Bzruellokh

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Bzruellokh
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Base Information
Classification Omnivore/gatherer
Status Minor Race
Locomotion Walker
Terrain Tundra
Body Form
Confluence Non-humanoid
Bio-Identenoid Alien
Size 1.5 meters
Weight 95 kg
Culture
Languages Native Language
Social Structure Anarchy
Technological Epoch TL:4-6
Psionic potential Standard
Origin World
Homeworld location Fae Kodh (Gvurrdon 2536)
UWP
D545103-6
StarportD Poor: No Construction, Minor Repair, Unrefined fuel
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere4 Thin (tainted)
Hydrographics5 Wet World 50%
Population1 Low (10)
Government0 No Government structure
Law3 Low Law (no automatic weapons)
Tech Level6 Pre-Stellar (nuclear)
Primary Star K9 V M1 V
Atmosphere Thin (tainted)
Off-world presence No
Zoetic individuals Yes
Source
Reference Gvurrdon Sector Campaignbook 34-35.
Canon No
Also see

The Bzruellokh are a Minor Race originating from Fae Kodh (Gvurrdon 2536).

Physiology

This race stems from a world which is quite chilly, which explains their heavy build due to insulating fat; descendants from omnivore/gatherers which evolved on the great steppes of this planet. They mass about 95 kg, the females a bit less. Their legs are short with broad feet, which prevent them from sinking too deep into the snow. Their early forefathers had quite a lot of body hair, which disappeared when the Bzruellokh started using clothing to protect them further from the chill. Their arms are long, reaching down to the knees when they stand upright, and powerful. Their skin resembles that of a human, but is rougher and thicker. The skin color ranges from white to yellowish. Their arms and head are covered with thick white hair. The face holds two small eyes which are set deep into the skull. The ears resemble that of a rabbit, but are a bit broader.

Society & Culture

From what is usual among other races, Bzruellokh does have a peculiar rhythm. Their pre-sentient ancestors hibernated during the winter, gathering food in the summer. Thus they almost never sleep half of their local year. In a modern society this is quite difficult, but this hibernating is still being done. But the cycles are more controlled, so that their society still works, even in the winter. Their starships have special hibernation modules, for crew or owners that are due to their hibernation cycle. The fact is that the Bzruellokh gets sick if it can’t hibernate over certain period. Drugs can prolong the wake time between hibernation, but are used sparingly.

Astrography

This race is primarily located in the following areas:

Homeworld

The homeworld of this race is:

World Listing: 1105

Significant communities of this race are known to dwell within the following systems and worlds:

1 of 1 World articles in Bzruellokh
Fae Kodh  •  
startbacknext(1 listed)


References & Contributors (Sources)

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.