Concorde (world)
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Concorde/Caledon (Reaver's Deep 2218) | |||||||||||||||||||||||||
Classic Era (1116) | A999587-E
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | G7 V M6 V | ||||||||||||||||||||||||
Planetoid Belts | 1 | ||||||||||||||||||||||||
Gas Giants | 3 |
Concorde is a nonindustrial world, that requires extensive imports of outside technology to maintain a modern, star-faring society.
- In a technological universe, societies without industrial capability generally suffer as nearly all manufactured and high tech goods must be brought in at significant cost.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- This is a "high technology" world with technology achievements at, near, or over technology standards for Charted Space.
- It is a member of the Third Imperium in the Caledon Subsector of Reaver's Deep Sector in the Domain of Ilelish.
- This world has a nearby Imperial Naval Base, capable of handling warships.
Description (Astrography & Planetology)
Concorde is chiefly important as the major link between the Imperium and the Principality of Caledon, and has a long history as an advanced outpost of the Imperial presence in Reavers' Deep.
It is a major port for trade with the Principality of Caledon; farflung Caledonian mercantile interests in turn ensure that goods from as far away as the Aslan Hierate border worlds wind up passing through the trade docks of Concorde. Lately, competition between the Caledonian merchants and various Imperial firms (especially Delgado Trading, LIC, a megacorporation) has led to slight downturn in trade through Concorde and consequent economic and political concerns.
Binary Solar System
Concorde Binary Star System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Concorde G7 V
Primary Main Sequence 0.95 5480 - 5550 0.83567 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0043 0.0758 0.88 - 1.56 0.43 4.3 Orbit # * * 3 1 6 Remarks "Lukagim" Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Concorde M6 V
Secondary Main Sequence 0.102 2740 - 2810 0.00034 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0006 0.0015 0.02 - 0.04 0.06 0.6 Orbit # * * * * 2 Remarks "Chaverim"
System Data
System:
- x3 Gas Giants
- x1 Planetoid Belts
- x5 Other Worlds
System Importance (Ix)
This world has an Importance Extension (Ix): of 1 (Ordinary).
- (The Importance Extension (Ix) ranks worlds within a region. It governs the locations of capitals and trade routes.)
Mainworld Data
V Concorde: Mean orbital radius, 230.98 million kilometers (1.54 AU). Period 562.5 days. One satellite. Diameter, 14062 kilometers. Density, .98 standard. Mass, 1.40 standard. Mean surface gravity, 1. 11 G. Rotation period: 21 hours, 55 minutes, 36 seconds. Axial inclination 27°35'27.2". Albedo, 0.45. Surface atmospheric pressure less than 1.7 atm. Composition, oxygen-nitrogen mix tainted by potentially dangerous gas compounds; filter mask required to breathe atmosphere. Hydrographic percentage, 95%; composition, water and frozen water-ice. Mean surface temperature, 28°C.
Mainworld Size (S)
This world has a Planetary Size of 9.
- 14,400 km
Mainworld Atmosphere (A)
This world has a pressure of 1.50 to 2.49 atmospheres. While a Dense Atmosphere requires no survival gear this atmosphere also contains an unusual taint such as such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)
This world has a Hydrosphere of 9.
- 90 % of the world's surface is covered in liquid.
Mainworld Geography & Topography
No information yet available.
Mainworld Map
No information yet available.
Native Lifeforms
No information yet available.
History & Background (Dossier)
The world was originally settled around -200 by a small band of Aslan clansmen, Ihatei searching for a landhold of their own. It was not exactly choice real estate, but the Aslan were not strong enough to take better property away from the various Reaver warlords who dominated the better worlds. The Aslan colony prospered, and established good relations with the emergent Principality of Caledon as the latter began to expand into space.
The Third Imperium arrived in the region just over 400 years after the Aslan settlement was established, and Concorde was the scene of one of the many conflicts which made up the Imperial phase of the Aslan Border Wars. Strangely, in those conflicts the humans of Caledon (Reaver's Deep 1815) sided with the alien Aslan, against the Imperium: the Caledonians were unwilling to see themselves consumed by the expanding Imperial frontier as the Kolan Hegemony already had been.
Eventually, though, sufficient guarantees of independence and good faith were offered, and the Principality agreed to withdraw from the conflict. The Aslan on Concorde ultimately chose to accept the Emperor as their new overlord, and Concorde joined the Imperium. The world, given its name to celebrate the new spirit of fellowship that followed this agreement (its previous, Aslan name was Wyaseakhtai), continues today to support a mixed population of humans and Aslan.
Vilani megacorporation Zirunkariish has a major trading clearinghouse on Concorde (world) supporting the company's work in the Principality of Caledon and beyond.
Imperial Landed Nobility (N)
This world, as a member world of the Third Imperium has a member of the Imperial Nobility overseeing the world.
World Starport (Sp)
This world has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.
- The Starport Authority employee population is approximately 33,000 sophonts.
World Population (P)
This world has a Population rating of 5.
- App. 600,000 sophonts
World Demographics
Humaniti, population 100%
World Government (G)
This world is governed by a Civil Service Bureaucracy. The leadership of the government is another form (democracy, dictatorship, oligarchy), but the bureaucracy leadership influences policy. The government leadership may select the bureaucracy leadership, but not its membership. Usually the governmental leadership is divided, or incapable of setting policy and the bureaucracy provides a stabilizing influence. The bureaucracy may be the full government bureaucracy or a section with limited jurisdiction but considerable influence like the military.
World Law Level (L)
This world has a Law Level of 7.
- Shotguns prohibited
World Technology Level (TL)
This world possesses a Technology Level of TL–14 or TL-E in Hexadecimal Notation.
- Common Communication technologies for this TL include: Early meson communicators.
- Common Power Generation technologies for this TL include: Miniature super-batteries, early collectors, and advanced fusion plants.
- Common Transportation technologies for this TL include:
- Land, Water & Air: Personal G-Tubes and advanced gravcraft.
- Space: Advanced interplanetary spacecraft (System Craft).
- FTL: Jump Drive-5.
World Military
This world has a Battalion Equivalent figure of 0.
- There are no organized ground forces on this world.
World Economy (Ex)
The world's economic measurements are: ( B 4 5 +1 )
- Resources: B Abundant
- Labor: 4 Tens of thousands
- Infrastructure: 5 Limited
- Efficiency: 1 Average
- Economic Extension: 21
- Resource Units 220
Trade Data
Trade Classifications for this world:
- Ni-Non-Industrial
Trade Lines with other worlds:
- This world has a green line intermediate route with the following nearby worlds:
- This world has a cyan line main route with the following nearby worlds:
World Culture (Cx)
The world's cultural characteristics are: [ 5 6 5 E ]
- Homogeneity: 5 Harmonious
- Acceptance: 6 Aloof
- Strangeness: 5 Distinct
- Symbols: E Extremely abstract
World Language/s
Urbanization
No information yet available.
World Infrastructure
This world possesses limited infrastructure.
Historical Data
No information yet available.
World Timeline
No information yet available.
UWP Listing
UWP: A999587-E
- Starport: A Excellent
- Size 9 14,400km
- Atmosphere: 9 Dense; Tainted
- Hydrosphere: 9 90%
- Population: 5 Hundreds of thousands
- Government Type: 8 Civil Service Bureaucracy
- Law Level: 7 Shotguns prohibited
- Technology Level: E Above Average Imperial
References & Contributors (Sources)
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- J. Andrew Keith. Far Traveller 1 (FASA, 1982), TBD.
- Dale Kemper. Far Traveller 2 (FASA, 1983), TBD.
- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), TBD.
- J. Andrew Keith, Marc Miller, John Harshman. Aslan (Game Designers Workshop, 1984), TBD. (named but no further data)
- William H. Keith Jr.. Duneraiders (Gamelords, 1984), TBD.
- J. Andrew Keith. Ascent to Anekthor (Gamelords, 1984), TBD.
- Citation Missing - Pilot's Guide to the Drexilthar Subsector (data-generated)
- J. Andrew Keith. Escape (Marischal Adventures, 1987), TBD.
- Gary L. Thomas. The Travellers' Digest 16 (Digest Group Publications, 1989), TBD.
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), TBD. (dot map provided)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), TBD. (dot map provided)
- Loren Wiseman. Challenge 54 (Game Designers' Workshop, 1991), 20.
- Kevin Knight. "Pilot's Guide to the Caledon Subsector." Traveller Chronicle 05 (1994): TBD.
- Kevin Knight. Traveller Chronicle 06 (Sword of the Knight Publications, 1994), TBD.
- Kevin Knight. "A Pilot's Guide to the Caledon Subsector." Traveller Chronicle 07 (1995): TBD.
- William H. Keith Jr., J. Andrew Keith. Scam (Cargonaut Press, 1998), TBD.
- Paul Sanders, J. Andrew Keith. Reaver's Deep Sector Sourcebook (Cargonaut Press, 1998), TBD.
- Steve Jackson, Loren Wiseman. Alien Races 4 (Steve Jackson Games, 2001), TBD.
- Brett Kruger. Into the Deep 4 (BKP, 2011), TBD.
- EXTERNAL LINK: Into the Deep #1 Link
- EXTERNAL LINK: Archive.org RingSurf Reavers' Deep Net Ring by Author & Contributor: Keven R. Pittsinger of the RingSurf Reavers' Deep Net Ring
- EXTERNAL LINK: Caledon Subsector - Jimmy Simpson
- EXTERNAL LINK: Non-Canon Traveller Library dead link
- Traveller Wiki Editorial Team
- Author & Contributor: Mitchberg
- Author & Contributor: IISS Junior Administrator and Master Astrographer Ensign Phillips
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com
- Pages using DynamicPageList3 parser function
- Worlds
- Domain of Ilelish worlds
- Third Imperium worlds
- Worlds with a Naval Base
- Binary Star System
- Articles at intermediate completion state
- Needs Work
- Citation Missing
- Delgado Trading
- Delgado Trading worlds
- Zirunkariish worlds
- T5 Second Survey worlds
- Principality of Caledon worlds
- Library
- Non-canon
- C