Carl's World (world)
This is a world-system under construction and is currently being input-programmed into the Traveller RPG Wiki.
Carl's World/Hijiri (Diaspora 0336) | |||||||||||||||||||||||||
Classic Era (1116) | B567844-B
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Hard Times (1130) | C567840-A
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | K2 V M7 V | ||||||||||||||||||||||||
Planetoid Belts | |||||||||||||||||||||||||
Gas Giants |
Carl's World is a nonindustrial world, that requires extensive imports of outside technology to maintain a modern, star-faring society.
- In a technological universe, societies without industrial capability generally suffer as nearly all manufactured and high tech goods must be brought in at significant cost.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- It is a member of the Third Imperium in the Hijiri Subsector of Diaspora Sector in the Domain of Sol.
Description (Astrography & Planetology)
The world is part of the Asahikawa Trade Circuit.
Binary Solar System
Carl's World Binary Star System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Carl's World K2 V
Primary Main Sequence 0.82 4830 - 5100 0.49928 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0036 0.0586 0.7 - 1.26 0.36 3.6 Orbit # * * 3 1 5 Remarks Notes Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Carl's World M7 V
Secondary Main Sequence 0.09 2630 - 2680 0.00022 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0006 0.0012 0.02 - 0.03 0.06 0.6 Orbit # * * * * 2 Remarks Notes
System Data
No information yet available.
Mainworld Data
No information yet available.
Mainworld Size (S)
No information yet available.
Mainworld Atmosphere (A)
Carl's World has a pressure of 0.71 to 1.49 atmospheres. A Standard Atmosphere does not require survival gear and will likely be easy for most sophonts to breathe.
Mainworld Hydrosphere (H)
No information yet available.
Mainworld Geography & Topography
No information yet available.
Mainworld Map
No information yet available.
Native Lifeforms
No information yet available.
History & Background (Dossier)
First claimed and settled during the Terran expansion by geologist-prospector-entrepreneur Carl Sickles, this mineral-rich world quickly became a source of raw materials for the coreward Terran expansion. The world became well-known for its vast supplies of unusually large quartz crystals which appeared very close to the surface and were often exposed by river channels. These crystals were useful for industrial purposes, but also became a tourist attraction, attracting thousands each year to ride rafts through Prism Valley.
- Although the mineral deposits would last long past his lifetime, Sickles knew that they would eventually be played out, and wanted to ensure that his world would have lasting value. He began planning to gradually convert the world to a planet-sized amusement park, continent by continent, as each was exhausted of its mineral wealth. Today, 3300 years later, mining still continues, but several large theme areas have been created, including a small continent devoted entirely to genetically engineered dinosaurs from Terra's Mesozoic era. The most popular attraction on the world is the floating crystals. These flying crystalline mountains are each equipped with a central anti-gravity drive, power plant, and several weeks of fuel. They are used by most visitors as flying houseboats to leisurely cruise the skies of the world at a maximum speed of 30 kph, and can be rented in one of three configurations: pre-programmed to fly a certain course to various of the planet's tourist sites, with full controls to allow passengers to fly them wherever they like, or with no directional controls at all, so they float free on the wind.
- Larger models are also available for group package tours and executive conferences.
Imperial Landed Nobility (N)
Carl's World, as a member world of the Third Imperium has a member of the Imperial Nobility overseeing the world.
World Starport (Sp)
Carl's World has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
World Population (P)
No information yet available.
World Demographics
Humaniti, population 100%
World Government (G)
Carl's World is governed by a Representative Democracy where government leadership is representatives elected by eligible voters. What determines an eligible voter varies. The representatives determine policy, including selecting members of the bureaucracy. There can be referendum, votes by eligible voters on specific subjects.
World Law Level (L)
No information yet available.
World Technology Level (TL)
Carl's World possesses a Technology Level of TL–11 or TL-B in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land, Water & Air: Personal G-Tubes and advanced gravcraft.
- Space: Advanced interplanetary spacecraft (System Craft).
- FTL: Jump Drive-2.
World Military
No information yet available.
World Economy
No information yet available.
Trade Data
No information yet available.
Urbanization
No information yet available.
World Infrastructure
This world possesses TBD infrastructure.
World Culture
No information yet available.
World Language/s
Historical Data
No information yet available.
World Timeline
No information yet available.
UWP Listing
No information yet available.
References & Contributors (Sources)
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- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), TBD.
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), TBD. (dot map provided)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), TBD. (dot map provided)
- Charles E. Gannon. Hard Times (Game Designers Workshop, 1991), TBD. (Khavle and Pasdaruu Subsectors)
- Charles E. Gannon. Astrogators' Guide to the Diaspora Sector (Game Designers Workshop, 1992), TBD.
- Charles E. Gannon. Assignment: Vigilante (Game Designers Workshop, 1992), TBD.
- Kevin Knight. Traveller Chronicle 02 (Sword of the Knight Publications, 1993), TBD.
- Kevin Knight. Traveller Chronicle 03 (Sword of the Knight Publications, 1994), TBD.
- Kevin Knight. Traveller Chronicle 04 (Sword of the Knight Publications, 1994), TBD.
- Kevin Knight. Traveller Chronicle 05 (Sword of the Knight Publications, 1994), TBD.
- Frank Chadwick, Dave Nilsen, Loren Wiseman. Path of Tears (Game Designers Workshop, 1994), TBD. (Promise and Khulam Subsections)
- Frank Chadwick. Vampire Fleets (Game Designers Workshop, 1995), TBD.
- Frank Chadwick. The Guilded Lilly (Game Designers Workshop, 1995), TBD.
- Martin Dougherty. Early Fallen (Avenger Enterprises, 2006), TBD.
- TBD. Belly of the Beast (Avenger Enterprises, 2007), TBD.
- EXTERNAL LINK: Fan-Site
- Traveller Wiki Editorial Team
- Author & Contributor: IISS Junior Administrator and Master Astrographer Ensign Phillips
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com