Corrosive Atmosphere
A Corrosive Atmosphere is a type of atmosphere known for possessing a concentrated gas mix or unusual temperature creates a corrosive environment, which requires the use of a Hostile Environment Suit or Vacc Suit.
Description (Specifications)
Corrosive atmospheres require the use of protective suits or vacc suits to insulate the wearer from harm. Several of the exotic atmospheres classified as irritant are, in fact, mild forms of corrosive atmospheres. The chief difference between the two lies in the degree of danger posed by the atmosphere — irritants cause only minor damage, while true corrosive atmospheres kill unprotected humans in a short time. [1]
Basic Corrosive Atmosphere Types
- Extreme Low Temperature
- Very Thin, Low Temperature
- Very Thin, Moderate Temperature
- Very Thin, High Temperature
- Thin/Standard/Dense, Low Temperature
- Thin/Standard/Dense, Moderate Temperature
- Thin/Standard/Dense, High Temperature
- Very Dense, Low Temperature
- Very Dense, Moderate Temperature
- Very Dense, High Temperature
- Extreme High Temperature
History & Background / Dossier
Corrosive (B): Corrosive atmospheres are highly dangerous. A traveller who breathes in a corrosive atmosphere will suffer damage every few minutes. [2]
Selective Corrosive Atmosphere Types
- Ammonia (NH3): An irritant at best, atmospheres containing high concentrations of ammonia become corrosive. Usually characteristic of low temperatures. [3]
- Chlorine (Cl2): More active, more poisonous, and more irritating to exposed skin than ammonia, chlorine in the atmosphere will be corrosive in any but the mildest concentrations. [4]
- Fluorine (F2): Similar in nature to chlorine, fluorine in an atmosphere is even more irritating, even in small quantities. Atmospheres containing fluorine are always considered corrosive at best. Fluorine shares many properties with chlorine, including the possibility of supporting completely alien forms of life. It is easily detected by smell and by color, but quickly lethal if a major leak occurs. [5]
- Nitrogen (N2): A world in which free oxygen and nitrogen exist together in the acid and the presence of nitrides (nitrogen-oxygen compounds) in the atmosphere cause it to become most dangerous for unprotected humans. [6]
- Sulphur Compounds: The presence of sulfur compounds in sufficient concentrations will be corrosive, and can cause damage to unprotected individuals. [7]
References & Contributors / Sources
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- Marc Miller. Worlds and Adventures (Game Designers Workshop, 1977), 5.Marc Miller, Robert Eaglestone, Don McKinney. Worlds and Adventures (Far Future Enterprises, 2019), 5.
- J. Andrew Keith. Exotic Atmospheres (Game Designers Workshop, 1983), 1-16. (Special Supplement 2 from the periodical Journal of the Travellers' Aid Society 17)
- Marc Miller. Referee's Manual (Game Designers Workshop, 1987), 22.
- Geir Lanesskog. World Builder's Handbook (Mongoose Publishing, 2023), 64-68.Joe Fugate, J. Andrew Keith, Gary L. Thomas. World Builder's Handbook (Digest Group Publications, 1989), 64-68.
- Terrance McInnes, Dave Nilsen. World Tamer's Handbook (Game Designers Workshop, 1994), 11-17.
- Jon F. Zeigler. First In (Steve Jackson Games, 1999), 70,72.
- Paul Drye, Loren Wiseman, Jon F. Zeigler. Interstellar Wars (Steve Jackson Games, 2006), 125-6.
- Citation Missing - Mongoose Traveller Main Rulebook
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 409.
- Paul Elliott. The Universal World Profile (Zozer Games, 2016), TBD.
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ J. Andrew Keith. Exotic Atmospheres (Game Designers Workshop, 1983), 7-8.
- ↑ Citation Missing - Mongoose Traveller Main Rulebook
- ↑ J. Andrew Keith. Exotic Atmospheres (Game Designers Workshop, 1983), 8.
- ↑ J. Andrew Keith. Exotic Atmospheres (Game Designers Workshop, 1983), 8.
- ↑ J. Andrew Keith. Exotic Atmospheres (Game Designers Workshop, 1983), 8.
- ↑ J. Andrew Keith. Exotic Atmospheres (Game Designers Workshop, 1983), 8.
- ↑ J. Andrew Keith. Exotic Atmospheres (Game Designers Workshop, 1983), 8.