Dzarrvaer Subsector

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Dzarrvaer Subsector
Onrakae Anghikh Aenkuk

Dzarrvaer style="width: 250px; height: 350px; border: solid 1px black;"
map from Travellermap.com

Lighoz
Sector Provence
Capital Dzarrvaer
No. of Stars 32
Majority Control Dzarrgh Federate (VDzF) - 88%
2nd Control Irrgh Manifest (VIrM) - 12%

Dzarrvaer Subsector is Subsector I of Provence Sector.

Description / Specifications

Dzarrvaer Subsector is a region that has seen millennia of settlement by Vargr.

  • The resources of the subsector are being exploited.

Astrographic Features & Trade Routes

The following astrographic and commercial data has been determined regarding Dzarrvaer Subsector:

Stellar Distribution

A basic map showing the distribution and size of stars within Dzarrvaer Subsector.

  • The color corresponds to the visible color of the star, which links to its spectral classification.
  • The size as shown indicates both the physical size of the object and its relative brightness.

Subsector I Dzarrvaer Star Chart.png
(Chart sourced from Traveller Map).

Note that the stars as depicted are representative. Any star, no matter what its size, is a mere speck within the hex it occupies.

  • Ordinary main sequence stars can barely be seen from even a hex away.
  • Huge, intensely luminous giant stars can be seen from across the subsector and far beyond.

Tuerrg-Darz Cluster

The Tuerrg-Darz Cluster is a trade route running across the central part of the subsector. It is a small Main.

Chart Tuerrg-Darz Cluster Basic.png
(Chart sourced from Traveller Map)

  • Worlds lying within the Cluster are highlighted in tan.

World Listings

Comprehensive Second Survey UWP data for all worlds lying within the subsector is available.

  • The primary source material for all data is Traveller Map.
  • Other sources may contain contradictory or incorrect information.
32 Worlds in the Dzarrvaer Subsector
Aezorr  •  Anakae  •  Aruekhoe  •  Darz  •  Dhoenggo  •  Dzarrvaer  •  Fakor  •  Ghourknodz  •  Ghourrgadz  •  Gnerang  •  Gvousaegh  •  Kas  •  Khsa  •  Knoekhs  •  Knokseng  •  Knunguegaegn  •  Kouk  •  Kvae  •  Kvoen  •  Llaedkher  •  Lugh  •  Oetsorkeda  •  Oksruenvae  •  Oth Uegaen  •  Rruefaez  •  Rrukagae  •  Thagaers  •  Thezroendzang  •  Tuerrg  •  Turz  •  Ughtuerz  •  Ungokhton  •  

Note that some Second Survey data, though only 40 years old, is likely to be out of date.

  • Data is occasionally updated as new information becomes available.
  • Scouting missions gathering reliable, verified data can receive substantial payment.
  • Verified updated data is constantly sought.

History & Background (Dossier)

Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg

Polity Listing

The following polities lie within the subsector:

Native Sophonts (NILs)

No races (sophont species) are believed to have originated in this area.

Demographics

Significant populations of the following races (sophont species) reside within this area:

Major Historical Events Timeline

Major events that have affected this sector and the wider region that it lies within:

Later Eras

New Era

The Anghikh Subsector has an estimated population in 1202 of approximately 146 million, a decline of 99.6% from its Pre-Collapse population. Koudhgzaen has the highest population (90 million) while Nogh has the highest tech level rating (9). The Anghikh subsector had an estimated population in 1120 of approximately 35.1 billion. Its highest population was 20 billion at Anghikhwhich also had the highest tech level (15).


Subsector Summary

Dzarrvaer, subsector I of Provence contains 32 worlds with an estimated population of 64 billion, a per capita income of Cr7,925, and a total economy is BCr508,112. These worlds originate an interstellar trade of BCr4,872 through 32 starports (9 Class A, 10 Class B, 13 Class C, 0 Class D) employing 1,178,860 people. Driving this interstellar trade are five Agricultural (Ag) worlds, one Non-Agricultural (Na) world, three Pre-Agricultural (Pa) worlds, three Pre-Industrial (Pi) worlds, one Rich (Ri) world, and four Industrial (In) worlds. The governments in Dzarrvaer maintain ten Naval bases, seven Corsair bases, and one Military base. The average technology level is 10 (with most between 7 and 12). The highest technology level is 14 at Dzarrvaer (Provence 0225) and Tuerrg (Provence 0428).

Dzarrvaer, subsector I of Provence contains 37 stars and 372 identified planets; 27 monostellar systems, five binary systems, no trinary systems, and no systems with four or more stars. 31 of the 32 systems (96%) have native gas giants. There are one Asteroid (As) belt, no Desert (De) worlds, two Garden (Ga) worlds, one Ice-capped (Ic) world, two Poor (Po) worlds, two Vacuum (Va) worlds, and four Water (Wa) or Ocean (Oc) worlds.

Dzarrvaer has an estimated population of 64 billion distributed across eight High population (Hi) worlds, three Moderate population (Ph) worlds, eight Non-industrial (Ni) worlds, ten Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population worlds are Dzarrvaer (Provence 0225) and Tuerrg (Provence 0428). The population consists of 1 sophont groups.

1 identified sophont populations in Dzarrvaer


Dzarrgh Federate

The Dzarrgh Federate has jurisdiction over 28 worlds with an estimated population of 60 billion, a per capita income of Cr8,015, and a total economy is BCr481,635. These worlds originate an interstellar trade of BCr4,660 through 28 starports (8 Class A, 9 Class B, 11 Class C, 0 Class D) employing 1,144,310 people. Driving this interstellar trade are four Agricultural (Ag) worlds, no Non-Agricultural (Na) worlds, three Pre-Agricultural (Pa) worlds, three Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and three Industrial (In) worlds. The governments in Dzarrgh Federate maintain eight Naval bases, and seven Corsair bases. The average technology level is 10 (with most between 7 and 12). The highest technology level is 14 at Dzarrvaer (Provence 0225) and Tuerrg (Provence 0428).

The Dzarrgh Federate has an estimated population of 60 billion distributed across seven High population (Hi) worlds, three Moderate population (Ph) worlds, seven Non-industrial (Ni) worlds, nine Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population worlds are Dzarrvaer (Provence 0225) and Tuerrg (Provence 0428). The population consists of 1 sophont groups.

Irrgh Manifest

The Irrgh Manifest has jurisdiction over four worlds with an estimated population of 4 billion, a per capita income of Cr6,586, and a total economy is BCr26,477. These worlds originate an interstellar trade of BCr211 through 4 starports (1 Class A, 1 Class B, 2 Class C, 0 Class D) employing 34,550 people. Driving this interstellar trade are one Agricultural (Ag) world, one Non-Agricultural (Na) world, no Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, one Rich (Ri) world, and one Industrial (In) world. The governments in Irrgh Manifest maintain two Naval bases, and one Military base. The average technology level is 10 (with most between 8 and 12). The highest technology level is 12 at Fakor (Provence 0723) and Khsa (Provence 0822).

The Irrgh Manifest has an estimated population of 4 billion distributed across one High population (Hi) world, no Moderate population (Ph) worlds, one Non-industrial (Ni) world, one Low population (Lo) world, and no Barren (Ba) worlds. The highest population world is Khsa (Provence 0822). The population consists of 1 sophont groups.

References & Contributors (Sources)

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