Difference between revisions of "Features"
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'''Traveller''' is a Role Playing Game, set in a science fiction setting. The details of the setting, and the game mechanics vary from version to version [[versions of traveller|see versions]], many themes are common across all versions. | '''Traveller''' is a Role Playing Game, set in a science fiction setting. The details of the setting, and the game mechanics vary from version to version [[versions of traveller|see versions]], many themes are common across all versions. | ||
− | * FTL (Faster than Light) capability. Ships can traveller faster than the speed of light, but do so in incremental jumps. Time to perform this ''jump'' is about a week. | + | * FTL (Faster than Light) capability. Ships can traveller faster than the speed of light, but do so in incremental [[jump drive|jumps]]. Time to perform this ''jump'' is about a week. |
* No communication faster than ship travel times. | * No communication faster than ship travel times. | ||
**These two conditions create a feudal system, where local autonomy is great, and an omnipresent government cannot operate. This allows a great amount of freedom for players. | **These two conditions create a feudal system, where local autonomy is great, and an omnipresent government cannot operate. This allows a great amount of freedom for players. | ||
* Alien Races not just humans in suits. Many older sci-fi movies we constrained by technology to have aliens represented by humans in latex costumes, while the traveller universe is human centric, the aliens are well thought out an act alien. | * Alien Races not just humans in suits. Many older sci-fi movies we constrained by technology to have aliens represented by humans in latex costumes, while the traveller universe is human centric, the aliens are well thought out an act alien. |
Revision as of 13:34, 7 February 2006
Traveller is a Role Playing Game, set in a science fiction setting. The details of the setting, and the game mechanics vary from version to version see versions, many themes are common across all versions.
- FTL (Faster than Light) capability. Ships can traveller faster than the speed of light, but do so in incremental jumps. Time to perform this jump is about a week.
- No communication faster than ship travel times.
- These two conditions create a feudal system, where local autonomy is great, and an omnipresent government cannot operate. This allows a great amount of freedom for players.
- Alien Races not just humans in suits. Many older sci-fi movies we constrained by technology to have aliens represented by humans in latex costumes, while the traveller universe is human centric, the aliens are well thought out an act alien.