Edur
Edur | |||||||||||||||||||||||||
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Base Information | |||||||||||||||||||||||||
Classification | Omnivore Gatherer | ||||||||||||||||||||||||
Status | Minor Race | ||||||||||||||||||||||||
Locomotion | |||||||||||||||||||||||||
Terrain | |||||||||||||||||||||||||
Body Form | |||||||||||||||||||||||||
Confluence | |||||||||||||||||||||||||
Bio-Identenoid | |||||||||||||||||||||||||
Size | 2.5m | ||||||||||||||||||||||||
Weight | 170 kg | ||||||||||||||||||||||||
Culture | |||||||||||||||||||||||||
Languages | |||||||||||||||||||||||||
Social Structure | |||||||||||||||||||||||||
Technological Epoch | |||||||||||||||||||||||||
Psionic potential | Standard | ||||||||||||||||||||||||
Origin World | |||||||||||||||||||||||||
Homeworld location | J'Lai Edur/Aredian (Far Home 3222) | ||||||||||||||||||||||||
UWP | X000000-0
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Primary Star | |||||||||||||||||||||||||
Atmosphere | |||||||||||||||||||||||||
Off-world presence | Yes | ||||||||||||||||||||||||
Zoetic individuals | |||||||||||||||||||||||||
Source | |||||||||||||||||||||||||
Reference | Ade Stewart | ||||||||||||||||||||||||
Canon | No | ||||||||||||||||||||||||
Also see | |||||||||||||||||||||||||
The Edur are a minor race native to J'Lai Edur, on the very trailing fringe of Far Home Sector in the Distant Fringe.
Description
Edur evolved from social omnivores that spent much of their time foraging for food in the lush subtropical regions of their world. They are solid and powerful.
Homeworld
Physiology
Edur are omnivores native to rough terrain on their homeworld: their ecological niche is defined as "gatherer". They are endothermic asymmetrical walkers classified N-TBS-AA-LL-N, with a bony skeleton, hemolymph internal fluids, and a hairy pelt. They breathe atmospheric oxygen, respirating via an airway connected to the mouth. They have a broad muscular torso supported by two short legs that function as a pair. Their bodies are non-symmetrical, with one side dominated by a “power” arm that makes up around a third of their weight. On the opposite side are two long thin manipulator arms, able to reach the ground, located below a dome-shaped structure that contains the brain and the major sensory organs. Edur have no distinctive natural weapons. They are covered in dense fur that varies in colour from pale grey to russet to dark brown. Fur colouring and handedness denote different, often hostile, tribal groups. Based on their profile: thick, standard and oversize, the Edur stand around 2.5m tall and weigh around 170kg. The Edur's speed is rated as slow: maximum speed is 25kph. A typical Edur has a Stamina of 10.
Senses
- Energy: V-16-RGB. Edur vision is very similar to that of humans.
- Vibration: H-18-A383. Edur aural perception is slightly superior to that of humans. They can hear sounds at frequencies from about 16 Hz to 25,000 Hz.
- Volatiles: S-0. (Anosmic). Edur possess no olfactory organs. They do, however, possess a sense of taste, enabling them to determine the chemical nature of ingested nutrients and avoid consuming toxins.
- Matter: T-12-2 (superior to humans). The Edur's fur and skin is very sensitive to pressure and air movement, and exposed areas of skin, such as the hands, are particularly sensitive to texture.
- Fields: A-0. Unaware.
- Auras: P-04-22. Edur, if they focus on it, are able to perceive the bioelectrical fields naturally generated by living organisms. Some technological devices produce signatures that can simulate auras.
Characteristics
A baseline Edur has the following characteristic ranges:
- Strength 6D (actual 12+4D)
- Dexterity 2D
- Stamina 3D
- Intelligence 2D
- Education 2D
- Social 2D
Aptitudes:
No information yet available.
Movement
Rough terrain walkers. Rated as slow, maximum speed 20 kph.
Reproduction
Dual gender
All Edur are female – males are small (typically massing around 25kg), semi-intelligent at best, and live within large wilderness reserves. Females seeking to have offspring make a journey into a reserve to find a suitable partner.
Life Stages
- 0 Infant (Whelp): 2 years. Males reach full maturity.
- 1 Child: 8 years.
- 2 Adolescent: 12 years.
- Career starts at age 22.
- 3 Young adult: 4 terms (16 years).
- 4 Adult: 4 terms (16 years).
- 5 Peak: 2 terms (8 years).
- Physical aging begins (62+ years). Maximum male lifespan.
- 6 Midlife: 3 terms (12 years).
- 7 Senior: 3 terms (12 years).
- 8 Elder: 2 terms (8 years).
- 9 Retirement: 2 terms (8 years).
- Mental aging begins (102+ years).
Typical lifespan is around 116 years.
Diet and Trophics
Omnivore Gatherer.
Preference for roots and bulbs, fruit, leafy vegetation, insects and small game.
Psychology & Philosophy
Status and rank are important and Edur seem obsessed with their social position, endlessly politicking, squabbling, and forming petty alliances in order to further themselves. Edur are patient and reliable and like to have a clear plan to follow – they struggle with snap decisions. They come across as rather dour and stoical, even humourless, but they enjoy good relations with humans.
Primal Drives
Edur psychology is driven by factors common to many sophonts:
- Acquisition (stemming from the need to gather adequate nutrition),
- Preservation (derived from the need to continue their personal existence), and
- Perpetuation (the urge to continue the species).
Behaviours
A number of other factors strongly influence the mental processes of the Edur:
Major Drives
- Family, comes first always. Kith and kin. Seek best for ones offspring and relatives. the moral and ethical principles traditionally upheld and transmitted within a family, as honesty, loyalty, industry, and faith.* Dedication. Edur are purposeful, adamant, and outspoken. They are unwavering in their loyalty, either to a cause, to a group or to an individual, and are generally absolutely resolute in their intent.
- Patience. Edur display incredible physical patience, resilience and tolerance. They are able to spend hours utterly motionless and silent, before suddenly exploding into a sudden burst of frantic activity. This is instinctive, derived from their ability to lie in wait of prey.
- Introspection. Edur can be brooding, introverted, and pensive. If their opinions or actions are called into question they can become inward-looking and given to doubt and self-analysis.
Minor Drives
- Stoic, a life of virtue, where values are important and emotions are secondary. Always rationally assess a situation. Placid, cool, calm. Deliberate, rational. Pragmatic, of or relating to a practical point of view or practical considerations. Cynical, believing that beings are motivated purely by self-interest; distrustful of sincerity or integrity
- Fatalistic. The belief that all events are predetermined and therefore inevitable. Rather closed and stuck in the mud, not keen on learning or being open, not over-keen on new ideas, “nothing really matters." Take joy at the certainties of life. Unimaginative. Happy with the status quo.
- Hierarchic, A hierarchical society involves two or more organisms working together to ensure their survival within a clearly defined stratified structure. In a hierarchical society, certain social positions and statuses have more prestige and importance than others. Extremely conscious of status.
Outlook
Philosophical viewpoint.
Society & Culture
- Homogenity: 5 (Harmonious)
- Acceptance: 8 (Friendly)
- Strangeness: 8 (Unusual) The Edur are an alien culture with their own unique styles, customs and habits.
- Symbols 4: (Familiar) A relatively uniform culture, similar in many respects to the human "norm".
Demographics
6 billion.
Language
The primary means of communication is through vocalisation.
Social Organization
Edur live in close-knit family groups overseen by an elder matriarch.
Government
Balkanisation. Competing rival nations.
Government Structure
Law and Justice
Generally moderate laws.
Uniformity of law:
Military
Each Edur nation maintains military forces.
Interstellar Relations:
Generally good.
A great many languages and dialects exist.
Technology & Trade
Technological Overview
Current Average Edur Technology: TL 3
- Energy: 3 (Coal / Steam)
- Computers: 2 (Algebra)
- Communications: 2 (Printing press)
- Medical: 4 (Vaccination, Antiseptics, Anesthetics)
- Environment: 5 (Sealed/Conditioned Cities)
- Land Transport: 3 (Extensive Road, High-Speed Coach)
- Water Transport: 3 (Multi-Mast Sailing, Navigation)
- Personal Weapons: 3 (Rifled Weapons)
- Personal Armor: 3 (Jack Armour)
- Heavy Weapons: 3 (Cannon)
- Heavy Armor: 3 (Wood, Bronze, Iron, Crude Steel)
Technological Research
Edur are technologically backward, choosing to live their lives at pre-industrial levels of advancement. In their past they had an advanced spacefaring society.
Economics
- Resources: B (Abundant)
- Labor: 8 (Hundreds of millions)
- Infrastructure: B (Very extensive)
- Efficiency: +2 (Good)
History & Background
Calendar
375 day year, 22.5 hour day.
Timeline of Historical Events
- ca 350,000BCE Proto-Edur emerge on their homeworld.
- ca 10,000BCE Edur establish a spacefaring civilisation.
- ca 9700BCE Edur civilisation collapses.
- ca 2270AD Humans first become aware of the Edur.
- 2355AD First human-Edur contact
The Edur's mythology, particularly their references to ancient space-dwelling demons, may have influenced the choice of names for significant astrographic features in the region.
References & Contributors / Sources
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- Author & Contributor: Lord (Marquis) and Master Scout Emeritus Adie Alegoric Stewart of the IISS
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science