Forum:Game resumed

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Well, I'm back from my holiday. Had to spend a few days picking up my life, but now I'm ready to get the game going again. I'd like to ask all four players to indicate that they're ready to resume playing by posting -- preferrably in the current scene, but here if you don't have anything to contribute to the Firt Meal scene.

If you're not ready to resume, please post to tell me that.

Final notification: If I don't hear from John Wood within the next couple of days, I'll replace him with another player.

Rancke 15:18, 14 August 2007 (UTC)

I'm in, but Gabon shouldn't be monopolizing the conversation. --Selenite 16:05, 14 August 2007 (UTC)

I'm here as well, but Gani is manning the bridge. Hopefully everything is real quiet... Tjoneslo 18:33, 14 August 2007 (UTC)

Gani isn't manning the bridge. He would have been, but Pat Kerana had him cover for her for the second half of her regular watch so that she could confer with Khugi Kerana. To compensate, she took the first half of Gani's regular watch, from 16:00 to 20:00. So far from being absent from the First Meal, Gani is presiding over it vice Acting Captain Kerana, making it his responsibility to make sure the conversation flows freely... ;-). Rancke 19:13, 14 August 2007 (UTC)

I appreciate Karl's point about not letting Gabon monopolize the conversation, so today I came up with a bit of conversation between some of the NPCs. I'm just not sure how much fun that is for you players... ;-) Rancke 14:30, 17 August 2007 (UTC)

Out of character discussion here: I suspect a dinner party may not be a good encounter for this format. I've done stuff like that in tabletop games, but generally conversation is in the categories: 1. PC extracting info from NPC, with some RP to make it fun/interesting/polite. 2. PCs having mission-oriented discussion among themselves. 3. Players joking among themselves, going in and out of character.

Dinner table stuff is different--it should be a shared conversation among the people, but if there's 3 PCs and 6 NPCs the GM has to talk twice as much as the players combined. Plus the normal mode of A-asks-question, B-offers-answer, C-comments-on-answer, D-asks-new-question means we only get a few lines of text each time somebody logs on. With the current participation rate that's going to be a long dinner in real-world time.

When I have this sort of scene as GM I'm usually trying to drop in some mix of clues and red herrings. Possibly this could work better if we just had the dinner as exposition and moved on to scenes where the PCs are taking actions and giving orders, ie, stuff not requiring real-time feedback.

Opinions? --Selenite 19:14, 27 August 2007 (UTC)