Difference between revisions of "Combat Armor"

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{{InfoboxGoods|name=Combat Armor
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{{InfoboxGoods
|Type=Protective gear
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|name   = Combat Armor
|TL=11
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|Type   = Protective gear
|weight=18kg
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|TL     = 11
|size=3l
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|weight = 60kg
|cost=Cr20,000
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|size   = 12l
|footnote=
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|cost   = Cr20,000
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|footnote=
 
}}
 
}}
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[[Combat armour]] is a complete [[Vacc suit|vacc-suit-like]] array of metal and synthetic armor. Combat armor is strictly military and not available on the open market; it is issued to troop units and elite mercenary battalions.
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At {{TL|12}} a chameleon surface becomes available for the combat armor at an additional cost of Crl,000. It selectively bleeds heat to match background IR levels and effectively renders the wearer invisible to IR sensors. The IR camouflage is a simple, solid-state cooling system that is woven into the garment and that eliminates all infrared signature except on the exposed heat exhaust. The heat exhaust is a very pronounced IR source, but this can be dampened by inserting a chill can into the cooling system. The chill system eliminates the signature for 45 minutes to two hours; at the end of that time the can is used up and must be replaced.
  
'''Combat Armour''' is a complete [[Vacc Suit|vacc-suit-like]] array of metal and synthetic armor.  
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Beginning at {{TL|12}}, [[Psionic shield helmet|psionic shielding]] is available as an option for any armor at an additional cost of Cr4,000. Psionic shielding protects the wearer from psionic mind reading and from psionic life sensing.
  
'''Note:''' This is one of the three common forms of hazardous-duty dress used by the military and paramilitaries of most worlds. These three types of dress are:
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Inexpensive when compared to [[Battle Dress|battle dress]], combat armor is widespread in military use for higher technology forces, and usually contains integral communications equipment.
* Environmental [[Suit]]s (Hazardous Environment Non-Combat Armor)
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This is one of the four common forms of hazardous-duty dress commonly  used by the military and paramilitaries of most worlds. The four types of dress are: {{Unpublished cite|author=Maksim-Smelchak}}
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* [[Hostile Environment Suit]]s (Hazardous Environment Non-Combat Armor)  
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* [[Combat Environment Suit]]
 
* [[Combat Armor]] (Non-powered Combat Armor)
 
* [[Combat Armor]] (Non-powered Combat Armor)
 
* [[Battle Dress]] (Powered Combat Armor)
 
* [[Battle Dress]] (Powered Combat Armor)
  
== Description ==
 
Combat armor is strictly military and not available on the open market; it is issued to troop units and elite mercenary battalions.
 
 
=== Chameleon Option ===
 
At [[Tech level|Tech Level 12]], a chameleon surface becomes available for the combat environment suit, combat armor, or battle dress, at an additional cost of Crl000. It selectively bleeds heat to match background IR levels and effectively renders the wearer invisible to IR sensors.
 
  
=== Psionic Shield Option ===
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{{Basic}}
Beginning at Tech Level 12, [[Psionic Shield Helmet|psionic shielding]] is available as an option for any armor at an additional cost of Cr4000. Psionic shielding protects the wearer from psionic mind reading and from psionic life sensing.
 
 
 
== History & Background (Dossier) ==
 
Inexpensive when compared to [[Battle Dress|battle dress]], combat armor is widespread in military use for higher technology forces, and usually contains integral communications equipment.
 
 
 
== References & Contributors (Sources) ==
 
 
{{Sources
 
{{Sources
|S1= {{MT}} [[Imperial Encyclopedia]]
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|S1= {{Ludography cite|name=Shadows/Annic Nova|page=20}}
|S2= {{CT}} Double Adventure 1 [[Shadows/Annic Nova]]
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|S2= {{Ludography cite|name=Imperial Encyclopedia|page=74}}
|S3= {{CT}} [[Zhodani (Alien Module)|Alien Module 4: Zhodani]]
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|S3= {{Ludography cite|name=Zhodani|page=15-17}}
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|S4= {{Ludography cite|name=GURPS Traveller|page=118}}
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|S5= {{Ludography cite|name=Ground Forces|page=87}}
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|S6= {{Ludography cite|name=T5 Core Rules|page=629}}
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|S7= Author & Contributor: Lord (Marquis) and Master of Sophontology [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]]
 
}}
 
}}
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{{LE}}
{{LE|Goods}}
 

Revision as of 23:43, 10 November 2017

Combat Armor
Type Protective gear
Tech Level TL–11
Cost Cr20,000
Size 12l
Weight 60kg

Combat armour is a complete vacc-suit-like array of metal and synthetic armor. Combat armor is strictly military and not available on the open market; it is issued to troop units and elite mercenary battalions.

At TL–12 a chameleon surface becomes available for the combat armor at an additional cost of Crl,000. It selectively bleeds heat to match background IR levels and effectively renders the wearer invisible to IR sensors. The IR camouflage is a simple, solid-state cooling system that is woven into the garment and that eliminates all infrared signature except on the exposed heat exhaust. The heat exhaust is a very pronounced IR source, but this can be dampened by inserting a chill can into the cooling system. The chill system eliminates the signature for 45 minutes to two hours; at the end of that time the can is used up and must be replaced.

Beginning at TL–12, psionic shielding is available as an option for any armor at an additional cost of Cr4,000. Psionic shielding protects the wearer from psionic mind reading and from psionic life sensing.

Inexpensive when compared to battle dress, combat armor is widespread in military use for higher technology forces, and usually contains integral communications equipment.

This is one of the four common forms of hazardous-duty dress commonly used by the military and paramilitaries of most worlds. The four types of dress are: [1]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.
  1. Information provided to the library by Maksim-Smelchak