Difference between revisions of "GURPS Traveller: Psionics Institutes"

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== Description (Specifications) ==
 
== Description (Specifications) ==
"The official Traveller setting has two basic approaches to psionic powers: the Third Imperium and its allied client states officially suppress them, but secretly support psionic training institutes and the undercover use of psions. The Zhodani Consulate and its allied clients embrace psi powers, and promote psions to the highest levels of their government. Psionics Institutes enables Traveller players and gamemasters to explore both approaches in their games, in greater detail than ever before. The book covers the institutes and types of institutional training available in both the Consulate and Imperium, as well as character templates and character creation information. It gives several sample institutes, as well as psi-using corporations, mercenary units, and psi-friendly societies, worlds, and government agencies.
+
"The [[OTU|official Traveller setting]] has two basic approaches to [[Psionics|psionic powers]]: the [[Third Imperium]] and its allied [[client state]]s officially suppress them, but secretly support psionic training institutes and the undercover use of [[psion]]s. The [[Zhodani Consulate]] and its allied clients embrace psi powers, and promote psions to the highest levels of their [[government]]. [[Psionics Institute]]s enables Traveller players and gamemasters to explore both approaches in their games, in greater detail than ever before. The book covers the institutes and types of institutional training available in both the Consulate and Imperium, as well as character templates and character creation information. It gives several sample institutes, as well as psi-using [[corporation]]s, mercenary units, and psi-friendly [[societies]], [[world]]s, and government agencies.
 +
 
 
Underground pro-psi societies (both within and outside the Imperium) are detailed. Using Psionics Institutes, players and game masters can add a sixth sense to their campaign."
 
Underground pro-psi societies (both within and outside the Imperium) are detailed. Using Psionics Institutes, players and game masters can add a sixth sense to their campaign."
  

Revision as of 14:21, 25 May 2018

Psionics Insititutes
GTPsionicInstitutes.png
TBD
Author Amanda Dickerson
Publisher Steve Jackson Games
Version GURPS Traveller
Edition 1st
Format Book (PDF)
Language English
Pages 42
Year Published 2005
Canonical Yes
Available from Warehouse 23
Stock #82-0181, FFE37-6601
Table of Contents
Finding a Psionics Institute 4
Psionics Institutes 10
Psionics within the Imperium 22
Character Templates 40

GURPS Traveller: Psionics Institutes is set in the Third Imperium of the Traveller universe and uses the GURPS Third Edition rules.

Description (Specifications)

"The official Traveller setting has two basic approaches to psionic powers: the Third Imperium and its allied client states officially suppress them, but secretly support psionic training institutes and the undercover use of psions. The Zhodani Consulate and its allied clients embrace psi powers, and promote psions to the highest levels of their government. Psionics Institutes enables Traveller players and gamemasters to explore both approaches in their games, in greater detail than ever before. The book covers the institutes and types of institutional training available in both the Consulate and Imperium, as well as character templates and character creation information. It gives several sample institutes, as well as psi-using corporations, mercenary units, and psi-friendly societies, worlds, and government agencies.

Underground pro-psi societies (both within and outside the Imperium) are detailed. Using Psionics Institutes, players and game masters can add a sixth sense to their campaign."

Table of Contents

GURPS Traveller:
Psionics Institutes
Section Page/s
Finding a Psionics Institute: 4
Psionics Institutes 10
Psionics within the Imperium 22
Character Templates 40

Back Cover Blurb

GURPS Traveller: Psionics Institutes describes everything you need to roleplay finding and attending an institute, developing psionic talent, and connecting with the Psionics Underground.

  • Locate Psionics Institutes in the Imperium, the Zhodani Consolate, and Red Zones
  • Face the gauntlet and earn the right to attend an institute
  • Train at an elite psionics institute
  • Make contacts in the Underground and in the powerful psionic kites
  • Use your newly developed psionic talents in public and private service

You have the power . . . Now use it!

Library Data Entries (Public)

  1. Psionics Institute

Meta-history & Background (Dossier)

Despite the Cover stating the book is for GURPS 4th edition, the internal rules are from the 3rd edition.

Credits (Primary Sources)

Credits (Primary Sources)
Credit Authors & Contributors
Author Amanda Dickerson
Editor Loren Wiseman
Illustrations Paul Daly, Jesse DeGraff, Glen Grant, David Lynch, Ed Northcott, Allen Nunis, Bob Stevlic, John Zeleznik

External Link/s

COMMENTARY & DATA ARTICLES:

  1. EXTERNAL LINK: RPG GEEK Entry
  2. EXTERNAL LINK: RPG NET entry
  3. EXTERNAL LINK: [No LIBRARY THING entry]

REVIEWS:

  1. EXTERNAL LINK: TBD

References & Contributions (Sources)

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