Forboldn (world)
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See also | UWP | ||||||||||||||||||||||||||||
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Jump map from Travellermap.com [1] | |||||||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||||||
Primary | G0 V | ||||||||||||||||||||||||||||
Worlds | 14 | ||||||||||||||||||||||||||||
Gas Giants | 2 | ||||||||||||||||||||||||||||
Planetoid Belts | 1 | ||||||||||||||||||||||||||||
Cultural Details | |||||||||||||||||||||||||||||
Government | Company or Corporation | ||||||||||||||||||||||||||||
Law Level | Moderate | ||||||||||||||||||||||||||||
Cultural Extension | 4333 | ||||||||||||||||||||||||||||
Army Size (BEs) | 3 | ||||||||||||||||||||||||||||
Economic Details | |||||||||||||||||||||||||||||
Technology Level | 5 | ||||||||||||||||||||||||||||
Economic Extension | 851-5
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Importance Extension | -3 | ||||||||||||||||||||||||||||
Resource Units | 20 | ||||||||||||||||||||||||||||
GWP (BCr) | 2 | ||||||||||||||||||||||||||||
World Trade Number | 3.5 | ||||||||||||||||||||||||||||
Trade Volume (MCr/year) | 265 | ||||||||||||||||||||||||||||
Starport Details | |||||||||||||||||||||||||||||
Classification | Class-D | ||||||||||||||||||||||||||||
Port Size | 3 | ||||||||||||||||||||||||||||
Building Capacity (Tons) | 2,400 | ||||||||||||||||||||||||||||
Port employees | 20 | ||||||||||||||||||||||||||||
Port passengers (annual) | 1,600 |
Forboldn has a population between 10,000 and 10 million sophonts, lacking the industrial base to be completely self-supporting. This a low technology world with technology competency below the standard for Charted Space. It is a member of Third Imperium in the Regina Subsector of Spinward Marches Sector and in the Domain of Deneb. Forboldn, as a member world of the Third Imperium, holds the estate of an Imperial knight, a member of the Imperial Nobility charged with overseeing the world.
Astrography & Planetology
Forboldn is a member of the Spinward Main.. It is part of the Regina Cluster.
Forboldn is a non-industrial Imperial planet orbiting in the life zone around Ivush, a G0 V star with a mass of 1.04 and a stellar luminosity of 1.05. It is a large, molten-core planet with a diameter of 8,080 miles. The density is 6.05 grams per cubic centimeter (1.1 Earth's density), the mass is 1.16 Earth masses, and the gravity is 1.11 G. The rotation period is 26h 24m 00s and the orbital period is 724.88 days (668.1 local days). The atmosphere is a standard oxygen-nitrogen mix with a surface pressure of 2.11 tainted by high CO2 concentrations. Hydrographic percentage is 26. The axial tilt is 27 degrees and the orbital eccentricity is nil. Base temperature is 41°C giving Forboldn a summer high of 69°C at the equator and a winter low of -42°C at the poles. Native life is present.[2]
Forboldn is the site of the Forboldn Project, a colonization project involving Anagathics.
Monostellar System
Forboldn Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Forboldn G0 V
Primary Main Sequence 1.06 5860 - 5930 1.22623 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0051 0.0918 1.04 - 1.83 0.51 5.1 Orbit # * * 4 1 6 Remarks Ivush
Mainworld Geography & Topography
The high CO2 content of the atmosphere has largely restricted development of Forboldn to the highlands where the concentration is low enough to be tolerable. Though filter masks allow humans to breathe in the lowlands, most people prefer to make their home where they can breathe without artificial aid. 80% of the population lives on the Wueldn Plateau, located in the southern temperate zone, and on other, smaller, high-lying areas. The remaining 20% consists of people with a higher than normal tolerance for CO2 who are able to survive at lower altitudes and are spread out across the rest of the planet.[2]
History and background
Forboldn's population is presently undergoing rapid growth due to a large number of immigrants (See Forboldn Project). It was about 3.2 million as of 001-1117.[2]
World Technology Level
Forboldn possesses a Technology Level of TL–5.
- Common Communication technologies for this TL include: Telephone, radio, and television.
- Common Power Generation technologies for this TL include: Electricity, hydrocarbon internal combustion, and the most fundamental atomic energy.
- Common Transportation technologies for this TL include:
- Land: Ground cars or automobiles and tracked vehicles.
- Water: Large ships and submersibles with steel hulls.
- Air: Early aircraft including seaplanes and very early unmanned rockets.
The technology is mostly industrial except for the rapidly expanding capital, Ashar City. This settlement is located 25 km from Forboldn Starport, and is closer to Early Stellar level due to recent massive imports of equipment from Regina.
World Government
Forboldn is governed by a Corporate Polity with a single corporation with a typical corporate structure as a government. A company town, or world. The typical corporate run world usually has a single purpose. Examples include mining, agriculture, or other kinds of resource extraction. But rather than a simple base of operations, there are facilities for housing workers and their families including hospitals, schools, and other infrastructure. How, or if, the children of the workers are incorporated into the workforce varies with companies. The corporation running the world may be a subsidiary of a larger interstellar corporation.
The world is governed by the Forboldn Meliorative Society, LIC.
World Demographics
Forboldn's population has recently grown explosively due to a large number of immigrants shipped in by the Ministry of Colonization. The so-called Forboldn Project failed as the necessary infrastructure to support the higher population in a reasonable manner was not constructed in time.
Urbanization
- Ashar City
- Forboldn Starport
Historical Data
Forboldn was settled in two stages, in 83 by the Asharii, a group of exiles driven from Lishun during one of the pacification campaigns, and in 141 by the Gugurans, a group of utopians from Dagudashaag with a fake grant to the planet sold them by a swindler. The result was a smoldering brushfire war between the two groups that lasted for five generations. In 234 the Ashari government was recognized by the Emperor as the sole legitimate government of Forboldn and immediately petitioned to join the Imperium. In 250 Forboldn and six other planets in the Regina Cluster was formally admitted. With Imperial aid the so-called Endless War was formally ended in 286, but accidents and mismanagement combined to keep the settlers poor and their technology low. With the pressure of the Endless War removed, the two rival settlements spread out and degenerated into numerous squabbling villages unable to cooperate on anything. Many settlers moved to areas far from their former neighbors, thus spreading the sparse population out across much of the habitable land. The world government soon found it impossible to govern the widely dispersed population and, though never formally dissolved, ceased to function within decades. No Imperial noble was ever appointed for the planet.[2]
Over the years the distinction between Ashari and Gugurans blurred and became overridden by a general dislike of anybody not belonging to whatever local community one belonged to. From time to time larger political units arose, usually by force of arms, but they never encompassed more than a fraction of the planet and seldom lasted for more than one or two generations.[2]
In 987 the Ministry of Colonization decided to attempt to utilize the many hectares of prime land not in use on Forboldn. This, however, provoked the locals into reviving the colonial government that had lain crippled for centuries. If the locals could not agree on anything else, they could at least agree that they did not want any outsiders muscling in.[2]
For many decades the situation remained deadlocked until the ministry in 1089 finally persuaded the locals to allow the formation of the Forboldn Meliorative Society, a company in which they all received stock. The lure was the sizable subsidies promised by the ministry. The cost was an agreement to let in more settlers.[2]
The plan was to import 1 million new settlers from 1110 to 1120, each new settler receiving roughly the same amount of stock as the original 2.2 million inhabitants. With their skills the tech level and wealth of the planet would hopefully increase to the point where more new settlers could be attracted with less inducement. The Ministry of Colonization goal was a healthy agricultural planet with Early Stellar technology and around 10 million inhabitants.[2]
In 1110, when the first batch of new settlers arrived, that plan was already going awry. Parts of the project were several years behind even before the Fifth Frontier War caused them to come to a screeching halt. Unfortunately, the plan involved recruiting new settlers in the Imperial core and this part was not affected by the war; the settlers began arriving exactly according to schedule. But the infrastructure necessary to house them, feed them, and put them to work had not been built. It became necessary to divert project funds to buy supplies and ferry them to Forboldn. Worse, the local Colonial Office officials have decided to cover up the problem, so the Ministry of Colonization believes everything is going fine and colonists keep coming. So far the Colonial Office has managed to keep most of the newcomers alive, but little progress has been made in making them self-sufficient.[2]
References
- Marc Miller. The Spinward Marches (Game Designers Workshop, 1979), 20-21.
- Marc Miller. The Spinward Marches Campaign (Game Designers Workshop, 1985), 18-19.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 94-100. (UWP only)
- Rob Caswell. "Domain of Deneb: Sector Data." MegaTraveller Journal 3 (1992): 47-58. (UWP only)
- Dave Nilsen. The Regency Sourcebook (Game Designers Workshop, 1995), 38. (UWP only)
- Martin Dougherty, Neil Frier. Behind the Claw (Steve Jackson Games, 1998), 80.
- Hans Rancke-Madsen. "Forboldn", JTAS Online (March 24, 2000)
- Hans Rancke-Madsen. "Nine Groundlings", JTAS Online (September 4, 2001)
- Hans Rancke-Madsen. "The Troublemakers", JTAS Online (July 22, 2003)
- Hans Rancke-Madsen. "Worlds Within Jump-6 of Regina", JTAS Online (July 18, 2006)
- Mike West. The Spinward States (Avenger Enterprises, 2008), 103. (UWP only)
- Martin Dougherty. The Spinward Marches (Mongoose Publishing, 2008), .
- Martin Dougherty. Behind the Claw (Mongoose Publishing, 2019), 40-45. (UWP only)
- ↑ "Jump Map API" and map location from Travellermap.com
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Hans Rancke-Madsen published "Forboldn", JTAS Online (March 24, 2000)
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