Deneb (world)
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See also | UWP | ||||||||||||||||||||||||||||
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System Details | |||||||||||||||||||||||||||||
Primary | A2 Ia | ||||||||||||||||||||||||||||
Worlds | 4 | ||||||||||||||||||||||||||||
Gas Giants | 0 | ||||||||||||||||||||||||||||
Planetoid Belts | 1 | ||||||||||||||||||||||||||||
Cultural Details | |||||||||||||||||||||||||||||
Government | Religious dictatorship | ||||||||||||||||||||||||||||
Law Level | Extreme | ||||||||||||||||||||||||||||
Cultural Extension | ED9G | ||||||||||||||||||||||||||||
Army Size (BEs) | 12000 | ||||||||||||||||||||||||||||
Economic Details | |||||||||||||||||||||||||||||
Technology Level | 12 | ||||||||||||||||||||||||||||
Economic Extension | D9E+5
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Importance Extension | 3 | ||||||||||||||||||||||||||||
Resource Units | 8,190 | ||||||||||||||||||||||||||||
GWP (BCr) | 351,600 | ||||||||||||||||||||||||||||
World Trade Number | 5.5 | ||||||||||||||||||||||||||||
Trade Volume (MCr/year) | 56,252 | ||||||||||||||||||||||||||||
Starport Details | |||||||||||||||||||||||||||||
Classification | Class-B | ||||||||||||||||||||||||||||
Port Size | 5 | ||||||||||||||||||||||||||||
Building Capacity (Tons) | 45,000,000 | ||||||||||||||||||||||||||||
Port employees | 7,280 | ||||||||||||||||||||||||||||
Port passengers (annual) | 28,200 |
Deneb is a high-population world with a billion or more sophonts in population size. This world contains an archaeological site with artifacts suspected to be from the now-vanished Ancients. This world serves as the capital of the sector. This world designated as an Amber Zone. Caution is advised since the world has an environment, laws, customs, life forms, or other conditions that are not well understood and might be a danger to a visitor. It is a member of Third Imperium in the Usani Subsector of Deneb Sector and in the Domain of Deneb. Deneb, as a member world of the Third Imperium, holds the estate of an Imperial knight and the fiefdoms of a count and the Subsector duke. All three are members of the Imperial Nobility charged with overseeing the world. This world has a nearby Imperial Naval Base, capable of handling warships. This is the homeworld of the Nenlat, a Minor Race. They are 40% of the world's population.
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See also | UWP | ||||||||||||||||||||||||||||
Cultural Details | |||||||||||||||||||||||||||||
Government | Religious dictatorship | ||||||||||||||||||||||||||||
Law Level | Extreme | ||||||||||||||||||||||||||||
Cultural Extension | ED9C | ||||||||||||||||||||||||||||
Army Size (BEs) | 7000 | ||||||||||||||||||||||||||||
Economic Details | |||||||||||||||||||||||||||||
Technology Level | 14 | ||||||||||||||||||||||||||||
Economic Extension | D9E+0
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Importance Extension | 3 | ||||||||||||||||||||||||||||
Resource Units | 1,638 | ||||||||||||||||||||||||||||
GWP (BCr) | 562,500 | ||||||||||||||||||||||||||||
World Trade Number | 5.5 | ||||||||||||||||||||||||||||
Trade Volume (MCr/year) | 69,950 | ||||||||||||||||||||||||||||
Starport Details | |||||||||||||||||||||||||||||
Classification | Class-B | ||||||||||||||||||||||||||||
Port Size | 6 | ||||||||||||||||||||||||||||
Building Capacity (Tons) | 45,000,000 | ||||||||||||||||||||||||||||
Port employees | 8,610 | ||||||||||||||||||||||||||||
Port passengers (annual) | 170,500 |
Era: New Era
Deneb system has a population between 10 and 100 million sophonts. This world contains an archaeological site with artifacts suspected to be from the now-vanished Ancients. This world serves as the capital of the sector. It is a member of Regency of Deneb in the Usani Subsector of Deneb Sector. This world has a nearby Regency Naval Base, capable of handling warships. This is the homeworld of the Nenlat, a Minor Race. They are 40% of the world's population. Less than 10% of the world's population is the Major Race Vargr.
- During the Long Night this world was named Gashika.
Description / Astrography & Planetology
Deneb is an average-sized world with a dense atmosphere tainted with the by-products of its extensive industrialization.
The Deneb primary is an A2 Ia supergiant star and the brightest star in charted space. It can be seen in daylight on worlds 90 parsecs away.
Monostellar System
Deneb Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Deneb A2 Ia
Primary Supergiant 16.8 8600 - 9400 96600 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 1.30827 25.77944 247.1 - 402.75 130.827 1308.27 Orbit # 4 8 12 11 14 Remarks Deneb <small>(Alpha Cygni)</small>
System Data
Lurent planetoid ships may be found in the system’s Oort clouds.
Mainworld Data
No information yet available.
Mainworld Geography & Topography
No information yet available.
Native Lifeforms
No information yet available.
Native Sophont: Nenlat
The Nenlat are an amphibious, tri-laterally symmetrical Minor Race native to Deneb (Deneb 1925), where they evolved from wetland omnivore gatherer stock.
Point of Interest: Moon Ring Structure
Deneb has three natural moons:
- Cova, with a diameter of 1,200 kilometers,
- Liye, with a diameter of 500 kilometers and...
- Shanuasifehaemo, a captured asteroid with a diameter of 17 kilometers.
History & Background / Dossier
No information yet available.
Imperial High / Landed Nobility
Deneb, as a member world of the Third Imperium, holds the estates of three members of the Imperial Nobility, who are charged with overseeing the world.
- It holds the estate of an Imperial knight.
- It holds the fiefdom of an Imperial count.
- It holds the fiefdom of an Imperial subsector duke.
- See: Nobles of Deneb
World Starport
Deneb has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
World Technology Level
Deneb possesses a Technology Level of TL–12 or TL-C in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land, Water & Air: Personal G-Tubes and advanced gravcraft.
- Space: Advanced interplanetary spacecraft (System Craft).
- FTL: Jump Drive-3.
World Government
Deneb is governed by a Religious Dictatorship. The leadership of the government is another form (democracy, dictatorship, oligarchy). There is a powerful independent organization, the state religion, which has influence or direct control of the government. Like the bureaucratic governments this may simply be a strong influence with a secular government, have direct influence by controlling who may be in the leadership, or be a direct theocracy where the church leadership and bureaucracy is the government.
- Technocracy: Technicians are the ruling class on the world. They are distinct from the Duke of Deneb, an Imperial official and head of the sector government. The local government of Deneb must answer to the Duke on Imperial matters.
World Military
- The IISS established a base in Deneb in 50 from which the exploration of the rimward half of the sector was conducted. There was a local naval base which, by a treaty of 83, Imperial Navy ships could use to resupply.
World Economy
- A lot heavy industry had already been placed on the next world out from Gashimuu, and as the years went by, the population rose until it finally overtook Gashimuu as the system mainworld. Inevitably, it became known as Deneb.
Trade Data
- With a population of 800 million and a sound economy, Deneb was the chief trading partner of the Lidash League. Ling-Standard Products, Sharurshid, and Zhunastu Industries all maintained factors in the system, and recruited and trained many locals.
World Demographics
- With 60 billion inhabitants, it is the most populated system in the subsector, though just over 30 billion live on Deneb itself. Twenty arcologies exist in the world’s oceans and on land. The remainder lives elsewhere in the system, on various planetary or moon-based cities.
World Culture
The Jumpspace Institute is located at Deneb. Originally established by the Duke of Deneb for the research of future jump technology, the JI has the mandated oversight and regulation of advanced starship technology, starship construction and major component manufacture, as well as the training of starship engineers and naval architects via a structure of education standards and accreditation.
Historical Data
Gashimuu, a world orbiting the star Deneb in the life zone, one orbit in from the world Deneb, was settled around -2400 by Vilani fleeing the Rule of Man. Like most such colonies, it regressed technologically, but not as much as many, and it regained jump capability around -80.
- When Imperial scouts first visited the system in 44, they, contrary to normal practice, named it for its star and not its mainworld.
World Timeline
No information yet available.
UWP Listing
No information yet available.
Other Data: RICE Paper #AP-01262:
Deneb has been at the centre of the sector transportation routes since the ISS LookSee arrived, six centuries ago. Long renowned for the purity and quantity of its metals, its wealth and its people's naturally outgoing character made it the natural choice as sector capital in 421. Until the Rebellion, Deneb also was the major node of seven of the Megacorporations sector, with its importance unrivalled by any Imperial world spinward of Vland.
Today, the Denebii now boasts the second largest naval base in the Regency, and bears the headquarters of the Regency Quarantine Service. Most of the traffic to Deneb uses the system as a shipping nexus, rather than attempt to trade with Deneb itself. Deneb Highport, 12 million strong, is the sole site for many financial services in Deneb sector, ranging from debt servicing in the trillions of credits to a site for economic summits concerning the entire sector. Many, many travellers only see the starport, and never set foot on Deneb itself.
The starport is part of the Regency Extraterritorality Zone, and is outside of Deneb law. Seeing it, with three-quarters of its commercial berths empty, is a silent testimony to the awesome consequences of the Collapse. Within the port, its opulent, space-wasting architecture seems to diminish the small knots of traders and merchants that still circulate in the great throughways and vaulting, gilded halls. In the less urbane neighbourhoods, large gaps in the walls and patch-up jobs to the hull silently convey the message of the Vargr occupation. The locals are all feverent expansionists, and - even after 70 years - have a profound hatred of the Vargr. Vargr with business on Deneb are advised to stay in well-lit areas, away from the underclass alleys and hole-ups. Even in polite company, it is wise to avoid provoking the locals: stay away from conversation regarding the Rebellion, or the Vargr minorities on Deneb itself.
Obtaining permission to land on the world of Deneb is a major trial. Duke Angelo de la Deneb has given a monopoly on off-world transportation to Souijomini Enterprises, a company owned jointly by the Duke and Tukera Lines. Souijomini first screens any traders and their goods, demanding exorbitant fees to 'process' any goods to be sold - or even just transported - to Deneb. The paperwork takes at least a month, and has been known to take five years in certain instances.
Any goods higher than TL C is forbidden on Deneb soil, as part of Deneb's irrational 'safety standards'. Also completely forbidden is any form of artwork or gem, non-Deneb foods, clothing made in the Trojan Rift before the Rebellion, and currency made on dates ending with odd numbers (VERY bad joss!). Other articles may or may not be allowed in, depending on the Deneb Registry of Interstellar Trade Regulations, recent local prophecies, and The Deneb Way of Doing Things, as well as the Imperial Trade Code of 1110 (the Regency Code, while acceptable on the Highport, is considered "a pathetic substitute to the Imperial code" by the current Duke.)
After Souijomini is finished, the Deneb Health Service arrives. Their main focus is on the visitors themselves, and their duty is to determine the visitor's 'state of karma, health & joss'. While their karmanic requirements are not unusual - rather more humerous and obscure than anything else - their medical and joss (apparently, a kind of luck) testing veers between the preposterous and the barbaric. No one has actually 'died' because of the drug use demanded as part of these test, but many have lost their sight, been blinded or suffered other lasting ill effects due to these potions and lotions. Perhaps 20% actually pass these tests, and another 40% quit before the 5-day regime is completed.
Assuming the intrepid visitor has endured this testing with success, he now must wait for a Scheduled Shuttle to arrive, usually one to four months, depending on karmanic and psychic conditions. He will find the crew of this shuttle - like all Denebii - very kind and attendant to his welfare, as hospitality it is both "good joss" and commanded (make that COMMANDED) by the Government. At arrival at the underground port, the visitor will have a stripe of red paint slapped across his forehead, and ten to fifteen ancient man & women will throw balloons of multi-hued liquids at the visitor. These liquids are supposed to help protect the visitor from bad karmanic influences, and provide good health. That 'red stripe' across the forehead leaves a permanent, angry mark, and can only be removed from TL E+ equipment. Also, several "Holy Amulets" are slapped onto the visitor's neck, wrists and ankles. Bulky and with annoying bells, these ill-fitting articles are worn by all Denebii, without exception. Many traders suspect that tracking devises and bugs are embedded into these items, also.
Finally, each and every visitor will be provided with a 'host', who provides both excellent advice on local mores and suave, subtle attempts to convert the visitor into a Wondfellow, a believer in the local superstitions which masquerade as religion.
All visitors are restricted to the capital of Somewi F'id. Even here, in this small city of 38 million, several points can be made regarding Denebii culture useful for the casual visitor. First, expect large crowds to follow you wherever you go. This would apply with any visitor, especially a visitor that varies greatly from the Denebii small, lithe physique, with golden red skin tones and bright red eyes. While most refrain from actual physical contact, mass hysterical "touch-feel" attacks occasionally have been known to break out, where entire neighbourhoods trample on each other in a mad craze to touch the visitor. Since the visitor has been stripped of even stun sticks and Mace at the groundport, the mood of the crowd should always be carefully watched. Second, remember that while you the visitor have near total freedom within Somewi F'id, the locals have no freedoms whatsoever. This is not only because of the Orwellian nature of everyday life, but the dictatorial, erratic religion of Deneb.
Everyday, the Government downloads information to every Denebii on what they may or may not do, not only for the Public Safety, but to avoid The Collapse. The Collapse, in Denebii theology, is related to the Imperial Collapse but much more entwined with supernatural elements. To keep the Collapse from arriving - referred to as The First Denebii Mission - a chaotic, ever-changing set of superstitious actions must, MUST be done, exactly at the right time, exactly in the right manner. The most common relate to speaking gibberish, inappropriate laughter, always walking X paces at certain sites, etc. While sometimes Denebii society seems to be on the edge of a total psychotic meltdown, the only time of danger to the traveller is on a "Holy Day", where manias can sweep the entire planet in minutes... at these times, the visitor is advised to hole up in their 'guest rooms', and open the door for No One, for ANY reason. These manias will come in waves across the planet, but would reach their apex at midnight. But, by morning, hardly a trace of the previous madness can be found, although debris and bodies (some alive, some dead) are everywhere....
A Denebii day lasts about 13 hours, for your information.
Enjoy your stay.
References & Contributors (Sources)
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- Gary L. Thomas. "Library Data of the Deneb Sector." The Travellers' Digest 01 (1985): 26.
- Gary L. Thomas. "Adventuring in the Shattered Imperium." The Travellers' Digest 12 (1989): 39-40.
- Gary L. Thomas. "A Concise History of the Third Imperium." The Travellers' Digest 18 (1989): 21-29.
- Gary L. Thomas, Joe Fugate. "Data/Library: Deneb." The Travellers' Digest 19 (1990): 24-30.
- Rob Caswell. "Domain of Deneb: Sector Data." MegaTraveller Journal 3 (1992): 47-58.
- Dave Nilsen. The Regency Sourcebook (Game Designers Workshop, 1995), 62.
- Mongoose Traveller: Deneb Sector (UWP only)
- JTAS Online Mora – Year 100 by Hans Rancke-Madsen published February 22, 2000
- EXTERNAL LINK: Sunbane data
- EXTERNAL LINK: InfoData Library - Peter Keel
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com
- Worlds with an Ancient Site
- Pages using DynamicPageList3 parser function
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- Domain of Deneb worlds
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