Difference between revisions of "Combat Armor"
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+ | [[Combat Armour]] is a complete [[Vacc Suit|vacc-suit-like]] array of metal and synthetic armor. Combat armor is strictly military and not available on the open market; it is issued to troop units and elite mercenary battalions. | ||
− | + | At {{TL|12}} a chameleon surface becomes available for the combat armor at an additional cost of Crl,000. It selectively bleeds heat to match background IR levels and effectively renders the wearer invisible to IR sensors. | |
− | This is one of the three common forms of hazardous-duty dress used by the military and paramilitaries of most worlds. These three types of dress are: | + | Beginning at {{TL|12}}, [[Psionic Shield Helmet|psionic shielding]] is available as an option for any armor at an additional cost of Cr4,000. Psionic shielding protects the wearer from psionic mind reading and from psionic life sensing. |
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+ | Inexpensive when compared to [[Battle Dress|battle dress]], combat armor is widespread in military use for higher technology forces, and usually contains integral communications equipment. | ||
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+ | This is one of the three common forms of hazardous-duty dress used by the military and paramilitaries of most worlds. These three types of dress are: {{Unpublished cite|author=Lord (Marquis) and Master of Sophontology [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]] | ||
+ | }} | ||
* Environmental [[Suit]]s (Hazardous Environment Non-Combat Armor) (PROFOR) | * Environmental [[Suit]]s (Hazardous Environment Non-Combat Armor) (PROFOR) | ||
* [[Combat Armor]] (Non-powered Combat Armor) | * [[Combat Armor]] (Non-powered Combat Armor) | ||
* [[Battle Dress]] (Powered Combat Armor) | * [[Battle Dress]] (Powered Combat Armor) | ||
− | + | {{Basic}} | |
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{{Sources | {{Sources | ||
|S1= {{Ludography cite|name=Shadows/Annic Nova|page=20}} | |S1= {{Ludography cite|name=Shadows/Annic Nova|page=20}} | ||
|S2= {{Ludography cite|name=Imperial Encyclopedia|page=74}} | |S2= {{Ludography cite|name=Imperial Encyclopedia|page=74}} | ||
|S3= {{Ludography cite|name=Zhodani|page=15-17}} | |S3= {{Ludography cite|name=Zhodani|page=15-17}} | ||
− | |S4= Author & Contributor: Lord (Marquis) and Master of Sophontology [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]] | + | |S4= {{Ludography cite|name=T5 Core Rules|page=629}} |
+ | |S5= Author & Contributor: Lord (Marquis) and Master of Sophontology [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]] | ||
}} | }} | ||
− | {{LE | + | {{LE}} |
Revision as of 10:41, 22 October 2017
Combat Armor | |
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Type | Protective gear |
Tech Level | TL–11 |
Cost | Cr20,000 |
Size | 3l |
Weight | 18kg |
Combat Armour is a complete vacc-suit-like array of metal and synthetic armor. Combat armor is strictly military and not available on the open market; it is issued to troop units and elite mercenary battalions.
At TL–12 a chameleon surface becomes available for the combat armor at an additional cost of Crl,000. It selectively bleeds heat to match background IR levels and effectively renders the wearer invisible to IR sensors.
Beginning at TL–12, psionic shielding is available as an option for any armor at an additional cost of Cr4,000. Psionic shielding protects the wearer from psionic mind reading and from psionic life sensing.
Inexpensive when compared to battle dress, combat armor is widespread in military use for higher technology forces, and usually contains integral communications equipment.
This is one of the three common forms of hazardous-duty dress used by the military and paramilitaries of most worlds. These three types of dress are: [1]
- Environmental Suits (Hazardous Environment Non-Combat Armor) (PROFOR)
- Combat Armor (Non-powered Combat Armor)
- Battle Dress (Powered Combat Armor)
- Marc Miller. Shadows/Annic Nova (Game Designers Workshop, 1980), 20.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 74.
- Don McKinney. Zhodani (Mongoose Publishing, 2011), 15-17.J. Andrew Keith, Marc Miller, John Harshman. Zhodani (Game Designers Workshop, 1985), 15-17.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 629.
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Information provided to the library by Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science