|Type: M Merchant|
|Passengers||6 High/Med 20 Low|
Description / Specifications
Using a 200-ton TL–10 streamlined hull, the far trader ranges far and wide, and deals with every world it finds. Even amber zones and red zones are not considered off limits by its captains, provided there is profit to be made and the risk of being caught is slight. It has drives capable of jump-2 and 1-G acceleration. Fuel tankage supports jump-2 and two months of operation, and the ship incorporates fuel scoops and fuel intakes for wilderness refuelling. The bridge is standard and has a computer Model/ 1bis and a basic sensor suite.There are six hardpoints, but no weapons are mounted.
Like the free trader, the far trader is built around its cargo bay, in this case 78 tons, plus passenger staterooms. A single air/raft is carried for various ship duties. The ship is streamlined, and can land on uneven terrain. The far trader requires a crew of four: pilot/astrogator, two engineers, and steward.
History & Background / Dossier
References & Contributors / Sources
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 81.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 361.
- Frank Chadwick, Dave Nilsen. Brilliant Lances (Game Designers Workshop, 1994), 20.
- Don Perrin. Starships (Imperium Games, 1996), 30-31.
- Loren Wiseman. Deck Plan 3: Empress Marava-class Far Trader (Steve Jackson Games, 2001), .
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 320.
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science