Double Fire Program

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The Double Fire Program is designed to increase the volume of fire from shipboard weaponry. [1]

Description (Specifications)

Offensive programs are intended to allow the use of weapons mounted on a ship to damage or destroy enemy vessels.

  • Double fire allows a ship to draw excess power (if available) from the power plant and thus increase the output of laser weaponry. When this program is functioning, a vessel with an adequate power plant can fire a double beam or double pulse with laser weaponry.
  • When unmonitored and fired without limit, this program can cause malfunction, overload, or other damage within the power plant, manueauver drive, or associated systems. [2]

Selected Computer Programs

Offensive Programs:


History & Background (Dossier)

Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [8]

The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [9]

Software Authorship: Various requirements exist for individual characters producing existng or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [10]

References & Contributors (Sources)

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.
  1. Information provided to the library by Maksim-Smelchak
  2. Information provided to the library by Maksim-Smelchak
  3. Matthew Sprange. High Guard (Mongoose Publishing, 2016), 63.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Marc Miller. Starships (Game Designers Workshop, 1977), 38.
  5. Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 113.
  6. 6.0 6.1 6.2 Matthew Sprange. High Guard (Mongoose Publishing, 2016), 64.
  7. Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 113.
  8. Information provided to the library by Maksim-Smelchak
  9. Marc Miller. Starships (Game Designers Workshop, 1977), 38.
  10. Marc Miller. Starships (Game Designers Workshop, 1977), 38.