Dhaen (Pr 0820) (world)
Dhaen/Anghikh (Provence 0820) | |||||||||||||||||||||||||
Classic Era (1116) | C542976-A
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | F8 V | ||||||||||||||||||||||||
Planetoid Belts | 0 | ||||||||||||||||||||||||
Gas Giants | 4 |
Dhaen is a poor, industrial, high-population hellworld, with a billion or more sophonts in size, who struggle to survive in an inhospitable environment.
- Hellworlds often offer daily, and sometimes even hourly, life-threatening situations to their inhabitants.
- As an industrial world, this planet has well-developed manufacturing and processing industries. Manufactured goods are a major export item.
- It is a member of the Irrgh Manifest in the Anghikh Subsector of Provence Sector.
- This world-system hosts a Naval Base, usually associated with military starships, which may be located on or off-world.
Description (Astrography & Planetology)[edit]
Dhaen has a solitary primary star.
- It is a white main sequence.
Monostellar System[edit]
Dhaen Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Dhaen F8 V
Primary Main Sequence 1.18 6050 - 6180 1.78479 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0057 0.1108 1.24 - 2.17 0.57 5.7 Orbit # * 0 4 2 6 Remarks None
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x10 secondary rocky worlds.
- x4 gas giants.
Mainworld Data[edit]
Mainworld Size (S)[edit]
Dhaen is a Meso World between 7,200km and 8,800km in diameter. The world has a standard gravity between 0.4G and 0.57G. The horizon will appear about 4km away.
Mainworld Atmosphere (A)[edit]
Dhaen has a pressure of 0.43 to 0.70 atmospheres. While the thin atmosphere does not require survival gear this atmosphere also contains an unusual taint such as such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)[edit]
Dhaen has 15-25% of its surface covered by liquid water or ice. There may be a few small seas. Wilderness refueling is possible. Water for the inhabitants needs to be imported and extensively recycled. These worlds are Hell Worlds or Poor Worlds depending on their atmosphere.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
(Blank map, predominantly dry world.)
History & Background (Dossier)[edit]
World Starport (St)[edit]
Dhaen has a Class C Starport, an average quality installation which includes amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
- The world is host to a Vargr Naval Base.
World Population (P)[edit]
Dhaen has a population of 2,000,000,000 sophonts (billions).
- High Population Worlds like this tend to have huge consumer markets.
- The population entirely consists of Vargr.
World Technology Level (T)[edit]
Dhaen possesses a Technology Level of TL–10 or TL-A in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land & Water: Grav belts and maturing gravcraft.
- Air: Greatly improved hybrid grav-aircraft.
- Space: Improved interplanetary spacecraft (System Craft).
- FTL: Jump Drive-1.
World Government (G)[edit]
Dhaen has a Balkanized Government. There is no central world government. The world has several governments competing for control of the world. These may be allies, cooperating, competitors, or at war with each other.
World Law (L)[edit]
Dhaen has a moderate level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. All firearms except shotguns, and anything more destructive, are typically regulated or prohibited.
Trade Data[edit]
- Importance: 3 (ordinary)
World Economy[edit]
- Resources: F (extremely abundant)
- Labor: 8 (hundreds of millions)
- Infrastructure: D (comprehensive)
- Efficiency: +2 (good)
World Culture[edit]
- Heterogenity: 8 (discordant)
- Acceptance: C (xenophilic)
- Strangeness: 4 (somewhat distinct)
- Symbols: 9 (somewhat abstract)
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- ca -250,000: The Ancients were active within the sector, transplanting the Vargr onto Lair.
- -9235: the Vilani discover jump technology. A few explorers and settlers begin to pioneer the region.
- -4045 to -2204: the Ziru Sirka claims a few rimward worlds and establishes a firm border. The Windhorn Rift and the absence of any significant Mains discourages large-scale Vilani expansion into the region.
- -3810: the Vargr discover jump technology and begin an era of expansion.
- -2400s: Vargr raiding into human-dominated areas significantly increases. This becomes known as the Vargr Pillaging.
- ca -1700: Vargr rimward expansion gradually ceases: the border between human and Vargr space stabilizes.
- -1776 to 0: the Long Night. There is widespread regression within the area and some worlds become barren.
- The Year 0: to rimward-trailing, the Third Imperium is founded.
- circa 26: the Empire of Varroerth is founded.
- early 100s: the Contract of Taarskoerzn is founded.
- 300-420: the Imperial First Survey charts the system.
- early 400s: the Irrgh Manifest is founded: it absorbs the Contract of Taarskoerzn.
- mid 500s: the Knokseng Confederation is founded.
- 869: the Glory of Taarskoerzn is founded. It splits the Irrgh Manifest.
- 995-1065: the Imperial Second Survey charts the system.
- 1065: the Second Survey is published. Information about the system becomes widely available.
- 1090: the Dzarrgh Federate is formed.
References & Contributors (Sources)[edit]
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- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 8 Library Data (A-M), (Game Designers Workshop, 1981), various pages. (Library data entries)
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 11 Library Data (N-Z), (Game Designers Workshop, 1982), various pages. (Library data entries)
- J. Andrew Keith, Marc Miller, John Harshman. Classic Traveller Vargr (Game Designers Workshop, 1984), IBC. (Sector named but no world data provided)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (Dot maps and charts indicating the location of the world and its political allegiance)
- Rob Caswell. "Life Under the Vargr: Snapshots of the Occupation." MegaTraveller Journal 2 (1991): page 47. (Background for Provence Sector)
- David Burden, Stuart Dollar, Andy Lilly, Joseph Walsh. T4 Aliens Volume 1 (Imperium Games, 1998), pages 91-182. (The Vargr)
- David L. Pulver. GURPS Traveller Alien Races 1 (Steve Jackson Games, 1998), pages 64-99. (The Vargr)
- Simon Beal. Mongoose Traveller: Vargr, (Mongoose Publishing, 2009), various pages. (Background for the Windhorn Rift region)
- Author & Contributor: David Drazul (Generated data)
- ↑ "Jump Map API" and map location from Travellermap.com