite error: Invalid
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- ↑ 6.0 6.1 Cite error: Invalid
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- ↑ Cite error: Invalid
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- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
Select Program
The Select Program is designed to allow specific, targeted weapon fire, albeit with some drawbacks. [1]
- This is a program, a kind of computer software.
- It is designed to be used with a Ship’s Computer, although it could be used with other kinds of computers as well.
Description (Specifications)[edit]
Offensive programs are intended to allow the use of weapons mounted on a ship to damage or destroy enemy vessels.
- Select allows a gunner to attempt to choose the part of the target ship he hits. Select-1 and Select-2 increases accuracy against several targets within a designated area, but decreases overall accuracy against the probability of hitting a single target. [2]
- However, they allow a gunner a one-third chance of hitting the exact area of the target he chooses, if the weapon does hit.
Selected Computer Programs[edit]
Offensive Programs:
- Advanced Fire Control Program [3]
- Double Fire Program [4]
- Fire Control Program [5]
- Gunner Program [4]
- Launch Program [4]
- Launch Solution Program [6]
- Multi-target Program [4]
- Predict Program [4]
- Select Program [4]
- Target Program [4]
- Virtual Gunner Program [6]
History & Background (Dossier)[edit]
Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [8]
The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [9]
Software Authorship: Various requirements exist for individual characters producing existng or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [10]
References & Contributors (Sources)[edit]
- Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- Marc Miller. Starter Traveller (Game Designers Workshop, 1983), 10, 13, 32, 38-39.
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Cite error: Invalid
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- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
Target Program
The Target Program is designed to allow accurate fire with shipboard weapons. [1]
- This is a program, a kind of computer software.
- It is designed to be used with a Ship’s Computer, although it could be used with other kinds of computers as well.
- This is a core ship’s computer program and is required in order to use a variety of other computer programs that interact with it.
Description (Specifications)[edit]
Offensive programs are intended to allow the use of weapons mounted on a ship to damage or destroy enemy vessels.
- Target identifies enemy vessels and and controls all turrets on board ship.
- It is required for all laser fire and launches except anti-missile fire.
- It creates fire solutions, allows remote firing from the bridge, and coordinates all offensive and defensive systems on the ship with sensors and other equipment creating a force multiplier effect. [2]
Selected Computer Programs[edit]
Offensive Programs:
- Advanced Fire Control Program [3]
- Double Fire Program [4]
- Fire Control Program [5]
- Gunner Program [4]
- Launch Program [4]
- Launch Solution Program [6]
- Multi-target Program [4]
- Predict Program [4]
- Select Program [4]
- Target Program [4]
- Virtual Gunner Program [6]
History & Background (Dossier)[edit]
Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [8]
The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [9]
Software Authorship: Various requirements exist for individual characters producing existing or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [10]
References & Contributors (Sources)[edit]
- Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- Marc Miller. Starter Traveller (Game Designers Workshop, 1983), 10, 13, 32, 38-39.
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Cite error: Invalid
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- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Cite error: Invalid
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- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
Translator Program
The Translator Program is designed to allow a computer to provide translation between languages
- This is a program, a kind of computer software.
- It is designed to be used with a Computer.
Description (Specifications)[edit]
Translator Program are designed to allow a computer to provide specific expertise in translation between two languages. A sophont using a Translator Program for a specific language may interact with that system as if it were an expert in that language. The computer gives translation only. It will respond to questions regarding translation (possible alternative meanings, dictionary definitions, etc), it will not formulate lines of enquiry.
Selected Computer Programs[edit]
Other Programs:
- Agent Program [1]
- Auto-Repair Program [2]
- Battle System Program [3]
- Conscious Intelligence Program [4]
- Expert Program [1]
- Intellect Program [1]
- Interface Program [1]
- Medic Program [5]
- Translator Program [1]
- Virtual Mining Program [6]
History & Background (Dossier)[edit]
Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [7]
The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [8]
Software Authorship: Various requirements exist for individual characters producing existng or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [8]
References & Contributors (Sources)[edit]
- Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 92.
- Author & Contributor: BackworldTraveller
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- ↑ Information provided to the library by Maksim-Smelchak
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Virtual Crew Program
The Virtual Crew Program is an Artificial Intelligence system that automates certain crew roles. (c.f. Intellect Program)
- This is a program, a kind of computer software.
- It is designed to be used with a Computer.
Description (Specifications)[edit]
Virtual Crew Programs allow simple tasks to be automated within a ship. The Auto-Repair Program, Virtual Gunner Program and Anti-Hijack Program are all (basically) specialist variants of Virtual Crew Program with their own abilities and limitations.
The Virtual Crew Program can be directed from within the ship or (with appropriate communications in place) externally. They can replace any role where the ship merely requires direction - e.g. Pilot (Called an Auto-Pilot), Astrogator (effectively an advanced Navigation Program), Sensor Operator or Sensor Operator, or (to a more limited extent) Medic, Loadmaster or Steward.
Virtual Crew Programs may use Expert Programs to enhance their capabilities - e.g. to operate cargo bots, janitor drones, etc.
The control systems of an Autodoc can also be seen as a form of Virtual Crew Program.
n.b. Virtual Crew Programs operate under the control of the Captain of the Ship and are his legal responsibility.
Selected Computer Programs[edit]
Offensive Programs:
- Advanced Fire Control Program [1]
- Double Fire Program [2]
- Fire Control Program [3]
- Gunner Program [2]
- Launch Program [2]
- Launch Solution Program [4]
- Multi-target Program [2]
- Predict Program [2]
- Select Program [2]
- Target Program [2]
- Virtual Gunner Program [4]
Defensive Programs:
- Anti-Missile Program [2]
- Auto/Evade Program [2][3]
- ECM Program [2]
- Maneuver/Evade Program [2]
- Return Fire Program [2]
- Point Defence Program [4]
- Screen Optimiser Program [4]
Routine Programs:
- Generate Program [6]
- Jump Program [2][3]
- Library Program [2][3]
- Manoeuvre Program [2][3]
- Navigation Program [6]
- RVO Program [7]
- Virtual Crew Program [4]
Other Programs:
- Agent Program [5]
- Auto-Repair Program [3]
- Battle System Program [1]
- Conscious Intelligence Program [4]
- Expert Program [5]
- Intellect Program [5]
- Interface Program [5]
- Medic Program [8]
- Translator Program [5]
- Virtual Mining Program [9]
History & Background (Dossier)[edit]
Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [10]
The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [2]
Software Authorship: Various requirements exist for individual characters producing existing or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [2]
References & Contributors (Sources)[edit]
- Matthew Sprange. High Guard (Mongoose Publishing, 2016), 64.
- Author & Contributor: BackworldTraveller
- ↑ 1.0 1.1 1.2 1.3 Cite error: Invalid
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- ↑ Information provided to the library by Maksim-Smelchak
Virtual Mining Program
The Virtual Mining Program allows computing power to be rented to outside bodies on a second by second basis.
- This is a program, a kind of computer software.
- It is designed to be used with a Computer.
Description (Specifications)[edit]
The Virtual Mining Program allows computing power to be rented to outside bodies on a second by second basis. This allows huge networks of computers to be constructed to execute enormously complex computing and maths questions at a relatively modest cost. They will provide an income while in use.
n.b. The security implications of running (or being able to run) this software are often overlooked by the users in their rush for cash.
Selected Computer Programs[edit]
Other Programs:
- Agent Program [1]
- Auto-Repair Program [2]
- Battle System Program [3]
- Conscious Intelligence Program [4]
- Expert Program [1]
- Intellect Program [1]
- Interface Program [1]
- Medic Program [5]
- Translator Program [1]
- Virtual Mining Program [6]
History & Background (Dossier)[edit]
Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [7]
The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [8]
Software Authorship: Various requirements exist for individual characters producing existing or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [8]
References & Contributors (Sources)[edit]
- Matthew Sprange. High Guard (Mongoose Publishing, 2016), 64.
- Author & Contributor: BackworldTraveller
- ↑ 1.0 1.1 1.2 1.3 1.4 Cite error: Invalid
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- ↑ Information provided to the library by Maksim-Smelchak
- ↑ 8.0 8.1 Cite error: Invalid
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,