Fast Drug
Fast Drug | |
---|---|
Type | Drugs |
Tech Level | TL–9 |
Cost | Cr2,000 |
Size | Various |
Weight | 1.0 gram |
Manufacturer | Various |
Fast Antidote | |
---|---|
Type | Drugs |
Tech Level | TL–12 |
Cost | Cr900 |
Size | Various |
Weight | 3.0 grams |
Manufacturer | Various |
Fast Drug is named because it makes the universe (to its user) appear to move much more quickly. [1]
Description (Specifications)
The drug slows down personal metabolism at a ratio of approximately 60 to 1. Users are extremely vulnerable because they are living at such a slow rate; but physical aging is also slowed, and the need for consumable supplies is reduced, thus allowing conservation of air and food. {{Page cite|name= Starships|page=44[2] This can be particularly useful when trapped on a ship without properly functional life support systems.
Fast drug takes effect immediately upon ingestion; one dose typically lasts for up to sixty days, making that time appear to be only one day. An antidote exists which cancels the effect remaining when taken. [3] An antidote is available to end the effect before sixty days.
History & Background (Dossier)
Many societies experiment with extremely low temperature baths to slow down metabolism and others artificially induce comas. By the TL:10-12 epoch, the fast drug has become ubiquitous and highly valued for survival or emergency applications..
References & Contributors (Sources)
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 67.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 335.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 44.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 44.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 44.