Difference between revisions of "Dilok (world)"
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|S1= {{Ludography cite|name=Vargr|page=IBC}} (named but no further data) | |S1= {{Ludography cite|name=Vargr|page=IBC}} (named but no further data) | ||
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|S3= {{MT}} and {{TNE}}: [[The Meshan Saga]] by Martin Rait | |S3= {{MT}} and {{TNE}}: [[The Meshan Saga]] by Martin Rait | ||
|S4= Author & Contributor: [[Mike Mikesh]] of the {{HIWG}} (generated data) | |S4= Author & Contributor: [[Mike Mikesh]] of the {{HIWG}} (generated data) |
Revision as of 22:08, 28 April 2018
Dilok/Khuulu (Meshan 0436) | |||||||||||||||||||||||||
Classic Era (1116) | C42097B-9
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | F9 V | ||||||||||||||||||||||||
Planetoid Belts | 2 | ||||||||||||||||||||||||
Gas Giants | 4 |
Dilok is a poor, non-agricultural, industrial, high-population desert hellworld, with a billion or more sophonts struggling to survive in a inhospitable environment.
- Hellworlds often offer daily, and sometimes hourly, life-threatening situations to their inhabitants. Survivors often form intense survival skills and tend to be grim realists.
- This world has no free-standing water.
- As an industrial world, this planet has well-developed manufacturing and processing industries. Manufactured goods are a major export item.
- It is unable to produce quality foodstuffs and must import them.
- Despite this world's industrial prowess, the world remains poor. Some blame it on the high prices of food, which must be imported. Others blame the nature of a hellworld. Whatever this reason, something needs to change in order for this world to prosper.
- It is a member of the Voekhaeb Society in the Khuulu Subsector of Meshan Sector, which is part of the Vargr Extents.
- This world-system hosts a Naval Base, usually associated with military starships, which may be located on or off-world.
Astrography and Planetology
No information yet available.
Monostellar System
Dilok Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Dilok F9 V
Primary Main Sequence 1.13 5990 - 6050 1.53382 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0054 0.1027 1.16 - 2.03 0.54 5.4 Orbit # * 0 4 1 6
System data
No information yet available.
Mainworld data
No information yet available.
Mainworld geography and topography
No information yet available.
Native lifeforms
No information yet available.
History & Background (Dossier)
No information yet available.
World starport
Dilok has a Class C Starport, an average quality installation which includes amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
World technology level
Dilok possesses a Technology Level of TL–9.
- Common Communication technologies for this TL include: Fiber optics and satellite communication and data networks.
- Common Power Generation technologies for this TL include: Early fusion power.
- Common Transportation technologies for this TL include:
- Land: Ultra high-speed trains and early grav vehicles.
- Water: High efficiency sailcraft, multihulled seacraft, improved artificial gills.
- Air: Tiltrotorcraft, exotic VTOL's, PARWIG, and rocket-assisted suborbitals.
- Space: SSTO spacecraft, early military spacecraft (System Craft), and interstellar STL starships
- FTL: Prototype Jump Drive-1.
World government
Dilok has a Balkanized Government. There is no central world government. The world has several governments competing for control of the world. These may be allies, cooperating, competitors, or at war with each other.
World military
No information yet available.
World economy
No information yet available.
Trade data
No information yet available.
World demographics
No information yet available.
World culture
No information yet available.
Historical data
No information yet available.
World timeline
No information yet available.
UWP listing
No information yet available.
References & Contributors / Sources
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- J. Andrew Keith, Marc Miller, John Harshman. Vargr (Game Designers Workshop, 1984), IBC.Simon Beal. Vargr (Mongoose Publishing, 2009), IBC. (named but no further data)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), 11,47. (dot map provided)
- MegaTraveller and Traveller: The New Era: The Meshan Saga by Martin Rait
- Author & Contributor: Mike Mikesh of the HIWG (generated data)
- Author & Contributor: Lord (Marquis) and Master Scout Emeritus Adie Alegoric Stewart of the IISS
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com