Giinurmuu (world)
Giinurmuu/Kupid (Mendan 1417) | |||||||||||||||||||||||||
Classic Era (1116) | B200411-C
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | M2 V M6 V | ||||||||||||||||||||||||
Planetoid Belts | 0 | ||||||||||||||||||||||||
Gas Giants | 3 |
Giinurmuu is a nonindustrial vacuum world, which warrants hazardous environment precautions.
- Life in a vacuum requires great discipline. After all, it only takes one forgotten seal on a vacuum suit to spell death. Those who survive tend to be very methodically-minded and attentive to small detail.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- This is a "high technology" world with technology achievements at, near, or over technology standards for Charted Space.
- It is a member of the Commonwealth of Mendan in the Kupid Subsector of Mendan Sector.
- The Commonwealth of Mendan is part of the Julian Protectorate located in the Vargr Extents.
- This world-system hosts a Naval Base, usually associated with military starships, which may be located on or off-world.
- Around 70% of the population is composed of Vargr.
- Nearly 30% of the population is composed of baseline humans and other non-human sophonts.
Description / Astrography & Planetology
Giinurmuu is a star system that would be unsettled were it not for the substantial mineral resources found in the satellites of its three gas giants.
Binary Solar System
Giinurmuu Binary Star System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Giinurmuu M2 V
Primary Main Sequence 0.44 3470 - 3560 0.0565 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0021 0.0197 0.25 - 0.48 0.21 2.1 Orbit # * * 1 0 4 Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Giinurmuu M6 V
Secondary Main Sequence 0.102 2740 - 2810 0.00034 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0006 0.0015 0.02 - 0.04 0.06 0.6 Orbit # * * * * 2
System Data
No information yet available.
Mainworld Data
The mainworld is actually identified as the mining base situated near the main exit jump point.
Mainworld Geography & Topography
No information yet available.
Mainworld Map
No information yet available.
Native Lifeforms
No information yet available.
History & Background (Dossier)
Most of the system's miners work for Menderes Corporation's Resource Development Division, which maintains the mining base as a central processing and shipment station. Shipments of processed ore depart the station regularly. Giinurmuu Station maintains a small shipyard to custom build and fix in-system mining craft, and also sports recreation facilities and dependent quarters for the local miners.
World Starport
Giinurmuu has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
World Technology Level
Giinurmuu possesses a Technology Level of TL–12 or TL-C in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land, Water & Air: Personal G-Tubes and advanced gravcraft.
- Space: Advanced interplanetary spacecraft (System Craft).
- FTL: Jump Drive-3.
World Government
Giinurmuu is governed by a Corporate Polity with a single corporation with a typical corporate structure as a government. A company town, or world. The typical corporate run world usually has a single purpose. Examples include mining, agriculture, or other kinds of resource extraction. But rather than a simple base of operations, there are facilities for housing workers and their families including hospitals, schools, and other infrastructure. How, or if, the children of the workers are incorporated into the workforce varies with companies. The corporation running the world may be a subsidiary of a larger interstellar corporation.
World Law Level
No information yet available.
World Military
There is a Star Legion (Navy) base here.
World Economy
No information yet available.
Trade Data
No information yet available.
World Demographics
No information yet available.
World Culture
No information yet available.
Urbanization
No information yet available.
Historical Data
No information yet available.
World Timeline
No information yet available.
UWP Listing
No information yet available.
References & Contributors / Sources
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- J. Andrew Keith, Marc Miller, John Harshman. Vargr (Game Designers Workshop, 1984), IBC.Simon Beal. Vargr (Mongoose Publishing, 2009), IBC. (named but no further data)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), 11,47. (dot map provided)
- Periodical: MegaTraveller Challenge 49 (full data provided)
- Author & Contributor: Angus McDonald AKA Falkayn
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- Author & Contributor: Lord (Marquis) and Master Scout Emeritus Adie Alegoric Stewart of the IISS
- ↑ "Jump Map API" and map location from Travellermap.com
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