Darrgouts Subsector

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Darrgouts Subsector
Thoengling Dokh Uerrul

Darrgouts style="width: 250px; height: 350px; border: solid 1px black;"
map from Travellermap.com

Kaeng
Sector Tuglikki
Capital None
No. of Stars 20
Majority Control Thoengling Empire (VThE) - 90%
2nd Control Non-Aligned, Vargr (NaVa) - 10%

Darrgouts Subsector is Subsector E of Tuglikki Sector.

Description / Specifications

Darrgouts Subsector is a region that has seen millennia of settlement by Vargr.

  • The resources of the subsector are being exploited.

Astrographic Features & Trade Routes

The following astrographic and commercial data has been determined regarding Darrgouts Subsector:

  • The subsector is a standard stellar density region.
  • It contains one minor rift area: the Uerrul Void.
  • There is no single brightest star: a number of white main sequences stars lying within the region have similar sizes and luminosities.
  • No major trade routes cross the subsector.

Stellar Distribution

A basic map showing the distribution and size of stars within Darrgouts Subsector.

  • The color corresponds to the visible color of the star, which links to its spectral classification.
  • The size as shown indicates both the physical size of the object and its relative brightness.

Subsector E Darrgouts Star Chart.png
(Chart sourced from Traveller Map).

Note that the stars as depicted are representative. Any star, no matter what its size, is a mere speck within the hex it occupies.

  • Ordinary main sequence stars can barely be seen from even a hex away.
  • Huge, intensely luminous giant stars can be seen from across the subsector and far beyond.

Rift Regions

One rift area lies within the subsector: the Uerrel Void.

  • The Void lies along the trailing edge of the subsector.

A simple map showing rift regions within Darrgouts Subsector.

Subsector E Darrgouts Rift Regions.png
(Chart sourced from Traveller Map)

Locally at least, a rift is an astrographic concept based on Jump Drive performance.

The boundaries of rifts were established centuries ago, when the highest commonly encountered tech level was TL–12.

This traditional definition of rift regions remains in use today, despite modern high performance starships easily being able to cross them.

World Listing

AAB library archives contain expanded data about the following systems:

  • The primary source material for all data is Traveller Map.
  • Other sources may contain contradictory or incorrect information.
20 Worlds in the Darrgouts Subsector
Aeg Gzou  •  Aeghaegh  •  Aen Gvaekh  •  Aes Dzoghzdu  •  Aes Ovoen  •  Akhigh  •  Akoengouthluen  •  Alldhouzae  •  Ghongllaz  •  Ker (Tu 0614)  •  Keradh Oekh  •  Khoergh  •  Kuez  •  Kugoerr  •  Oengngirrgue  •  Orlaegngeg  •  Otothoekh  •  Ueghorsleg  •  Uel Dathkoeng  •  Uel Satsugzakh  •  

Note that some Second Survey data, though only 40 years old, is likely to be out of date.

  • Data is occasionally updated as new information becomes available.
  • Scouting missions gathering reliable, verified data can receive substantial payment.
  • Verified updated data is constantly sought.

Subsector Summary

Darrgouts, subsector E of Tuglikki contains 20 worlds with an estimated population of 6 billion, a per capita income of Cr6,628, and a total economy is BCr46,329. These worlds originate an interstellar trade of BCr266 through 17 starports (4 Class A, 4 Class B, 7 Class C, 2 Class D) employing 56,320 people. Driving this interstellar trade are two Agricultural (Ag) worlds, no Non-Agricultural (Na) worlds, one Pre-Agricultural (Pa) world, two Pre-Industrial (Pi) worlds, three Rich (Ri) worlds, and two Industrial (In) worlds. The governments in Darrgouts maintain five Naval bases, and three Corsair bases. The average technology level is 8 (with most between 6 and 11). The highest technology level is 13 at Otothoekh (Tuglikki 0115).

Darrgouts, subsector E of Tuglikki contains 25 stars and 254 identified planets; 16 monostellar systems, three binary systems, one trinary system, and no systems with four or more stars. 20 of the 20 systems (100%) have native gas giants. There are two Asteroid (As) belts, one Desert (De) world, no Garden (Ga) worlds, no Ice-capped (Ic) worlds, two Poor (Po) worlds, two Vacuum (Va) worlds, and two Water (Wa) or Ocean (Oc) worlds.

Darrgouts has an estimated population of 6 billion distributed across two High population (Hi) worlds, three Moderate population (Ph) worlds, seven Non-industrial (Ni) worlds, five Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population worlds are Otothoekh (Tuglikki 0115) and Keradh Oekh (Tuglikki 0512). The population consists of 1 sophont groups.

1 identified sophont populations in Darrgouts


Thoengling Empire

The Thoengling Empire has jurisdiction over 18 worlds with an estimated population of 6 billion, a per capita income of Cr6,670, and a total economy is BCr46,220. These worlds originate an interstellar trade of BCr266 through 15 starports (4 Class A, 4 Class B, 5 Class C, 2 Class D) employing 56,300 people. Driving this interstellar trade are two Agricultural (Ag) worlds, no Non-Agricultural (Na) worlds, one Pre-Agricultural (Pa) world, one Pre-Industrial (Pi) world, three Rich (Ri) worlds, and two Industrial (In) worlds. The governments in Thoengling Empire maintain five Naval bases, and two Corsair bases. The average technology level is 8 (with most between 6 and 11). The highest technology level is 13 at Otothoekh (Tuglikki 0115).

The Thoengling Empire has an estimated population of 6 billion distributed across two High population (Hi) worlds, three Moderate population (Ph) worlds, six Non-industrial (Ni) worlds, five Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population worlds are Otothoekh (Tuglikki 0115) and Keradh Oekh (Tuglikki 0512). The population consists of 1 sophont groups.

Non-Aligned, Vargr-dominated

There are two Non-Aligned Vargr-dominated worlds in Darrgouts with an estimated population of 60 million.

History & Background (Dossier)

Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg

Polity Listing

The following polities lie within the subsector:

Other powers:

Capitals

No world currently serves as the capital.

Native Sophonts (NILs)

No races (sophont species) are believed to have originated in this area.

Demographics

Significant populations of the following races (sophont species) reside within this area:

  • Humaniti (Human Races)
    • Mixed heritage, most commonly Travellers, traders, or captives held in bondage by the Vargr.
    • Solomani, primarily from long-established families.
    • Vilani, primarily from long-established (and often reclusive) families.
    • Zhodani, mostly Consular officials conducting state affairs or far-flung merchants and traders.

Subsector Timeline

Major events that have affected this subsector and the wider region that it lies within:

References & Contributors (Sources)

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