Difference between revisions of "Dewclaw class Fleet Scout"
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{{InfoboxShip | {{InfoboxShip | ||
− | |name=Dewclaw | + | |name= Dewclaw class Fleet Scout |
− | | | + | |tdes=SC |
− | + | |type=Fleet Scout | |
|TL=13 | |TL=13 | ||
|size=100 | |size=100 | ||
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|cargo=1 | |cargo=1 | ||
|crew=3 with 1 Marines | |crew=3 with 1 Marines | ||
− | |hpass=0|lpass=1 | + | |hpass=0 |
+ | |lpass=1 | ||
|cost=103.8 | |cost=103.8 | ||
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}} | }} | ||
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Serving with the [[55th Fleet]], this design is fitted with redundant frozen crew. It has a relatively large computer to ensure missile hits in an ECM rich environment and a crude back up, this small scout can take some critical hits without being put out of action. The trio of nuclear tipped missiles are its only protection. The lone heroic marine is a staple in Aslan legend, to sally forth and capture an enemy merchant single handedly is a common fantasy. Imperial commanders usually leave this berth empty to give the crew more room. | Serving with the [[55th Fleet]], this design is fitted with redundant frozen crew. It has a relatively large computer to ensure missile hits in an ECM rich environment and a crude back up, this small scout can take some critical hits without being put out of action. The trio of nuclear tipped missiles are its only protection. The lone heroic marine is a staple in Aslan legend, to sally forth and capture an enemy merchant single handedly is a common fantasy. Imperial commanders usually leave this berth empty to give the crew more room. | ||
Overall the design is a somewhat delusional and uninspired one. The lack of fuel scoops and a purification plant severely limits its flexibility. Selecting missiles for its weapon suit is somewhat strange in that it is too small to carry reloads, and once expended the ship lacks protection. In addition, even if the missiles pack a charge, it is somewhat out of character with its mission of reconnaissance and scouting. The missiles tend to give their commanders delusions of glory, when the function of the ship is to get the word back to those who need it. | Overall the design is a somewhat delusional and uninspired one. The lack of fuel scoops and a purification plant severely limits its flexibility. Selecting missiles for its weapon suit is somewhat strange in that it is too small to carry reloads, and once expended the ship lacks protection. In addition, even if the missiles pack a charge, it is somewhat out of character with its mission of reconnaissance and scouting. The missiles tend to give their commanders delusions of glory, when the function of the ship is to get the word back to those who need it. | ||
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:{| style="clear:both" width="90%" | :{| style="clear:both" width="90%" | ||
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| colspan=3 |Architect's Fee: MCr 1.038 Cost in Quantity: MCr 83.04 | | colspan=3 |Architect's Fee: MCr 1.038 Cost in Quantity: MCr 83.04 | ||
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− | {{LEN| | + | |
− | + | {{Sources | |
+ | |S1=[[Rebellion Sourcebook]] pg. 26. | ||
+ | }} | ||
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+ | {{LEN|Ship|Classic Traveller}} |
Revision as of 12:55, 8 June 2018
Dewclaw class Fleet Scout | |
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Type: SC Fleet Scout | |
Size | 100 Tons |
Hull Configuration | [[{{{hull}}}]] |
Tech Level | TL–13 |
Engineering | |
Computer | |
Jump | J-4 |
Maneuver | 3 G |
Armaments | |
Hardpoints | 1 |
Accommodations | |
Staterooms | 0 |
Personnel | |
Crew | 3 with 1 Marines |
High/Mid Passengers | 0 |
Payload | |
Cargo | 1 Tons |
Fuel tank | 0 Tons |
Construction | |
Origin | Third Imperium |
Price | |
Cost | MCr103.8 |
Source | |
Canon | Unpublished, fan design |
Serving with the 55th Fleet, this design is fitted with redundant frozen crew. It has a relatively large computer to ensure missile hits in an ECM rich environment and a crude back up, this small scout can take some critical hits without being put out of action. The trio of nuclear tipped missiles are its only protection. The lone heroic marine is a staple in Aslan legend, to sally forth and capture an enemy merchant single handedly is a common fantasy. Imperial commanders usually leave this berth empty to give the crew more room.
Overall the design is a somewhat delusional and uninspired one. The lack of fuel scoops and a purification plant severely limits its flexibility. Selecting missiles for its weapon suit is somewhat strange in that it is too small to carry reloads, and once expended the ship lacks protection. In addition, even if the missiles pack a charge, it is somewhat out of character with its mission of reconnaissance and scouting. The missiles tend to give their commanders delusions of glory, when the function of the ship is to get the word back to those who need it.
PT-1743451-000000-00003-0 MCr. 103.8 Size: 100 tons Bearing 1 Crew: 3 Batteries 1 TL: 13 Cargo: 1 ton Frozen Watch Fuel: 44 tons EP: 4 Agility: 1 Marines: 1 Fuel Treatment: Backups: 1 x Model/1 Computer Substitutions: Architect's Fee: MCr 1.038 Cost in Quantity: MCr 83.04
- Rebellion Sourcebook pg. 26.