Esqua Subsector
Esqua Subsector | ||||||
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Sector | Far Home | |||||
Capital | Garin | |||||
No. of Stars | 12 | |||||
Majority Control | Firstworlds (FiWo) - 42% | |||||
2nd Control | Non-aligned Human-dominated (NaHu) - 33% | |||||
3rd Control | Unexplored - 25% |
Esqua Subsector is Subsector B of Far Home Sector.
Description / Specifications
Esqua Subsector lies within Far Home Sector and is named for the Esqua system and its red giant primary star. The coreward half of the subsector is considered to lie within the Moat Rifts and its systems are isolated and empty – even at the dawn of the 57th century some remain unexplored. Its spinward-rimward regions are dominated by the Firstworlds, a state that occupies the Risa Cluster, while its rimward-trailing regions contain a few scattered neutral systems. The Trailing Drift section of the Scybrian Run Star Lane terminates at the Garin system.
Physical Astrography
The following astrographic features and trade routes can be found within this area:
Sectors
Esqua Subsector lies within Far Home Sector
Clusters & Traces
Rifts & Voids
Other Astrographic Features
Nebula
- The Cauldron Nebula, lying within Cauldron Sector, some 96 parsecs to coreward-trailing, can be seen as a star-studded luminous region in night-time skies from all of the worlds of the Subsector.
Bright Stars
- Basilisk's Eye (1723 Tarchon Sector). The extremely luminous white supergiant star, lying around 145 parsecs to coreward-trailing, can be clearly seen from all of the worlds of the Subsector.
- Demon's Eye (1621 Far Home Sector). The intensely luminous blue supergiant star, lying approximately 8 parsecs to trailing at its closest point, can be clearly seen from all of the worlds of the Subsector.
Star Lanes
World Listing
Unexplored Systems
Three systems within Esqua Subsector remain officially unexplored as of 5600AD. These lie four or more parsecs from the Distant Fringe proper, within the Moat Rifts, placing them beyond the range of conventional vessels. It is likely that governments and organisations know significantly more about them than is made available to the general public.
Hex Location |
System Name |
Primary Type |
System |
1201 Far Home | Ilo | F7 V | |
1303 Far Home | Kuradi | M0 V | 3 Gas Giants |
1602 Far Home | Ludona | M4 V | 2 Gas Giants |
- Data drawn from the DSP Listing. The listed names are the generally accepted names of the systems, but they are not in any sense official.
Political Astrography
Demographics
Population: 1.031 billion Sophonts.
- Humaniti (Human races)
- Solomani (Major Race): 928.046 million (90.02% of the population), descended from human refugees who fled the Destruction of Terra. They refer to themselves as Terrans.
- Other Non-Human Races:
- Hoppers: an estimated 102.654 million "Distant" Hoppers (9.96% of the population) typically within human settlements. Most have never visited Fedan, their ancestral homeworld, and many have developed unique customs and habits.
- Edur: approximately 30,000, found primarily within the Firstworlds.
- Esaran: approximately 200,000 (0.02% of the population). A sophont species of Halcyon Sector, mostly found along the Scybrian Run Star Lane.
- Meroquan: approximately 25,000. A sophont species of Halcyon Sector, found throughout human-controlled space.
- Temelik: approximately 60,000, found throughout human-controlled space.
Native Sophonts
No (sophont species) are believed to have originated in Esqua Subsector:
Linguistic Topography
The following languages are the most commonly spoken within Esqua Subsector:
- Anglish The language of the Firstworlds. A direct descendant of Fleet Anglic, widely spoken throughout the Distant Fringe. Most people know a few words and phrases of Anglish.
- Orometi. The language of the Protectorate of Leset and the Worlds of The Leader, the language the defunct Empire and a common language throughout the coreward-spinward quadrant of Far Home Sector. It is derived from Bengali and other south asian languages of old Terra.
- Teramil. A language of Halcyon Sector: it is the language of the High Senate and the Nist Cluster. It is most commonly heard within the Firstworlds.
Polities
The Firstworlds occupies the Risa Cluster, within the spinward-rimward regions of the Subsector.
Interstellar Relations
No information yet available.
Capitals
Garin is the default Subsector capital.
Subsector Summary
Esqua, subsector B of Far Home has 12 worlds, of which 9 have native gas giants. The estimated population for the subsector is 1 billion sophonts (not necessarily humans). There is one High population (Hi) world, no Moderate population (Ph) worlds, four Non-industrial (Ni) worlds, two Low population (Lo) worlds, and one Barren (Ba) world. There is one Agricultural (Ag) world versus no Pre-Agricultural (Pa) worlds, and no Non-Agricultural (Na) worlds. There are no Rich (Ri) worlds versus one Industrial (In) world. There is one Asteroid (As) belt, two Desert (De) worlds, no Garden (Ga) worlds, one Ice-capped (Ic) world, three Poor (Po) worlds, one Vacuum (Va) world, and no Water (Wa) or Ocean (Oc) worlds. There are no Naval bases in the subsector, no Scout bases, and no Way stations. The highest population world is Garin (Far Home 0910). The highest tech level is A at Garin (Far Home 0910). The average technology level is 4 (with most between 0 and 7).
Polity Listing
The Firstworlds in Esqua has jurisdiction over five worlds with a population of 1 billion. The highest population world is Garin (Far Home 0910). The highest tech level is A at Garin (Far Home 0910). The average technology level is 7 (with most between 5 and 8).
There are four unclaimed or unexplored systems in Esqua.
The Non-Aligned Human-dominated worlds in Esqua encompasses three worlds with a population of 30 million. The highest population world is Metanu (Far Home 1406). The highest tech level is 5 at Esqua (Far Home 1510).
History & Background
Esqua Subsector was settled by humans of the Last Armada almost three and a half millennia ago, but development was abruptly ended with the onset of the Dark Age, nearly two thousand years ago. Following the Renaissance period survivor worlds were recontacted, scavengers picked over the remains, and hardy pioneers looked to the empty systems and the opportunities they presented. Almost all expansion and growth within the region is relatively modern, beginning during the so-called Golden Age and continuing with the nebulous Development Organizations and the rise of polities.
- A strong social divide exists between wealthy and aristocratic Fives, descended from the original settlers and crew of the Last Armada, and Gens, individuals whose ancestors were grown in GenPods and raised by Hoppers.
Major Historical Events Timeline
Some of the more important historical events that have affected this area include:
- 2255AD: The Last Armada arrives in the Demon Cluster. The Seven Colonies are established.
- 2500AD: The monolithic and anti-expansionist Second Confederation is founded, incorporating many of the Subsector's spinward and trailing systems. Esqua Subsector sees extensive settlement and development.
- 3359AD: 1st Civil War begins. The worlds of the Subsector are strongly Traditionalist.
- 3398AD: 8th Civil War begins.
- 3400AD: The Vilani Scare. Fall of the Second Confederation. End of the Civil Wars. The Dissolution period.
- 3440AD: Third Confederation established.
- 3730AD: Voyagers arrive and devastate the Subsector. The Dark Age begins.
- 4549AD: The Voyagers depart and the Dark Age ends. The Renaissance sees the first steps back into space.
- 4830AD: Tal Varisan Development begins sporadic commercial exploration of the Subsector.
- ca 4900AD: Golden Age. Space travel becomes relatively commonplace.
- ca 5116AD: Tal Varisan Development merges with the worlds of the Risa Cluster to form the Firstworlds.
- 5344AD: Scybrian Wars begin: there are periods of heavy fighting within the Subsector.
- 5489AD: Scybrian Wars come to an end.
- 5600AD: Data for Esqua Subsector is published in the DSP Listing.
Reference & Contributors / Sources
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Author & Contributor: Lord (Marquis) and Master Scout Emeritus Adie Alegoric Stewart of the IISS
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science