Exile (EQ 2423) (world)

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Exile/Hebrin ( Empty Quarter 2423)
Milieu 1116
D000444-8
StarportD Poor: No Construction, Minor Repair, Unrefined fuel
Size0 Asteroid/Planetoid Belt
Atmosphere0 Vacuum
Hydrographics0 Desert World 0%
Population4 Moderate (60 thousand)
Government4 Representative Democracy
Law4 Moderate Law (no light assault weapons)
Tech Level8 Pre-Stellar (superconductors)
See also UWP
System Details
Primary M0 V
Worlds 4
Gas Giants 0
Planetoid Belts 0
Cultural Details
Government Representative democracy
Law Level Moderate
Cultural Extension 2136
Army Size (BEs) 0
Economic Details
Technology Level 8
Economic Extension
631-5
Resources6Few
Labor3Low (6 thousand)
Infrastructure1 Extremely limited
Efficiency-5Extremely poor
Importance Extension -3
Resource Units 0
GWP (BCr) 9
World Trade Number 2.5
Trade Volume (MCr/year) 0
Starport Details
Classification Class-D
Port Size 0
Building Capacity (Tons) 0
Port employees 0
Port passengers (annual) 0

Exile has the population located in one or more dwarf planets or planetesimals in a co-orbital position, an asteroid belt. The system has a population between 10,000 and 10 million, lacking the industrial base to be completely self-supporting. It is a client state of Third Imperium in the Hebrin Subsector of Empty Quarter Sector.

Astrography and Planetology

No information yet available.


Monostellar System

Exile Monostellar System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Exile

M0 V

Primary Main Sequence 0.57 3770 - 3850 0.13982
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0027 0.031 0.39 - 0.74 0.27 2.7
Orbit #  *  * 2 0 5

History and Background

Formerly a penal colony from the days of the Rule of Man, Exile's population of xenophobic belters voluntarily requested interdiction from the Imperial Navy in exchange for raw materials mined from the system's single planetoid belt. Burdened by a long social memory of the atrocities committed against their ancestors, the belters of Exile hold no special regard for those outside their own communities, and tolerate trade with the Imperial military as a necessary means to protecting themselves from the brutality of others. Unauthorized intruders into the Exile system are often met the destruction of the unauthorized vessel and/or long-term imprisonment, delivered by either Exile system defense boats or Imperial interdiction cruisers.

The initial surveys by the Imperial Interstellar Scout Service of the Exile system missed the native asteroid-mining inhabitants. However, in 86 entrepreneurial freelancers working in the asteroid belt were attacked by mysterious ships that packed a bigger punch, and had better and longer thrust than the miners were prepared for. After they retreated from the system, the armed Imperial Scout Seductressa entered the system, and eventually contacted the xenophobic belters. After a very tense introduction, the Scouts managed to negotiate a tentative deal which did NOT include incorporating the system into the Imperium, but did include Red Zoning it - at the request of the natives. Getting Noble approval was an immense headache. Eventually, it required the intervention of very senior scouts to appeal over the heads of the Dukes, and win the approval of Emperor Artemsus himself in 101 Imperial.

The reclusive Belters of the Exile system consider interstellar vacuum as the greatest god - and the source of evil, fear, and death. Their lives are tied to the three asteroid belts they mind: each asteroid is seen as the home of a living, unique spirit, requiring respect and worship before mining begins. The small, dying red dwarf that they orbit is deeply beloved as their source of light, life and heat, and their prayers are felt to help keep the star alive. Interestingly, little thought is given to the planet(s) that remain in the system. There is an undercurrent of a mechanical religion as well: with their lives even more directly tied to their life support system than to the dying star that holds their universe together, the ‘ghosts in the machine’ are taken very seriously, indeed, especially by the women who do most of the mechanical maintenance work in this culture.

Other notes: hull breeches are horrifically demonic events- death is not the end, as so long as the remains are recycled, “the dead live in us”- spaceship navigators and powerplant engineers are the most highly respected priests and priestesses respectively- and the Victory of the Void is inevitable at the end of time, but as Stardust it is our destiny, our duty, and our glory to fight it to the end.

UWP Listing

UWP Changes (all dates are Imperial Calendar)

  • T20 - 993 - Exile 2423 X000444-9 As Lo Ni R 300 Cs
  • CT - 1105 - Exile 2423 X000444-8 As Lo Ni R 600 Cs
  • MT - 1125 - Exile 2423 X000444-8 As Lo Ni R 600 Cs
  • TNE - 1201 - Exile 2423 X000000-0 Ba As 000 –

References and Contributors

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