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Engineering systems are optimized for their intended purpose. A [[fusion]] reactor, to run a city, is designed for relatively slowly changing loads, high fuel efficiency and operational economy, never is operated beyond its installed capacity- at least not for long- and never twice. Plants for ships are designed with rapid and large changes of load in mind, plus the need for short duration loads vastly outside its 100% duty cycle rating. Therefore ship plants are designed with the expectation of rapidly changing loads, and an overload mode; this allows them to produce energy output vastly beyond that which could  be maintained as a constant indefinite period load... this is 'jump mode'.
 
Engineering systems are optimized for their intended purpose. A [[fusion]] reactor, to run a city, is designed for relatively slowly changing loads, high fuel efficiency and operational economy, never is operated beyond its installed capacity- at least not for long- and never twice. Plants for ships are designed with rapid and large changes of load in mind, plus the need for short duration loads vastly outside its 100% duty cycle rating. Therefore ship plants are designed with the expectation of rapidly changing loads, and an overload mode; this allows them to produce energy output vastly beyond that which could  be maintained as a constant indefinite period load... this is 'jump mode'.
  
The ship's [[fusion]] reactor can operate at a greatly enhanced output level for short periods of time,  the price is considerably reduced efficiency. Greater amounts of fuel would then be required to meet this demand. A large amount of fuel is actually used simply to chill the plant while preparing to jump so it does not fail, or melt. Also, given the reduced efficiency of the reactor while in overload mode, it simply is consuming much more fuel as fuel. It would not be practical to place a plant in a ship large enough to carry such a load at normal operational efficiency and conserve fuel, even at the best [[technology]] offered in the Imperium. The net result is a need for considerably more fuel to make a jump. If mounted internally, this rather severely curtails the space available for mission equipment of payload. It also places limits on how far one can go before refueling.
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The ship's fusion reactor can operate at a greatly enhanced output level for short periods of time,  the price is considerably reduced efficiency. Greater amounts of fuel would then be required to meet this demand. A large amount of fuel is actually used simply to chill the plant while preparing to jump so it does not fail, or melt. Also, given the reduced efficiency of the reactor while in overload mode, it simply is consuming much more fuel as fuel. It would not be practical to place a plant in a ship large enough to carry such a load at normal operational efficiency and conserve fuel, even at the best [[technology]] offered in the Imperium. The net result is a need for considerably more fuel to make a jump. If mounted internally, this rather severely curtails the space available for mission equipment of payload. It also places limits on how far one can go before refueling.
  
Both military and merchant interests gave considerable thought to these issues; the result was the concept of mounting the fuel exterior to the ship. Jump drive uses supercapacitors to store the energy generated, as the entire energy must be delivered in one huge pulse; think of a flash lamp for a camera as an example of a commonly seen device which operates in this manner. The action of the jumpdrive is to create the jumpfield that drops you out of [[normal space]] into [[Jump space]]. The energy is prepared in advance, stored up, then used, so why not take a few seconds and kick away the tanks before using it? The result is droptankage, external fuel tanks.
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Both military and merchant interests gave considerable thought to these issues; the result was the concept of mounting the fuel exterior to the ship. Jump drive uses supercapacitors to store the energy generated, as the entire energy must be delivered in one huge pulse;think of a flash lamp for a camera as an example of a commonly seen device which operates in this manner. The action of the jumpdrive is to create the jumpfield that drops you out of normal space into Jump space. The energy is prepared in advance, stored up, then used, so why not take a few seconds and kick away the tanks before using it? The result is droptankage, external fuel tanks.
  
 
=== See also ===
 
=== See also ===

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