Dzarrvaer Subsector
Dzarrvaer Subsector | ||||||
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Sector | Provence | |||||
Capital | Dzarrvaer | |||||
No. of Stars | 32 | |||||
Majority Control | Dzarrgh Federate (VDzF) - 88% | |||||
2nd Control | Irrgh Manifest (VIrM) - 12% |
Dzarrvaer Subsector is Subsector I of Provence Sector.
- It lies within Charted Space.
- It is part of the Vargr Extents.
Description / Specifications
Dzarrvaer Subsector is a region that has seen millennia of settlement by Vargr.
- The resources of the subsector are being exploited.
Astrographic Features & Trade Routes
The following astrographic and commercial data has been determined regarding Dzarrvaer Subsector:
- The subsector is an average stellar density region.
- The brightest star is the orange giant primary of the Ungokhton system.
- The Tuerrg-Darz Cluster, an important local trade route, dominates the rimward half of the subsector.
Stellar Distribution
A basic map showing the distribution and size of stars within Dzarrvaer Subsector.
- The color corresponds to the visible color of the star, which links to its spectral classification.
- The size as shown indicates both the physical size of the object and its relative brightness.
(Chart sourced from Traveller Map).
Note that the stars as depicted are representative. Any star, no matter what its size, is a mere speck within the hex it occupies.
- Ordinary main sequence stars can barely be seen from even a hex away.
- Huge, intensely luminous giant stars can be seen from across the subsector and far beyond.
Tuerrg-Darz Cluster
The Tuerrg-Darz Cluster is a trade route running across the central part of the subsector. It is a small Main.
- It has 18 member systems.
- It mostly lies within the Dzarrgh Federate.
(Chart sourced from Traveller Map)
- Worlds lying within the Cluster are highlighted in tan.
World Listings
Comprehensive Second Survey UWP data for all worlds lying within the subsector is available.
- The primary source material for all data is Traveller Map.
- Other sources may contain contradictory or incorrect information.
Note that some Second Survey data, though only 40 years old, is likely to be out of date.
- Data is occasionally updated as new information becomes available.
- Scouting missions gathering reliable, verified data can receive substantial payment.
- Verified updated data is constantly sought.
History & Background (Dossier)
Polity Listing
The following polities lie within the subsector:
- Dzarrgh Federate (VDzF).
- Irrgh Manifest (VIrM).
Native Sophonts (NILs)
No races (sophont species) are believed to have originated in this area.
Demographics
Significant populations of the following races (sophont species) reside within this area:
- Terragens (Non-human Terran races)
- Humaniti (Human Races)
- Mixed heritage (Major Race): sparsely distributed across the sector.
- Solomani (Major Race): sparsely distributed across the sector.
- Non-Human Races
- Aezorgh of Soghzalghag: native to Windhorn Sector and sparsely distributed across the rimward parts of the Vargr Extents.
- Dhaen: small groups or individuals dispersed widely across the subsector.
Major Historical Events Timeline
Major events that have affected this sector and the wider region that it lies within:
- ca -250,000: The Ancients were active within the sector, transplanting the Vargr onto Lair.
- -9235: the Vilani discover jump technology. A few explorers and settlers begin to pioneer the region.
- -4045 to -2204: the Ziru Sirka claims a few rimward worlds and establishes a firm border. The Windhorn Rift and the absence of any significant Mains discourages large-scale Vilani expansion into the region.
- -3810: the Vargr discover jump technology and begin an era of expansion.
- -2400s: Vargr raiding into human-dominated areas significantly increases. This becomes known as the Vargr Pillaging.
- ca -1700: Vargr rimward expansion gradually ceases: the border between human and Vargr space stabilizes.
- -1776 to 0: the Long Night. There is widespread regression within the area and some worlds become barren.
- The Year 0: to rimward-trailing, the Third Imperium is founded.
- circa 26: the Empire of Varroerth is founded.
- early 100s: the Contract of Taarskoerzn is founded.
- 300-420: the Imperial First Survey charts the polity.
- early 400s: the Irrgh Manifest is founded: it absorbs the Contract of Taarskoerzn.
- mid 500s: the Knokseng Confederation is founded.
- 869: the Glory of Taarskoerzn is founded. It splits the Irrgh Manifest.
- 995-1065: the Imperial Second Survey charts the polity.
- 1065: the Second Survey is published. Information about the polity becomes widely available.
- 1080s: the Knokseng Confederation is dissolved.
- 1090: the Dzarrgh Federate is formed.
Later Eras
New Era
The Anghikh Subsector has an estimated population in 1202 of approximately 146 million, a decline of 99.6% from its Pre-Collapse population. Koudhgzaen has the highest population (90 million) while Nogh has the highest tech level rating (9). The Anghikh subsector had an estimated population in 1120 of approximately 35.1 billion. Its highest population was 20 billion at Anghikhwhich also had the highest tech level (15).
Subsector Summary
Dzarrvaer, subsector I of Provence contains 32 worlds with an estimated population of 64 billion, a per capita income of Cr7,925, and a total economy is BCr508,112. These worlds originate an interstellar trade of BCr4,872 through 32 starports (9 Class A, 10 Class B, 13 Class C, 0 Class D) employing 1,178,860 people. Driving this interstellar trade are five Agricultural (Ag) worlds, one Non-Agricultural (Na) world, three Pre-Agricultural (Pa) worlds, three Pre-Industrial (Pi) worlds, one Rich (Ri) world, and four Industrial (In) worlds. The governments in Dzarrvaer maintain ten Naval bases, seven Corsair bases, and one Military base. The average technology level is 10 (with most between 7 and 12). The highest technology level is 14 at Dzarrvaer (Provence 0225) and Tuerrg (Provence 0428).
Dzarrvaer, subsector I of Provence contains 37 stars and 372 identified planets; 27 monostellar systems, five binary systems, no trinary systems, and no systems with four or more stars. 31 of the 32 systems (96%) have native gas giants. There are one Asteroid (As) belt, no Desert (De) worlds, two Garden (Ga) worlds, one Ice-capped (Ic) world, two Poor (Po) worlds, two Vacuum (Va) worlds, and four Water (Wa) or Ocean (Oc) worlds.
Dzarrvaer has an estimated population of 64 billion distributed across eight High population (Hi) worlds, three Moderate population (Ph) worlds, eight Non-industrial (Ni) worlds, ten Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population worlds are Dzarrvaer (Provence 0225) and Tuerrg (Provence 0428). The population consists of 1 sophont groups.
1 identified sophont populations in Dzarrvaer | |
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Dzarrgh Federate
The Dzarrgh Federate has jurisdiction over 28 worlds with an estimated population of 60 billion, a per capita income of Cr8,015, and a total economy is BCr481,635. These worlds originate an interstellar trade of BCr4,660 through 28 starports (8 Class A, 9 Class B, 11 Class C, 0 Class D) employing 1,144,310 people. Driving this interstellar trade are four Agricultural (Ag) worlds, no Non-Agricultural (Na) worlds, three Pre-Agricultural (Pa) worlds, three Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and three Industrial (In) worlds. The governments in Dzarrgh Federate maintain eight Naval bases, and seven Corsair bases. The average technology level is 10 (with most between 7 and 12). The highest technology level is 14 at Dzarrvaer (Provence 0225) and Tuerrg (Provence 0428).
The Dzarrgh Federate has an estimated population of 60 billion distributed across seven High population (Hi) worlds, three Moderate population (Ph) worlds, seven Non-industrial (Ni) worlds, nine Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population worlds are Dzarrvaer (Provence 0225) and Tuerrg (Provence 0428). The population consists of 1 sophont groups.
- The capital of Dzarrgh Federate is Dzarrvaer (Provence 0225).
Irrgh Manifest
The Irrgh Manifest has jurisdiction over four worlds with an estimated population of 4 billion, a per capita income of Cr6,586, and a total economy is BCr26,477. These worlds originate an interstellar trade of BCr211 through 4 starports (1 Class A, 1 Class B, 2 Class C, 0 Class D) employing 34,550 people. Driving this interstellar trade are one Agricultural (Ag) world, one Non-Agricultural (Na) world, no Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, one Rich (Ri) world, and one Industrial (In) world. The governments in Irrgh Manifest maintain two Naval bases, and one Military base. The average technology level is 10 (with most between 8 and 12). The highest technology level is 12 at Fakor (Provence 0723) and Khsa (Provence 0822).
The Irrgh Manifest has an estimated population of 4 billion distributed across one High population (Hi) world, no Moderate population (Ph) worlds, one Non-industrial (Ni) world, one Low population (Lo) world, and no Barren (Ba) worlds. The highest population world is Khsa (Provence 0822). The population consists of 1 sophont groups.
References & Contributors (Sources)
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- J. Andrew Keith, Marc Miller, John Harshman. Vargr (Game Designers Workshop, 1984), IBC. (Subsector located but no world data provided)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (Dot maps indicating the location of worlds within the subsector, and charts indicating political allegiances)
- James Holden. Article Snapshots of the Occupation. (Periodical: MegaTraveller Journal 2, 1991), page 52. (Background for Provence Sector)
- Simon Beal. Vargr (Mongoose Publishing, 2009), various pages. (Background for the Windhorn Rift region)
- External Link: Traveller in the DED Zone (Golden Age and New Era subsector details)
- Author & Contributor: David Drazul. (Generated data)