Difference between revisions of "Desert World"
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A [[Desert World]] has no open or standing water. This lack of available water significantly reduces the level of agricultural development on the planet. | A [[Desert World]] has no open or standing water. This lack of available water significantly reduces the level of agricultural development on the planet. | ||
− | * [[Planet]] or [[world]] type. | + | * It is a [[Main World]] or non-[[MW]] trade classification. |
+ | * It is a [[Planet]] or [[world]] type. | ||
− | == Description | + | == Description ([[Specifications]]) == |
Desert worlds are characterized as [[environment]]s formed with little to no significant hydrological influence. Normal hydrological cycles, including the deteriorative aspects of rain cycles make for worlds similar to the deserts and plains of more familiar terrestrial worlds. Such worlds are often covered with sand, gravel, and the rubble of wind worn, but not the more obvious signs of water worn weathering effects. | Desert worlds are characterized as [[environment]]s formed with little to no significant hydrological influence. Normal hydrological cycles, including the deteriorative aspects of rain cycles make for worlds similar to the deserts and plains of more familiar terrestrial worlds. Such worlds are often covered with sand, gravel, and the rubble of wind worn, but not the more obvious signs of water worn weathering effects. | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
− | |+ TC Hell World Series (Inhospitable) | + | |+ [[Trade Classification|TC]] Hell World Series (Inhospitable) ([[IISS]] Scout Handbook, pgs. 490-491) |
− | |||
|- | |- | ||
! [[Planet|Type]] | ! [[Planet|Type]] | ||
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| -- | | -- | ||
| -- | | -- | ||
− | | Anhydrous world. | + | | Anhydrous world. Little to no available water. |
|- | |- | ||
| [[Fluid World]] | | [[Fluid World]] | ||
Line 78: | Line 79: | ||
=== Probably Planetary Orbit & Climate === | === Probably Planetary Orbit & Climate === | ||
[[Desert World]]s or anhydrous environments lack adequate supplies of that vital component to conventional life: water. | [[Desert World]]s or anhydrous environments lack adequate supplies of that vital component to conventional life: water. | ||
+ | {| class="wikitable sortable" | ||
+ | |+ World Placement by Zone ([[IISS]] Scout Handbook, pgs. 490-491) | ||
+ | |+ (← [[starward]]) [[Habitable Zone]] / [[HZ]]] ([[staraway]] →) | ||
+ | |- | ||
+ | ! [[Trade Classification|TC]] | ||
+ | ! [[Inner World|Inner (-)]] | ||
+ | ! HZ-2 | ||
+ | ! HZ-1 | ||
+ | ! [[Habitable Zone|HZ]] | ||
+ | ! HZ+1 | ||
+ | ! HZ+2 | ||
+ | ! [[Outer World|Outer (+)]] | ||
+ | ! [[Remote System|Remote]] & [[Far System]]s | ||
+ | ! Remarks | ||
+ | |- | ||
+ | | De | ||
+ | | - | ||
+ | | Possible | ||
+ | | Likely | ||
+ | | Yes | ||
+ | | Likely | ||
+ | | Possible | ||
+ | | - | ||
+ | | - | ||
+ | | Desert worlds are marked by a lack of whatever and often possess hotter climates, but not always. | ||
+ | |- | ||
+ | |} | ||
− | == History & Background | + | == History & Background ([[Dossier]]) == |
The lack of water on such worlds make then unattractive and unhospitable to most sophont species. However some worlds possess adequate attractions to still attract habitation and colonization. Some of these attractions may include: | The lack of water on such worlds make then unattractive and unhospitable to most sophont species. However some worlds possess adequate attractions to still attract habitation and colonization. Some of these attractions may include: | ||
* Exotic resources including exotic spices… | * Exotic resources including exotic spices… | ||
* Nexus points for multiple trade routes | * Nexus points for multiple trade routes | ||
* Other more mysterious attractions… | * Other more mysterious attractions… | ||
− | + | ||
− | == References & Contributors | + | == References & Contributors ([[Sources]]) == |
{{Intermediate}} | {{Intermediate}} | ||
{{Sources | {{Sources | ||
− | | | + | | {{Ludography cite|name= Worlds and Adventures | version=Classic Traveller | page= }} |
− | | | + | | {{Ludography cite|name= Scouts |page= }} |
− | | | + | | {{Ludography cite|name= T5 Core Rules |page= }} |
− | | | + | | {{Ludography cite|name= Referee's Handbook| version= Mongoose 2nd| page=86}} |
− | + | | [http://www.mega-traveller.com/beowulf/ Beowolf's Libary Data Website] {{dead link}} | |
}} | }} | ||
Latest revision as of 14:59, 26 December 2021
A Desert World has no open or standing water. This lack of available water significantly reduces the level of agricultural development on the planet.
- It is a Main World or non-MW trade classification.
- It is a Planet or world type.
Description (Specifications)[edit]
Desert worlds are characterized as environments formed with little to no significant hydrological influence. Normal hydrological cycles, including the deteriorative aspects of rain cycles make for worlds similar to the deserts and plains of more familiar terrestrial worlds. Such worlds are often covered with sand, gravel, and the rubble of wind worn, but not the more obvious signs of water worn weathering effects.
Water on such worlds is typically locked under the surface in underground reservoirs.
Planetary Characteristics[edit]
A Desert World has little to no water, a necessary ingredient for conventional life.
Type | Code | Size | Atm | Hyd | Pop | Gov | Law | Remarks |
---|---|---|---|---|---|---|---|---|
Desert World | De | -- | 23456789 | 0 | -- | -- | -- | Anhydrous world. Little to no available water. |
Fluid World | Fl | -- | ABC | 123456789A | -- | -- | -- | Non-water fluids. |
Hell World | He | 3459ABC | 2479ABC | 012 | -- | -- | -- | Difficult environment. Poor atmosphere. |
Rad World | None | -- | -- | -- | -- | -- | -- | Extreme radiation. |
Storm World | None | -- | -- | -- | -- | -- | -- | Extreme weather. |
Probably Planetary Orbit & Climate[edit]
Desert Worlds or anhydrous environments lack adequate supplies of that vital component to conventional life: water.
TC | Inner (-) | HZ-2 | HZ-1 | HZ | HZ+1 | HZ+2 | Outer (+) | Remote & Far Systems | Remarks |
---|---|---|---|---|---|---|---|---|---|
De | - | Possible | Likely | Yes | Likely | Possible | - | - | Desert worlds are marked by a lack of whatever and often possess hotter climates, but not always. |
History & Background (Dossier)[edit]
The lack of water on such worlds make then unattractive and unhospitable to most sophont species. However some worlds possess adequate attractions to still attract habitation and colonization. Some of these attractions may include:
- Exotic resources including exotic spices…
- Nexus points for multiple trade routes
- Other more mysterious attractions…
References & Contributors (Sources)[edit]
- Marc Miller. Worlds and Adventures (Game Designers Workshop, 1977), .
- Marc Miller. Scouts (Game Designers Workshop, 1983), .
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), .
- Martin Dougherty. Referee's Handbook (Mongoose Publishing, 2021), 86.
- Beowolf's Libary Data Website dead link