Difference between revisions of "Combat Armor"
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− | Combat | + | {{InfoboxGoods |
− | array of metal and synthetic armor. Combat | + | |name = Generic Combat Armor |
− | military and | + | |caption = Generic Combat Armor |
− | + | |cost = Cr20,000 | |
+ | |footnote= Generic Combat Armor | ||
+ | |group = Personal Armor | ||
+ | |image = [[File: Imperial Sunburst-Sun-IISS-Traveller.gif]] | ||
+ | |size = 12.0 liters | ||
+ | |TL = 11 | ||
+ | |Type = Protective Gear | ||
+ | |weight = 60.0 kg | ||
+ | |manufacturer= Various | ||
+ | }} | ||
+ | {{TL|11}} [[Combat Armor]] (Cr20,000; Weight: 60.0 kg. [[TL-11]]) is a complete [[Vacc suit|vacc-suit-like]] array of metal and synthetic armor. {{Page cite|name= Characters and Combat|page=41-42|version=Classic Traveller}} | ||
+ | ---- | ||
+ | This is one of the four common forms of hazardous-duty dress commonly used by the military and paramilitaries of most [[polities]]. The four types of dress are: {{Unpublished cite|author=Maksim-Smelchak}} | ||
+ | * [[Battle Dress]] (Powered Combat Armor) | ||
+ | * [[Combat Armor]] (Non-powered Combat Armor) | ||
+ | * [[Combat Environment Suit]] ([[ProFor]]s Combat Armor) | ||
+ | * [[Hostile Environment Suit]]s (Hazardous Environment Non-Combat Armor) | ||
− | == | + | == Description (Specifications) == |
− | + | "[[Combat Armor]]:" Similar in construction to [[battle dress]], combat armor provides comparable protection and (unlike the [[combat environment suit]]) may be pressurized for use in [[vacuum]] or conditions of [[Trace Atmosphere|extremely low air pressure]]. Combat armor dampens heat signature in the same fashion as the [[combat environment suit]]. Combat armor is not powered and thus troops so equipped may not fire [[high energy weapon]]s designed exclusively for use with [[battle dress]] such as the [[PGMP-13]] and [[FGMP-14]]. {{Page cite|name= Mercenary |page=41, 52 |version=Classic Traveller}} | |
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− | + | [[Combat Armor]] is strictly military and not available on the open market; it is issued to troop units and elite mercenary battalions. Before combat armor can be worn, the user must have training with [[vacc suit]]s or similar [[personal armor]] types. {{Page cite|name= Characters and Combat|page=41-42|version=Classic Traveller}} | |
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− | + | === Personal Armor Characteristics === | |
+ | Volume: 12.0 liters. Weight: 60.0 kg. Base Price: Cr20,000. | ||
+ | * ''[[TL-12 Combat Armor|Combat Armor]]:'' Combat armor is restricted to Imperial combat troops and is not sold on the open market. But due to a thriving black-market for military supplies, the armor can be purchased on [[high tech level world]]s. The armor, which also serves as a [[vacc suit]], is constructed using advanced forms of metallurgy and synthetic research. {{Page cite|name= MegaTraveller 1: The Zhodani Conspiracy |page= 4 |article= Imperial Soldier’s Weapons & Armor Guide }} | ||
+ | * The armor provides Class-9 protection against [[Firearm]]s. {{Page cite|name= MegaTraveller 1: The Zhodani Conspiracy |page= 4 |article= Imperial Soldier’s Weapons & Armor Guide}} | ||
+ | * Combat armor is available at [[TL-11|tech level 11]], costs [[Cr]]20,000 and is treated as [[battle dress]] when fired at. At [[TL-12|tech level 12]], combat armor is available in chameleon configuration for [[Cr]]25,000. {{Page cite|name= Mercenary |page=41, 52 |version=Classic Traveller}} | ||
− | {{ | + | === Chameleon Option === |
+ | At {{TL|12}} a chameleon surface becomes available for the [[combat armor]] at an additional cost of Cr1,000. It selectively bleeds heat to match background IR levels and effectively renders the wearer invisible to IR sensors. The IR camouflage is a simple, solid-state cooling system that is woven into the garment and that eliminates all infrared signature except on the exposed heat exhaust. The heat exhaust is a very pronounced IR source, but this can be dampened by inserting a chill can into the cooling system. The chill system eliminates the signature for 45 minutes to two hours; at the end of that time the can is used up and must be replaced. | ||
+ | |||
+ | === Psionic Shielding Option === | ||
+ | Beginning at {{TL|12}}, [[Psionic shield helmet|psionic shielding]] is available as an option for any armor at an additional cost of Cr4,000. Psionic shielding protects the wearer from psionic mind reading and from psionic life sensing. | ||
+ | |||
+ | == History & Background (Dossier) == | ||
+ | Inexpensive when compared to [[Battle Dress|battle dress]], combat armor is widespread in military use for higher technology forces, and usually contains integral communications equipment. | ||
+ | |||
+ | Combat armor matures during the [[TL:10-12]] epoch. It is known as [[Plate Armor]] during the [[TL:1-3]] epoch, [[Trench Armor]] during the [[TL:4-6]] epoch, and [[Hard Armor]] during the [[TL:7-9]] epoch. {{Unpublished cite|author=Maksim-Smelchak}} | ||
+ | |||
+ | === Selected Personal Armor Models === | ||
+ | # [[TL-2 Plate Armor]] | ||
+ | # [[TL-4 Trench Armor]] | ||
+ | # [[TL-7 Hard Armor]] | ||
+ | # [[TL-11 Combat Armor]] | ||
+ | # [[TL-12 Combat Armor]] | ||
+ | |||
+ | == References & contributors (Sources) == | ||
+ | {{Intermediate}} | ||
+ | {{Sources | ||
+ | |S1= {{Ludography cite|name=Characters and Combat|page=42-43}} | ||
+ | |S2= {{Ludography cite|name= Mercenary |page=41, 52 |version=Classic Traveller}} | ||
+ | |S3= {{Ludography cite|name=Shadows/Annic Nova|page=20}} | ||
+ | |S4= {{Ludography cite|name=Imperial Encyclopedia|page=74}} | ||
+ | |S5= {{Ludography cite|name= MegaTraveller 1: The Zhodani Conspiracy |page= 4 |article= Imperial Soldier’s Weapons & Armor Guide }} | ||
+ | |S6= {{Ludography cite|name=Zhodani|page=15-17}} | ||
+ | |S7= {{Ludography cite|name=GURPS Traveller Core Rules|page=118}} | ||
+ | |S8= {{Ludography cite|name=Star Mercs|page=}} | ||
+ | |S9= {{Ludography cite|name=Ground Forces|page=87}} | ||
+ | |S10= {{Ludography cite|name=T5 Core Rules|page=629}} | ||
+ | |S11= [[Traveller Wiki Editorial Team]] | ||
+ | |S12= Author & Contributor: Lord (Marquis) and Master of Sophontology [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]] | ||
+ | }} | ||
+ | |||
+ | |||
+ | [[Category: Personal Armor]] | ||
+ | [[Category: Protective Gear]] | ||
+ | [[Category: Protective Suit]] | ||
+ | {{LE|Armor}} |
Revision as of 00:17, 15 June 2018
Generic Combat Armor | |
---|---|
Generic Combat Armor | |
Type | Protective Gear |
Tech Level | TL–11 |
Cost | Cr20,000 |
Size | 12.0 liters |
Weight | 60.0 kg |
Manufacturer | Various |
Generic Combat Armor |
TL–11 Combat Armor (Cr20,000; Weight: 60.0 kg. TL-11) is a complete vacc-suit-like array of metal and synthetic armor. [1]
This is one of the four common forms of hazardous-duty dress commonly used by the military and paramilitaries of most polities. The four types of dress are: [2]
- Battle Dress (Powered Combat Armor)
- Combat Armor (Non-powered Combat Armor)
- Combat Environment Suit (ProFors Combat Armor)
- Hostile Environment Suits (Hazardous Environment Non-Combat Armor)
Description (Specifications)
"Combat Armor:" Similar in construction to battle dress, combat armor provides comparable protection and (unlike the combat environment suit) may be pressurized for use in vacuum or conditions of extremely low air pressure. Combat armor dampens heat signature in the same fashion as the combat environment suit. Combat armor is not powered and thus troops so equipped may not fire high energy weapons designed exclusively for use with battle dress such as the PGMP-13 and FGMP-14. [3]
Combat Armor is strictly military and not available on the open market; it is issued to troop units and elite mercenary battalions. Before combat armor can be worn, the user must have training with vacc suits or similar personal armor types. [4]
Personal Armor Characteristics
Volume: 12.0 liters. Weight: 60.0 kg. Base Price: Cr20,000.
- Combat Armor: Combat armor is restricted to Imperial combat troops and is not sold on the open market. But due to a thriving black-market for military supplies, the armor can be purchased on high tech level worlds. The armor, which also serves as a vacc suit, is constructed using advanced forms of metallurgy and synthetic research. [5]
- The armor provides Class-9 protection against Firearms. [6]
- Combat armor is available at tech level 11, costs Cr20,000 and is treated as battle dress when fired at. At tech level 12, combat armor is available in chameleon configuration for Cr25,000. [7]
Chameleon Option
At TL–12 a chameleon surface becomes available for the combat armor at an additional cost of Cr1,000. It selectively bleeds heat to match background IR levels and effectively renders the wearer invisible to IR sensors. The IR camouflage is a simple, solid-state cooling system that is woven into the garment and that eliminates all infrared signature except on the exposed heat exhaust. The heat exhaust is a very pronounced IR source, but this can be dampened by inserting a chill can into the cooling system. The chill system eliminates the signature for 45 minutes to two hours; at the end of that time the can is used up and must be replaced.
Psionic Shielding Option
Beginning at TL–12, psionic shielding is available as an option for any armor at an additional cost of Cr4,000. Psionic shielding protects the wearer from psionic mind reading and from psionic life sensing.
History & Background (Dossier)
Inexpensive when compared to battle dress, combat armor is widespread in military use for higher technology forces, and usually contains integral communications equipment.
Combat armor matures during the TL:10-12 epoch. It is known as Plate Armor during the TL:1-3 epoch, Trench Armor during the TL:4-6 epoch, and Hard Armor during the TL:7-9 epoch. [8]
Selected Personal Armor Models
References & contributors (Sources)
- Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 42-43.Marc Miller, Robert Eaglestone, Don McKinney. Characters and Combat (Far Future Enterprises, 2019), 42-43.
- Frank Chadwick. Mercenary (Game Designers Workshop, 1978), 41, 52.
- Marc Miller. Shadows/Annic Nova (Game Designers Workshop, 1980), 20.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 74.
- Marc Miller. "Imperial Soldier’s Weapons & Armor Guide." MegaTraveller 1: The Zhodani Conspiracy (1990): 4.
- Don McKinney. Zhodani (Mongoose Publishing, 2011), 15-17.J. Andrew Keith, Marc Miller, John Harshman. Zhodani (Game Designers Workshop, 1985), 15-17.
- Loren Wiseman. GURPS Traveller Core Rules (Steve Jackson Games, 1998), 118.
- Martin Dougherty, Neil Frier. Star Mercs (Steve Jackson Games, 1999), .
- Douglas E. Berry. Ground Forces (Steve Jackson Games, 2000), 87.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 629.
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 41-42.
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Frank Chadwick. Mercenary (Game Designers Workshop, 1978), 41, 52.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 41-42.
- ↑ Marc Miller. "Imperial Soldier’s Weapons & Armor Guide." MegaTraveller 1: The Zhodani Conspiracy (1990): 4.
- ↑ Marc Miller. "Imperial Soldier’s Weapons & Armor Guide." MegaTraveller 1: The Zhodani Conspiracy (1990): 4.
- ↑ Frank Chadwick. Mercenary (Game Designers Workshop, 1978), 41, 52.
- ↑ Information provided to the library by Maksim-Smelchak