Difference between revisions of "Challenge 66"

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{{InfoboxBook2
 
{{InfoboxBook2
|name=Challenge #66|
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|name     = Challenge 66
   image=[[Image:Challenge66.JPG]]|
+
|alsosee   =  
  caption=|
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|author    = Loren Wiseman
   publisher={{GDW}}|
+
|available = Yes
   version=[[MegaTraveller]]|
+
|canon    = No
  author=n/a|
+
|caption   = Challenge 66
  format=magazine|
+
|contents  = TBD
  canon=no|
+
|edition   = 1st
  edition=|
+
|footnote  = TBD
  year=1992|
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|format   = Periodical (Magazine)
  pages=88|
+
|image    = Challenge66.JPG
   footnote=|
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|pages     = 88
 +
|publisher = Game Designers Workshop
 +
|version   = MegaTraveller
 +
|year      = 1992
 
}}
 
}}
 
{| valign="top" class="wikitable" cellspacing=5 cellpadding=5
 
{| valign="top" class="wikitable" cellspacing=5 cellpadding=5

Revision as of 18:46, 4 January 2018

Challenge 66
Challenge66.JPG
Challenge 66
Author Loren Wiseman
Publisher Game Designers Workshop
Version MegaTraveller
Edition 1st
Format Periodical (Magazine)
Language English
Pages 88
Year Published 1992
Canonical No
Available from Yes
TBD
Table of Contents
TBD
Twilight: 2000 (Merc: 2000)
8 Achtung! Minen! (Optional rules for getting your group through a live minefield, plus a 'drop in' minefield and two sample adventures. By Mike Sweeney)
12 Yearning for Antiquity ( An optional archery supplement for Twilight 2000. Rules Variant by Chris Csakany.)
MegaTraveller
6 "... and furthermore..." (What Happens to MegaTraveller when Traveller: New Era is published. An answer by Dave Nilsen.)
18 Power Centers ("Hard Times" adventure by Charles E. Gannon. Includes vehicle designs using both the "Wet Navy:" design sequence (Challenge 53, 54 & 60) and the "Wood and Wind, Steel and Stream" tech design supplement (Challenge 61). )
24 Anton Cagllari (NPC Supplement by Greg Videll)
26 Advanced Lasers (TL 13 laser weapons to fill the gap between small arms and auto-cannon size.
Equipment Supplement by Ken Pick )
30 Traveller News Service (News and rumors in the Traveller universe)
Dark Conspiracy
32 Trick or Threat ( Times have changed. So have Halloween pranks. Adventure by Craig Sheeley.)
2300 AD
38 Diamonds from Premiere ( Adventure set on Beta Canum during the Kafer War by Andy Slack )
Space: 1889
42 Secret of the Lost City (Discover an ancient civilization atop a high mountain deep in the heart of the Amazon rain forest. Adventure by James L. Cambias)
Shadowrun
48 Short Takes (These mini-adventure nuggets will enliven any campaign. By Richard G. Molpus. )
Star Wars RPG
54 Disturbance in the Force (Adventure by Chris Hind. Features the ancient ship the 'Starkiller' and a long lost Jedi Knight.)
Cyberpunk 2.0.2.0.
60 On the Dark Side of the Moon (Adventure by Michael C. LaBossiere. Features an MV-4 'Moon Jumper', Nighthawk STC (Special Transport Craft) and a mysterious (aren't they all?) Alien Artifact. )
68 Cyberskills (The Success Table is more devious than it sees. Rules Variant by Magnus Seter. )
Star Trek RPG.
70 Cogito Ergo Pakled (An encounter with Pakleds. Adventure by James Swallow. Features a Random Pakled Starship Generator.)
Call of Cthulhu RPG.
74 Cthaat Aquadingen ( Campaign Supplement by Keith M. Frye. Featuring a Great Old book with several game suggestions for Adventures.)
How To:
78 Conference Games (What RPG can involve 40 or more players and can often be played without rules or dice? Article by Marcus L. Rowland. )
Features
4 Masthead
6 Opinion
30 Traveller's News Service
51 Conventions
73 Submission/Guidelines
82 Feedback Form/Results/Product Distribution
84 Reviews
86 Classifieds
88 Next Issue