Diadem Subsector

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Diadem Subsector
Four Corners Pandemonium Kajaani

Diadem style="width: 250px; height: 350px; border: solid 1px black;"
map from Travellermap.com

Old Colonies
Sector Vanguard Reaches
Capital (None)
No. of Stars 46
Majority Control Non-Aligned - %
2nd Control Four Corners Sovereign Array - %

Diadem is also an Old Sword Worlder name for the Glisten subsector in the Spinward Marches.

Description (Specifications)

Diadem, subsector K of Vanguard Reaches contains 46 worlds with an estimated population of 23 billion, a per capita income of Cr3,531, and a total economy is BCr82,579. These worlds originate an interstellar trade of BCr1,326 through 34 starports (5 Class A, 10 Class B, 14 Class C, 5 Class D) employing 243,580 people. Driving this interstellar trade are nine Agricultural (Ag) worlds, ten Non-Agricultural (Na) worlds, two Pre-Agricultural (Pa) worlds, four Pre-Industrial (Pi) worlds, one Rich (Ri) world, and four Industrial (In) worlds. The governments in Diadem maintain five Scout bases, and four Naval bases. The average technology level is 7 (with most between 4 and 10). The highest technology level is 13 at Nashua (Vanguard Reaches 1725) and Promenade (Vanguard Reaches 1726).

Diadem, subsector K of Vanguard Reaches contains 62 stars and 539 identified planets; 30 monostellar systems, 16 binary systems, no trinary systems, and no systems with four or more stars. 40 of the 46 systems (86%) have native gas giants. There are three Asteroid (As) belts, five Desert (De) worlds, four Garden (Ga) worlds, three Ice-capped (Ic) worlds, six Poor (Po) worlds, 14 Vacuum (Va) worlds, and two Water (Wa) or Ocean (Oc) worlds.

Diadem has an estimated population of 23 billion distributed across six High population (Hi) worlds, one Moderate population (Ph) world, 21 Non-industrial (Ni) worlds, ten Low population (Lo) worlds, and three Barren (Ba) worlds. The highest population worlds are Whitestar (Vanguard Reaches 2127), Woznioki (Vanguard Reaches 2130), Mosby (Vanguard Reaches 2325), Tiffanye (Vanguard Reaches 2021), Buxomworld (Vanguard Reaches 2026), and Circulus (Vanguard Reaches 2227). The population consists of 1 sophont groups.

1 identified sophont populations in Diadem


Non-Aligned, Human-dominated

There are 37 Non-Aligned Human-dominated worlds in Diadem with an estimated population of 23 billion.

Four Corners Sovereign Array

The Four Corners Sovereign Array has jurisdiction over six worlds with an estimated population of 6 million, a per capita income of Cr1,333, and a total economy is BCr8. These worlds originate an interstellar trade of BCr1 through 4 starports (0 Class A, 2 Class B, 2 Class C, 0 Class D) employing 450 people. Driving this interstellar trade are two Agricultural (Ag) worlds, no Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and no Industrial (In) worlds. The governments in Four Corners Sovereign Array maintain one Naval base. The average technology level is 6 (with most between 4 and 8). The highest technology level is 11 at Bernase Flash (Vanguard Reaches 1830).

The Four Corners Sovereign Array has an estimated population of 6 million distributed across no High population (Hi) worlds, no Moderate population (Ph) worlds, four Non-industrial (Ni) worlds, two Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Galvonic (Vanguard Reaches 1828). The population consists of 1 sophont groups.

Non-Aligned, unclaimed

There are three Non-Aligned unclaimed worlds in Diadem with an estimated population of less than 1 million.

5 Worlds in the Diadem Subsector
Castrum  •  Finzi's Niche  •    •  Ibadam  •  Tiffanye  •  Traxler  •  

History & Background (Dossier)

Diadem Subsector was a remote backwater even by Vanguard Reach's low standards. Aside from trade with the Murians, there was little in this subsector to excite or attract. While a number of industrial worlds did emerge, they were considered to be unfortunate accidents rather than deliberate development. All of this changed with the arrival of Aslan Ihatei in the neighboring Old Colonies subsector, just years before the Imperial Civil War. A brief economic boom resulted from trade with the new colonies, creating an improvement in local conditions. And when the war broke out, the locals profited handsomely from the influx of Corellian League military and privateers sent here to prevent further ihatei advances. The Gold Road was wealth du jour, after the Collapse, bringing a steady stream of foreign merchants through the subsector. It also brought an influx in organized crime, a quiet power struggle between the Corellians and feuding Aslan clans, and no small amount of petty intrigue.

References & Contributors (Sources)

Sunbane Data:

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