Difference between revisions of "Computer"

From Traveller Wiki - Science-Fiction Adventure in the Far future
Jump to navigation Jump to search
Line 66: Line 66:
 
|-
 
|-
 
| [[Brain]]
 
| [[Brain]]
| TBD {{Page cite|name= T5 Core Rules |page= 515-519 |article= Computers, Consoles, and Controllers}}
+
| A Brain is a sophisticated Bright Age Information Technology computer without a significant [[personality]]. {{Page cite|name= T5 Core Rules |page= 515-519 |article= Computers, Consoles, and Controllers}}
 
* Example/s: [[Ship's Computer]], Traffic Net Controller, Parallel Research Network, etc.   
 
* Example/s: [[Ship's Computer]], Traffic Net Controller, Parallel Research Network, etc.   
 
|-
 
|-
 
| [[Mind]]
 
| [[Mind]]
| TBD {{Unpublished cite|author= Maksim-Smelchak }}  
+
| A Brain is a sophisticated Bright Age Information Technology computer with a significant [[personality]].  {{Unpublished cite|author= Maksim-Smelchak }}  
 
* Example/s: City Mind, Ship Mind, etc.
 
* Example/s: City Mind, Ship Mind, etc.
 
|-
 
|-
 
| [[Personality]]
 
| [[Personality]]
| TBD {{Page cite|name= T5 Core Rules |page= 522-525 |article= Personalities and Brains}}  
+
| A Personality is a Bright to Brilliant Age feature of sophisticated computers capable of high levels of autonomous thought and independent decision-making. {{Page cite|name= T5 Core Rules |page= 522-525 |article= Personalities and Brains}}  
 
* Example/s: Ship Mind, Sophontoid Robot, etc.
 
* Example/s: Ship Mind, Sophontoid Robot, etc.
 
|-
 
|-

Revision as of 21:37, 16 January 2019

Imperial Sunburst-Sun-IISS-Traveller.gif

A Computer is a tangible device using information technology to manipulate data and make calculations.


Please see the following AAB Library Data articles for more information:




Description (Specifications)

Computers are rated according to a vast variety of characteristics and capabilities, but general quality paradigms have been established.

Computer Types

Computer:

  1. Computer Implant
  2. Control Console
  3. Control Panel
  4. Fiber Optic Computer
  5. Fire Control Computer
  6. Hand Computer
  7. House Brain
  8. Map Box
  9. Neural Net
  10. Ship's Computer
  11. Workstation

Brains, Minds & Personalities

Very advanced computers begin to develop autonomous programming and are referred to with other specialized terms:

Brains, Minds & Personalities
Term Remarks
Brain A Brain is a sophisticated Bright Age Information Technology computer without a significant personality. [1]
  • Example/s: Ship's Computer, Traffic Net Controller, Parallel Research Network, etc.
Mind A Brain is a sophisticated Bright Age Information Technology computer with a significant personality. [2]
  • Example/s: City Mind, Ship Mind, etc.
Personality A Personality is a Bright to Brilliant Age feature of sophisticated computers capable of high levels of autonomous thought and independent decision-making. [3]
  • Example/s: Ship Mind, Sophontoid Robot, etc.

History & Background (Dossier)

Computers are a foundational technology underlying many later developments including robots, starships, artificial intelligence, and much, much more.

The development of Information Technology (IT) and particularly the key device of IT, the computer is a key advancement of any technological civilization.

  • Computer technology greatly assists in the advancement of knowledge. Scientists used it to better store, collate, and push out the boundaries of scientific knowledge. Linguists use it to catalogue known languages and improve universal translators. Bureaucrats use it to aid in process of governance, massively increasing efficiency.
  • Nearly every tech level of advancement leads to an exponential increase in pure research capability and a greatly sped up doubling of existing knowledge.
  • Computers and other forms of data processing and storage expand the extilligence of a civilization, which is to say its ability to pass on learning from one generation to the next.

Image Repository

No information yet available.

Technological Overview of Computers

Epochal Technological Development: Information Technology is at its earliest conceptual state and slowly grows into mechanical calculative devices to early electronics to the first true computers and beyond.

Computer Autonomy:

Information Age Societies

TL:1-9:

TL:4-6:
No information yet available.

TL:7-9:
No information yet available.

Bright Age Societies

TL:10-18:

  • Intelligent Networks
  • Low Scarcity
  • Weak nanotech
  • Synaptic processors
  • Positronic brains
  • Cognitive ("Thinking machines")
  • High Autonomous Robots

TL:10-12:
No information yet available.

TL:13-15:
No information yet available.

TL:16-18:
No information yet available.

Brilliant Age Societies

TL:19-27:

  • Delegative Rule (AI)
  • Post-Scarcity
  • Strong nanotech
  • Emotive ("Dreaming or Feeling machines")
  • Self-Aware Robots

TL:19-21:
No information yet available.

References & Contributors (Sources)

62px-Information icon.svg.png This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it.
This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.
  1. Marc Miller. "Computers, Consoles, and Controllers." T5 Core Rules (2013): 515-519.
  2. Information provided to the library by Maksim-Smelchak
  3. Marc Miller. "Personalities and Brains." T5 Core Rules (2013): 522-525.