Drakaran

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Drakaran
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Base Information
Classification Carnivore/pouncer
Status Minor Race
Locomotion Walker
Terrain Rough
Body Form
Confluence Semi-humanoid
Bio-Identenoid Reptillianoid
Size 2.0 meters
Weight 100 kg
Culture
Languages N'Toz
Social Structure Oligarchy
Technological Epoch TL:13-15
Psionic potential Standard
Origin World
Homeworld location Kas'Drak (Ghoekhnael 0323)
UWP
A667A77-G
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size6 Medium (9,600 km, 0.60g - 0.81g)
Atmosphere6 Standard
Hydrographics7 Wet World 70%
PopulationA High (10 billion)
Government7 Balkanization
Law7 Moderate Law (no firearms)
Tech LevelG High Stellar (terraforming)
Primary Star K5 V
Atmosphere Standard
Off-world presence Yes
Zoetic individuals Yes
Source
Reference Alien Races 1 100-112.
Canon Yes
Also see

The Drakarans of Kas'Drak (Ghoekhnael 0323) are a Minor Non-Human Race with a reptillianoid appearance and technologically sophisticated sophonts.

Description (Specifications)

The Drakarans or Drak Ne'Vha (Humans and Vargr call them Drakarans) resemble man-sized, one-eyed tyrannosaurs covered in beautiful jeweled armour that flashes with all colours of the spectrum.

Biology

Senses as compared to those of a Human:

  • Sight is comparable, though Drakarans constantly swivel their heads back and forth to establish depth through parallax, having only the one eye.
  • Smell is superior; Drakarans track prey through scent, and can sniff out water sources.
  • Hearing is inferior, adapted for a denser atmosphere.

The Stalking

Rather than sleep, Drakarans periodically enter The Stalking, a state of non-sapient predation in which they spend several days hunting and feeding as their primal ancestors would. Different Drakarans enter the state at different times of month. They will only eat food they have killed themselves while in this state.

History & Background (Dossier)

The Drak Ne'Vha are a starfaring race of traders, warriors and seekers, uncompromising in their search for 'truth', yet bound to the ancient, cruel customs developed for survival on their brutal homeworld.

The Drakarans inhabit the Taakas Yh'Drak, which means in their tongue worlds of our race. About thirty-even worlds comprise this territory which is centered on Kas'Drak, their homeworld. 1-3 jump routes connect it to a larger area of Vargr worlds and some human systems (most of which are Zhodani). It is situated in parts of the Ghoekhnael and Chit Botshti sectors.

Psychology

Drakarans appreciate simplicity and order, and are generally in control of their emotions (The Stalking provides a release). They are known for a ruthless, uncompromising sense of reason. Prosperity of the family, or for the race, is paramount to Drakaran psychology; the individual is self-sacrificing.

Culture & Society (Ethnology)

Drakarans from wealthy families typically enjoy hunting for sport. Those raised on their homeworld or other frontier planets (rather than in asteroid colonies) will often practice with traditional hunting weapons and riding animals. These include morning-stars, throwing spears, and lances, often wielded from a mount. Even today Drak explorers and hunters often ride and fight from large two-legged Drakaran Riding Lizards.

Drakarans are forthright and honest. This makes them appear rude to some outsiders, but Zhodani tend to find them easy to deal with.

Language

N'Toz

Naming

Drakaran names consist of a personal name followed by a family name. Most family names are of three syllables, ending in a consonant sound. Sample family names include Ikishkat, Jisarok, and Annaket. A Drakaran who marries into a family adopts the new family’s name. Drakaran personal names are one or two syllables, taken from colours or odors. Drakarans travelling among aliens often translate the personal name into the alien’s language, while retaining the family name; a Drak might call himself Blue Ystok, for instance.

Drakarans use few titles, but a member of a family that is part of the Lumog (the aristocratic ruling council) usually adds the title Vrai (translated as Lord or Lady) in front of the family name. e.g., Blue Vrai Ystok. A family matriarch is usually addressed as Ki ("Greatmother") instead of the personal name, e.g., Ki Iriska, or Greatmother Iriska.

Government & Politics (Leadership)

Taakas Yh'Drak

Timeline

  • Circa -1500: The matriarchal clan-based Neh'Toz society becomes dominant in the southern latitudes of Kas'Drak
  • Circa -1400: The Limak Neh'Toz religion is founded by the Neh'Toz
  • Circa -1050: Neh'Toz create the Great Canal Empire
  • -500: Great Canal Empire begins to fragment under the pressure of southern steppe nomads. One remnant, the south-eastern province of Ta'tohk, will retain Imperial culture.
  • -400: Inventing the steam engine, Ta'tohk experiences an industrial revolution
  • -200: Railway Clans of Ta'tohk dominate the Drakaran supercontinent
  • Circa -150 to -50: Many small wars are fought as greater clans attempt to annex lesser
  • Circa 520: Drakarans colonise N'Varr, the second (marginally) habitable planet in their system. Settlement fuels innovation in previously neglected life sciences. A dramatic population explosion results.
  • Circa 900: Spacer clans begin constructing specialized warships to enforce and protect their claims.
  • 954: A Vargr starship misjumps into the Kas'Drak System (known as Odye to Vargr). It is mistaken by ships of the Shimaak, a medium-sized spacer clan, for a claim-jumping rival vessel, and attacked.
  • Circa 1050: A multi-clan alliance led by the Shimaak -- the Ashket Vhadrakis Oom -- has established six colony worlds
  • 1095: The Drakarans possess dozens of colony worlds. Knowing that technologically advanced aliens exist, they develop a true interstellar navy.
  • The Drakarans make contact and offer the Ilksang Oekhgnoull Vargr nation apologies and reparations for the destroyed ship.
  • 1094: Hearing rumours from their clients and trading partners of a new minor race, the Zhodani Consulate dispatches a diplomatic mission.
  • 1102: The Zosokhsourztourrgh corsairs decide to extort funds from the Drakarans and their trading partners.
  • 1111: Knowing that the raids come from corsairs aligned with the unrepentant Thoerz Zdarr nation, the Drakarans strike that state without warning.
  • 1112: The Ash-Trankar -- Drakaran clan marines -- wage a bitter ground war on five of the seven Thoerz Zdarr worlds.
  • 1113: The Ksoesueng Reghz seize the two remaining Thoerz Zdarr worlds.
  • 1114: An uneasy peace is established between the Drakarans and their neighbours, in part due to Zhodani mediation.

Image Repository

No information yet available.

Astrography

This race is primarily located in the following areas:
Charted Space:

Homeworld

The homeworld of this race is:

World Listing

Significant communities of this race are known to exist within the following systems and worlds:

17 of 17 World articles in Drakaran
Afca  •  Andvu  •  Dasewe  •  Efre  •  Ehttied  •  Eitabeerat  •  Enwhid  •  Fene  •  Hata  •  Itick  •  Mealle  •  Mie  •  Muce  •  Odye  •  Oncip  •  Tishind  •  Weare  •  
startbacknext(17 listed)


References & Contributors (Sources)

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.