Combat Hand
Combat Hand | |
---|---|
Type | Cyberware |
Tech Level | TL–11 |
Cost | Cr200,000 |
Size | 1 liter |
Weight | 1 kg |
A Combat Hand is a cyberware replacement manipulator attached to an Advanced Cybernetic Arm. It can be used as a Basic Cybernetic Hand. As the name implies, the Combat Hand contains one of several possible weapon options.
Grasp Bomb: the hand is a detachable unit designed as either a fragmentation, smoke or stun Hand Grenade. It can be set to activate through a timer or can be remotely triggered. The hand is destroyed when it is detonated.
Hard Fist: The hand is reinforced and weighted to allow for more powerful blows.
Hand Razors: 10mm retractable blades located in the tips of the digits.
Integral Pistol: Typically a Snub Pistol, but other firearms may be preferred. In most examples one of the digits of the hand folds back to allow the weapon to be fired.
Integral Stunner: The hand contains an Electroshock Weapon capable of stunning or incapacitation a target.
Scythes: three 500mm blades that emerge from the back of the hand or from between the knuckles.
Torch Hand: An electric cutting/welding torch incorporating an internal battery which contains power enough for two minutes of operation.
- Frank Chadwick, Dave Nilsen. Fire, Fusion, & Steel (Game Designers Workshop, 1994), 84-85.
- Pete Nash, Nick Robinson. Cybernetics (Mongoose Publishing, 2011), 45, 46.
- Author & Contributor: Lord (Marquis) and Master Scout Emeritus Adie Alegoric Stewart of the IISS