GURPS Traveller: Psionics Institutes
Psionics Institutes | |||
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TBD | |||
Author | Amanda Dickerson | ||
Publisher | Steve Jackson Games | ||
Version | GURPS Traveller | ||
Edition | 1st | ||
Format | Book (PDF) | ||
Language | English | ||
Pages | 42 | ||
Year Published | 2005 | ||
Canonical | Yes | ||
Available from | Warehouse 23 | ||
Also See | Psionics | ||
Stock #82-0181, FFE37-6601 | |||
Table of Contents | |||
Finding a Psionics Institute | 4 | ||
Psionics Institutes | 10 | ||
Psionics within the Imperium | 22 | ||
Character Templates | 40 |
GURPS Traveller: Psionics Institutes is a Steve Jackson Games product.
- It is a source book written for GURPS Traveller.
Description (Specifications)
"The official Traveller setting has two basic approaches to psionic powers: the Third Imperium and its allied client states officially suppress them, but secretly support psionic training institutes and the undercover use of psions. The Zhodani Consulate and its allied clients embrace psi powers, and promote psions to the highest levels of their government. Psionics Institutes enables Traveller players and gamemasters to explore both approaches in their games, in greater detail than ever before. The book covers the institutes and types of institutional training available in both the Consulate and Imperium, as well as character templates and character creation information. It gives several sample institutes, as well as psi-using corporations, mercenary units, and psi-friendly societies, worlds, and government agencies.
Underground pro-psi societies (both within and outside the Imperium) are detailed. Using Psionics Institutes, players and game masters can add a sixth sense to their campaign."
Table of Contents
GURPS Traveller: Psionics Institutes | |
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Section | Page/s |
Finding a Psionics Institute: | 4 |
Psionics Institutes | 10 |
Psionics within the Imperium | 22 |
Character Templates | 40 |
Back Cover Blurb
GURPS Traveller: Psionics Institutes describes everything you need to roleplay finding and attending an institute, developing psionic talent, and connecting with the Psionics Underground.
- Locate Psionics Institutes in the Imperium, the Zhodani Consulate, and Red Zones
- Face the gauntlet and earn the right to attend an institute
- Train at an elite psionics institute
- Make contacts in the Underground and in the powerful psionic kites
- Use your newly developed psionic talents in public and private service
You have the power... Now use it!
Library Data Entries (Public)
Library Data Entries (Automated)
Library data entries | |
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Meta-history & Background (Dossier)
It is set in the Third Imperium of the Traveller universe and uses the GURPS Third Edition rules.
- Despite the Cover stating the book is for GURPS 4th edition, the internal rules are from the 3rd edition.
Credits (Primary Sources)
Credits (Primary Sources) | |
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Credit | Authors & Contributors |
Author | Amanda Dickerson |
Editor | Loren Wiseman |
Illustrations | Paul Daly, Jesse DeGraff, Glen Grant, David Lynch, Ed Northcott, Allen Nunis, Bob Stevlic, John Zeleznik |
External Link/s
Commentary & Data articles:
- EXTERNAL LINK: RPG GEEK Entry
- EXTERNAL LINK: RPG NET entry
- EXTERNAL LINK: [No LIBRARY THING entry]
Reviews:
- EXTERNAL LINK: TBD
Other Articles:
- EXTERNAL LINK: TBD
References & Contributions (Sources)
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- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science