Difference between revisions of "Flight of the Phoenix 2800"

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| Hopped in just long enough to say goodbye to Vargr space
 
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| Back to non-alert arrivals, after confirmation there were no more vargr ahead
 
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| Water refuelling finally allowed; [[Phi's Reward (world)|Phi mutinies and jumps out early]]; the rest of the fleet believes Phi misjumped instead of mutinied
 
| Water refuelling finally allowed; [[Phi's Reward (world)|Phi mutinies and jumps out early]]; the rest of the fleet believes Phi misjumped instead of mutinied
 
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| Built and used drop tanks to initiate double-jump
 
| Built and used drop tanks to initiate double-jump
 
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| [[VoidBridge 1]]
 
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| ''Surfing Lighthouse'' stayed behind to begin work on experimental jump bridge, in case anyone wanted to come back; command transferred back to ''Phoenix 2800''
 
| ''Surfing Lighthouse'' stayed behind to begin work on experimental jump bridge, in case anyone wanted to come back; command transferred back to ''Phoenix 2800''
 
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| [[Havensmith (world)|Havensmith]]
 
| [[Havensmith (world)|Havensmith]]
| Zhiaqrqiats 2315
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| Founded [[Havensmith (world)|Havensmith]]
 
| Founded [[Havensmith (world)|Havensmith]]
 
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Revision as of 05:25, 22 February 2019

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The Flight of the Phoenix 2800 recounts the voyages of a lost Terran colony fleet before it founded the Solomani Preserve.

Description (Specifications)

This recounts the journey of the colony fleet that founded Havensmith and the Solomani Preserve. The 5 year voyage of the Phoenix 2800, and the ships it acquired for its fleet, is a well known Galaxiad sequence. Logs of the voyage were preserved at VoidBridge 1 (moved to VoidBridge 2 in 1134 as part of fortifying VoidBridge 1), allowing for exceptionally accurate and detailed simulation.

Route of the Phoenix 2800

Route of the Phoenix 2800
World Sector/Hex Remarks
Terra Solomani Rim 1827 Started with one underpopulated colony ship, the Phoenix 2800
Agidda Solomani Rim 1824 Acquired colonists, near-filling low berth capacity, started making more low berths
Apishal Solomani Rim 1622 None
Tyudhuar Solomani Rim 1619 None
Flanders Solomani Rim 1517 Acquired Surfing Lighthouse and Secure Rapid Arrival w/some colonists
Hieronymus Solomani Rim 1316 Uninhabited at the time
Boskone Solomani Rim 1214 None
Alphanor Solomani Rim 0914 Acquired colonists
Anacreon Solomani Rim 0912 Finished initial retooling of first three ships
Quaver Solomani Rim 1110 Uninhabited at the time
Ascalon Solomani Rim 1207 Acquired colonists, transported some families to Biggles
Biggles Solomani Rim 1205 Arriving families bought fuel as payment for transport; acquired colonists, near-filling current fleet capacity
Sase Solomani Rim 1202 None
Dawns Diaspora 1340 None
Usheriima Diaspora 1138 None
Cole Diaspora 1035 None
Frey Diaspora 1133 Acquired empty colony ships from migrants to Frey, transitioned from 3 ships to substantial fleet
Chicago Diaspora 1331 None
Hammett Diaspora 1328 None
Iusea Diaspora 1325 Acquired colonists
Wellun Diaspora 1124 None
Gegaasha Diaspora 1021 None
Millo Diaspora 0819 Recorded drill of "just passing through" w/no interaction with locals
Vaasa Diaspora 0617 None
Gai Diaspora 0515 None
Ferry Diaspora 0512 Acquired colony ships w/colonists
Vita Levu Diaspora 0410 None
Soyuz Diaspora 0209 Acquired colonists, refitted manufacturing equipment
Isaasakhur Diaspora 0407 None
Jae Mona Diaspora 0306 None
Jumar Diaspora 0303 None
Sarabin Massilia 0240 None
Ermi Zarushagar 3139 Acquired colonists; some Darmine were accepted
Kees Zarushagar 3037 Acquired colony ships w/colonists; voted to stop acquiring more ships for a while
Cold Heart Zarushagar 2935 None
Qisoy Zarushagar 2832 None
Irap Zarushagar 2630 Acquired colonists; some Darmine were accepted
Pora Zarushagar 2528 None
Hentier Zarushagar 2426 None
Reunder Zarushagar 2225 None
Clavert Zarushagar 2222 None
Cesall Zarushagar 2321 None
Serenity Zarushagar 2119 None
Port Artemus Zarushagar 2216 None
Nahsora Zarushagar 2115 None
Birmingham Zarushagar 2112 None
Westminster Zarushagar 2009 None
Compunccioun Zarushagar 1907 None
Al Mansur Zarushagar 1904 None
Wilson's World Zarushagar 2001 None
Uki Dagudashaag 1839 None
Irrii Dagudashaag 1737 None
Sh'si Dagudashaag 1635 Maintenance overhaul; learned of a large group of prisoners on Vland awaiting some unclear fate; decided to "recruit" said prisoners as colonists
Miir Dagudashaag 1534 None
Gaesh Dagudashaag 1631 None
Vipac Dagudashaag 1930 None
Junivaar Dagudashaag 1927 Bought fuel
Zukalis Dagudashaag 1625 Unoccupied at the time
Omegindus Dagudashaag 1424 None
Khiishpur Dagudashaag 1323 None
Nakharpii Dagudashaag 1420 Unoccupied at the time
Nafud Dagudashaag 1418 None
Adele Dagudashaag 1516 None
Nguma Dagudashaag 1613 None
Cimmeria Dagudashaag 1511 None
Imgaa Dagudashaag 1409 None
Bastion Dagudashaag 1507 Bought fuel; offloaded some colonists
Liikirba Dagudashaag 1705 None
Kemnagii Dagudashaag 1904 None
Imga Dagudashaag 1901 Irony of mainworld names noted
Zolo Vland 2139 None
Gaarid Vland 2236 None
Segikin Vland 2233 Forced to accept colonists
Zaakkusham Vland 2332 None
Irgar Vland 2429 None
Zikurag Vland 2227 None
Shib Vland 2125 Bought fuel; gained intel on Vland
Karfir Vland 1825 Recruited ships & troops to help with plans for Vland
Kalimgar Vland 1725 Further recruitment, with blessings from Karfir
Asanik Vland 1722 None
Sazisi Vland 1719 None
Vland Vland 1717 "Rescued" prisoners awaiting exile/recruited colonists
Luunbu Vland 1515 Bought fuel so as to jump again quickly; arrivals start being on alert, in case word from Vland caught up (they did not know Vland had not sent pursuit)
Karka Vland 1412 None
Gagzoe Vland 1211 None
Suragginsu Vland 1109 None
Kunumi Vland 0807 None
Arfaan Vland 0508 None
Lankhi Vland 0208 None
Gerbetord Corridor 3207 To pass base, claimed to be a colonization fleet heading to unspecified spinward destination, promised to check in at Treedisk
Twophur Corridor 2908 None
Brytsee Corridor 2710 None
Treedisk Corridor 2409 Presented documentation of claim from Gerbetord; non-alert arrivals resumed
Amwaz Corridor 2109 Purchased fuel
Munhofen Corridor 1810 None
Veu Belle Corridor 1609 None
Xinox Corridor 1408 None
Shushaka Corridor 1109 Requested to assist Antra evacuation
Bersha Corridor 0807 Acquired partial charts of Gvurrdon and Tuglikki from droyne ship
Aka Gee Corridor 0605 None
Sigma 7 Corridor 0407 None
Pergzitt Corridor 0209 None
Olokono Deneb 3110 None
Tensas Deneb 2810 None
Niven Deneb 2512 None
Mazirbe Deneb 2210 Uninhabited at the time
Bangwe Deneb 2109 None
Antra Deneb 1808 Evacuated several colonists and ships; system would fall to vargr within a few decades
Yef Deneb 1606 None
Lome Deneb 1306 None
Kamisaraki Deneb 1006 Checked in to let off any evacuees not wishing to continue; almost all stayed with the fleet
Jode Deneb 0805 Last purchased fuel; dumped all remaining Second Imperium currency to buy parts and supplies
Carmel Deneb 0604 None
Spectre Deneb 0503 Last human world
Marz Deneb 0201 Uninhabited at the time
Rugbird Spinward Marches 3102 Uninhabited at the time; last non-alert arrival, save for known uninhabited systems, until after Thaethouvu
Rruthaekuksu Gvurrdon 2840 None
Ksunekso Gvurrdon 2540 None
Torrknungazarr Gvurrdon 2537 Uninhabited at the time; resupply
Vakunggvoruego Gvurrdon 2634 None
Oegaeldu Gvurrdon 2832 None
Taekhoengsegzo Gvurrdon 2830 Uninhabited at the time; resupply, consider staying, realize they need to go all the way; transitioned command from Phoenix 2800 to Surfing Lighthouse
Ungrughz Gvurrdon 3029 None
Ogzang Tuglikki 0128 None
Az Outs Tuglikki 0226 None
Aengin Tuglikki 0424 None
Oersung Tuglikki 0522 None
Kugoerr Tuglikki 0419 None
Uel Dathkoeng Tuglikki 0617 None
Khoergh Tuglikki 0516 None
Alldhouzae Tuglikki 0414 None
Aeg Gzou Tuglikki 0212 None
Odhonandon Tuglikki 0210 None
Fa Gegdha Tuglikki 0109 None
Ozago Gvurrdon 3107 None
Ukokhuvoen Gvurrdon 2806 None
Uerkfadzigue Gvurrdon 2507 None
Gaengour Gvurrdon 2404 None
Karrksinarka Gvurrdon 2302 None
Vorroeng Gvurrdon 2101 None
Saenrae Knoellighz 2038 None
Dhognodozelldzours Knoellighz 2036 None
Errkhe Knoellighz 1834 None
Rriuerak Knoellighz 1831 None
Ksoo Knoellighz 1829 Built collapsible drop tanks
Nouon Knoellighz 1927 None
Ghokhougaks Knoellighz 1924 None
Ghurrakhalorr Knoellighz 2222 Used drop tanks to initiate double-jump
Empty space or unknown world Knoellighz 2219 Arrived with full fuel tanks, jumped soon after arrival
Odaefidae Knoellighz 2216 None
Guigzdhaell Knoellighz 1916 None
Oor Knoellighz 1714 None
Ngokhirraang Knoellighz 1811 None
Rarrllundazrruz Knoellighz 1910 None
Tsoggandzous Knoellighz 1708 None
Llaerrghorr Knoellighz 1705 None
Oaezogzueks Knoellighz 1504 None
Aaghzkhagzarrsoukh Knoellighz 1702 None
Knarzuenfong Knoellighz 1901 None
Easououdhue Ghoekhnael 2039 None
Kfoangthuell Ghoekhnael 2338 None
Angaegoeng Ghoekhnael 2436 None
Aeragzgvoun Ghoekhnael 2534 None
Nguearrgor Ghoekhnael 2834 None
Ovae Ghoekhnael 2932 None
Thaekhver Ghoekhnael 3130 None
Ghoudoukeng Ghoekhnael 3228 None
Ghuergnogzu Ksinanirz 0227 None
Kheduzksuzuk Ksinanirz 0330 None
Tuedukhsaghz Ksinanirz 0631 None
Thaethouvu Ksinanirz 0829 Contacted by Gvegh, directed to Kechk; resumed non-alert arrivals
Kasakhe Ksinanirz 0928 None
Ghueaae Ksinanirz 1126 Built and used drop tanks to initiate double-jump
Empty space or unknown world Ksinanirz 1123 Arrived with full fuel tanks, jumped soon after arrival
Thoudzanang Ksinanirz 1121 None
Ksauelloeae Ksinanirz 1319 None
Roeagha Ksinanirz 1517 Made contact w/Kechk, directed to Aedzaue
Kaethoukue Ksinanirz 1514 None
Aekfuezarr Ksinanirz 1511 None
Rrozuetsae Ksinanirz 1508 None
Aedzaue Ksinanirz 1406 Extensive contact, helped spawn Kechk Reversion
Tsoeghours Ksinanirz 1506 Running away, resuming alert arrivals; faked a claim of heading to Gnughenangi/Ksinanirz 1707
Aeghaedhi Ksinanirz 1806 None
Thouirru Ksinanirz 1803 None
Irtaek Ksinanirz 1703 None
Oukegaeguerr Ksinanirz 1501 Built and used drop tanks to initiate double-jump
Kiden Thaku Fung 1739 Hopped in just long enough to say goodbye to Vargr space
Empty space or unknown world Thaku Fung 1736 Back to non-alert arrivals, after confirmation there were no more vargr ahead
Empty space or unknown world Thaku Fung 1934 None
Empty space or unknown world Thaku Fung 1932 Water refuelling finally allowed; Phi mutinies and jumps out early; the rest of the fleet believes Phi misjumped instead of mutinied
Empty space or unknown world Thaku Fung 2130 None
Empty space or unknown world Thaku Fung 2127 None
Empty space or unknown world Thaku Fung 2124 None
Empty space or unknown world Thaku Fung 2323 None
Empty space or unknown world Thaku Fung 2321 Built and used drop tanks to initiate double-jump
VoidBridge 1 Thaku Fung 2318 Surfing Lighthouse stayed behind to begin work on experimental jump bridge, in case anyone wanted to come back; command transferred back to Phoenix 2800
Havensmith Thaku Fung 2315 Founded Havensmith

History & Background (Dossier)

In -1690, as the Second Imperium lay dying, some Solomani grew fearful that the Vilani would seek to re-establish the First Imperium (which would technically happen by means of the Third Imperium, though only after the Long Night, and rather than the Vilani-dominant culture envisioned, would see a thorough blend of Vilani and Solomani inheritances, both culturally and biologically). In response, they hatched an ultimately successful plan to establish a colony on the far side of the Vargr Extents, using them as a shield to keep the Solomani and their descendants safe from conquest. (They knew there had been previous Solomani expeditions rimward, and feared the Vilani would start seeking them out. Coreward, they trusted the Vargr Extents to stop such actions - and planned to add some distance to shield them from the Vargr Extents to boot; given the Vargr Pillaging, they suspected that most vargr expansion would be into territory the Imperiums contested. Spinward there were more colonies, and trailing were the even less trustworthy hivers and k'kree.) Starting with just a single ship and several thousand people, they traded, hauled passengers and freight, and went on several adventures to keep themselves in maintenance and, more importantly, grow their fleet. While exact census records fell by the wayside, it is estimated their fleet had grown to over a hundred thousand people by the time they founded Havensmith.

That they were able to get a few thousand colonists and a single ship to start out was a small miracle of fortuitous timing: their voyage started when the Rim Province was forced to decommission most of their already trimmed fleet due to severe budget shortfalls. Among the decommissioned ships were the Phoenix 2800, a mobile manufacturing ship that the colonists would spend much of the early part of the voyage fitting out with low berths and equipment for their new colony, the Surfing Lighthouse, an observatory ship that would prove critical to safe navigation, and the Secure Rapid Arrival (usually just called S.R.A.), an armed cargo ship. As with all ventures of this size and nature, it had less of a true start date than a slow agglomeration of resources over time: by the time the Rim Province formally released these three ships to the colonists, negotiations had been taking place for over a year, ever since it became apparent that the Rim Province would soon need to release part of its fleet. The deal was mostly verbal, and not recorded other than the final formal release of ships, but early captain's logs state that the terms were, "Promise to make good use of these ships and take care of their maintenance, and you can have them." That said, the formal start is almost always designated as the launch of the Phoenix 2800 from Terra with its colonists in late -1690; while the other two ships were waiting at Flanders, legends note that the fleet had but a single ship for its first few jumps, since title transfer for the other two ships did not happen (and thus, the other two ships were technically not yet colonist property) until the colonists reached Flanders.

An often-overlooked focus of the early journey was reconfiguration. The Phoenix 2800 was originally a Tvastar-class manufactory ship intended to help out resource-poor colonies, designed to jump into a system, grab asteroids, then jump back, refining and processing during the week-long return. (It would either use drop tanks to arrive at the intermediate destination with full fuel tanks for a return, or scoop unrefined fuel then spend the next day processing it while grabbing asteroids.) The idea was somewhat of a flop, but proved very useful when remade into a colony ship, a process involving retooling quite a bit of the processing equipment (and asteroid storage) into low berths to handle tens of thousands of colonists. (Rough plans for this were complete before acquisition of the Phoenix 2800, and were broadly similar to designs for purpose-built colony ships but with better industrial capacity. This capacity attempted to retain an effective TL 12 manufacturing base upon arrival; while it was not entirely successful, it did partially arrest the typical new colony slide back as colonists realize what support equipment they forgot too late to go back and get replacements.) The need for this was demonstrated after their first jump to Agidda: they had started with 10,000 low berths and filled more than half on Terra; Agidda saw the rest fill up, with a few hundred volunteering to sign on to the ship's crew long enough to build their own low berths during the next jump. (Many of these would stay "live" until Anacreon.) Rebuilding one's own ship during flight is difficult enough that historians call this the first adventure of the flight, lasting past the pickup of (and including the retooling of) the Surfing Lighthouse and Secure Rapid Arrival. This was completed during their stop at Anacreon (whereupon the low berth building volunteers, their task complete, finally suspended themselves), and a few jumps later they would find all 60,000 low berths on the Phoenix 2800 (roughly half of the fleet's final count) filled to capacity. Further colonist capacity was added by picking up more ships, starting at Frey, but none would be as large as the Phoenix 2800.

While many who have barely heard of the Phoenix 2800 concentrate their attentions on the many dangerous jumps through the Vargr Extents during (technically just after) the Vargr Pillaging, in truth that was less than half of the trip, and in some ways the more boring part. By the time they hit vargr space, they had already spent over two years powering through from nearly the rimward extent of the Second Imperium to the coreward side, then Corridor and Deneb sectors to boot. They could and did speak and trade with human populations; with the vargr, exposure risked being shot on sight, so much effort went into avoiding interaction.

Still, the entire trip was a heroic adventure, so it is no surprise to see mostly-accurate representations in the Galaxiad. The most glaring difference, according to historians, usually lies in what happened during the jumps and at most systems, where no specific adventures occurred (whether in human or vargr space). This, by definition, accounts for the vast majority of the time the colonists spent. The Galaxiad depictions tend to gloss over this: wilderness refueling is wilderness refueling, and the fleet just knew which way to go. Historical accounts lay bare that lie.

During most jumps in the Vargr Extents (between Taekhoengsegzo and Thaethouvu), the command ship Surfing Lighthouse (having been given command from the Phoenix 2800 at Taekhoengsegzo, and surrendering it back when it stayed behind to work on VoidBridge 1) was abuzz with sophontologists, astrogators, and other specialists wringing every possible clue from what deep space data they got during their last refueling stop in order to detect lack of gas giants, likely fortifications or high volume of patrols, and other conditions that would make jumping into a given system extremely dangerous. The other ships entrusted their astrogation - and with it, their very lives - to these people; there are many recorded instances of captains of these other ships leading actual prayer sessions directed at the command ship's astrogators. Even in human space, many of the jumps were into systems with low or no population, to avoid attention - especially in the immediate aftermath of the "raid" on Vland, when the colony fleet incorrectly thought they would soon be pursued by warships bent on recapturing the rescued solomani prisoners (who had merely been exiled from Vland, and were waiting for the bureaucracy to decide where to exile them to).

Refueling, too, was a buzz of activity. The first actions were to make sure everyone made it (fortunately, only one misjump happened during the entire migration - commonly known as Phi's Betrayal - and that eventually turned out to not be a misjump after all), then to see if they were detected (they almost never were; the few exceptions are well known and documented) as they set up in stationary orbit on the dark side of the gas giant they had targeted, then for any ship that could to gather unrefined fuel and deliver it for processing. This processing was largely automated but took the bulk of their time between jumps. While this processing happened, fleet communications were opened up (always tightbeam), crew transfers happened as needed, and occasionally nearby asteroids were surveyed, with any mineral-rich ones swallowed whole for processing during the next jump. All this time, sensor crews across the fleet would scramble to gobble up every bit of data about systems on their projected path (and alternate paths, just in case).

Very rarely do Galaxiad representations detail any of this. Many presume psychic navigators who just knew what the safest routes were, and if they detail the refueling at all, most often show it as a kind of party (to be fair, there was a celebratory aspect each time the fleet broke out of jumpspace and could once more see each other). To be clear, while none of the navigators had been tested for psychic potential, none were historically noted to have displayed it, and in any case interstellar range clairvoyance was unknown in Charted Space at the time.

References & Contributors (Sources)

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