Challenge 66

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Challenge #66
Challenge66.JPG
Publisher Game Designers' Workshop
Version MegaTraveller
Author n/a
Format magazine
Canonical no
Year Published 1992
Pages 88

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Table of Contents

Twilight: 2000 (Merc: 2000)
8 Achtung! Minen! (Optional rules for getting your group through a live minefield, plus a 'drop in' minefield and two sample adventures. By Mike Sweeney)
12 Yearning for Antiquity ( An optional archery supplement for Twilight 2000. Rules Variant by Chris Csakany.)
MegaTraveller
6 "... and furthermore..." (What Happens to MegaTraveller when Traveller: New Era is published. An answer by Dave Nilsen.)
18 Power Centers ("Hard Times" adventure by Charles E. Gannon. Includes vehicle designs using both the "Wet Navy:" design sequence (Challenge 53, 54 & 60) and the "Wood and Wind, Steel and Stream" tech design supplement (Challenge 61). )
24 Anton Cagllari (NPC Supplement by Greg Videll)
26 Advanced Lasers (TL 13 laser weapons to fill the gap between small arms and auto-cannon size.
Equipment Supplement by Ken Pick )
30 Traveller News Service (News and rumors in the Traveller universe)
Dark Conspiracy
32 Trick or Threat ( Times have changed. So have Halloween pranks. Adventure by Craig Sheeley.)
2300 AD
38 Diamonds from Premiere ( Adventure set on Beta Canum during the Kafer War by Andy Slack )
Space: 1889
42 Secret of the Lost City (Discover an ancient civilization atop a high mountain deep in the heart of the Amazon rain forest. Adventure by James L. Cambias)
Shadowrun
48 Short Takes (These mini-adventure nuggets will enliven any campaign. By Richard G. Molpus. )
Star Wars RPG
54 Disturbance in the Force (Adventure by Chris Hind. Features the ancient ship the 'Starkiller' and a long lost Jedi Knight.)
Cyberpunk 2.0.2.0.
60 On the Dark Side of the Moon (Adventure by Michael C. LaBossiere. Features an MV-4 'Moon Jumper', Nighthawk STC (Special Transport Craft) and a mysterious (aren't they all?) Alien Artifact. )
68 Cyberskills (The Success Table is more devious than it sees. Rules Variant by Magnus Seter. )
Star Trek RPG.
70 Cogito Ergo Pakled (An encounter with Pakleds. Adventure by James Swallow. Features a Random Pakled Starship Generator.)
Call of Cthulhu RPG.
74 Cthaat Aquadingen ( Campaign Supplement by Keith M. Frye. Featuring a Great Old book with several game suggestions for Adventures.)
How To:
78 Conference Games (What RPG can involve 40 or more players and can often be played without rules or dice? Article by Marcus L. Rowland. )
Features
4 Masthead
6 Opinion
30 Traveller's News Service
51 Conventions
73 Submission/Guidelines
82 Feedback Form/Results/Product Distribution
84 Reviews
86 Classifieds
88 Next Issue


Journal of the Travellers Aid Society - Challenge Magazine JTASBFF-200.jpg
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