Bulwark class Armored Fighter
Bulwark class Armored Fighter | |
---|---|
Distant Fringe vessel. | |
Type: PA Light Fighter | |
Category | [[Smallcraft]] |
Size | 13 Tons |
Hull Configuration | [[Wedge Hull]] |
Streamlining | Streamlined Hull |
Tech Level | TL–10 |
Engineering | |
Computer | Model/1 bis |
Jump | J-0 |
Maneuver | 6 G |
Armaments | |
Hardpoints | 1 |
Accommodations | |
Staterooms | 0 |
Personnel | |
Crew | 1 |
Officers | 1 |
High/Mid Passengers | 0 |
Payload | |
Cargo | 0.0 Tons |
Fuel tank | 0 Tons |
Construction | |
Origin | Distant Fringe |
Year Operational | None |
Price | |
Cost | MCr18.175 (base) MCr14.540 (qty) |
Architect fee | MCrAde Stewart. |
Statistics | |
Quick Ship Profile | PA-2S60 |
Images | |
Blueprint | No. |
Illustration | Yes |
Source | |
Also see | Spaceplane |
Canon | Published, fan design |
Era | 1105 |
Reference | Fan: Ade Alagoric Stewart |
Starships are designed with the Classic Traveller format, using High Guard. |
The Bulwark class Armored Fighter is a combatant smallcraft.
- It is a paramilitary ship and a fighter.
- This is a generic class of smallcraft.
- Please also see AAB article: Ships of the Distant Fringe.
- Please also see AAB article: Warships of the Distant Fringe.
Description (Specifications)
The Armored Fighter is a cheap, reliable vessel designed to have improved survivability. Similar designs have been in use from the time the Distant Fringe was first settled. It is defined as a microfighter due to its small size.
- The vessel is a TL-10 design.
Image Repository
A Bulwark class Armored Fighter (top) and an Esther class Armored Fighter (bottom).
Basic Ship Characteristics
Following the Imperial Navy and IISS Universal Ship Profile and data, additional information is presented in the format shown here. The small craft factor indicates the number of squadrons (of ten craft) carried on the ship. Tonnage on the universal ship profile is shown in kilotons (thousands of tons) when necessary. [1]
Basic Ship Characteristics [2] | ||
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No. | Category | Remarks |
1. | Tonnage | This Armored Fighter is constructed using a 13 Ton hull built in a generally wedge-shaped configuration. The hull is fully streamlined and has airfoil surfaces, giving good atmospheric performance that is further enhanced by its onboard gravitic systems.
|
2. | Crew | Total Crew Complement: 1
Accommodations:
|
3. | Performance | The vessel mounts a Maneuver-6 drive and a Power Plant-6, giving performance of 6-G acceleration. The ship has an agility rating of 6. The internal fuel tankage is sufficient to give the power plant 6 weeks duration.
|
4. | Electronics | The cockpit contains an acceleration couch and control equipment. The vessel is fitted with a Model/1bis Computer: no backup computer is installed.
|
5. | Hardpoints | x1 hardpoint. |
6. | Armament | The normal weapons fit-out for an Armored Fighter is:
The Armored Fighter is equipped with a VRF Gauss Gun in a fixed forward-facing mount.
|
7. | Defenses | The hull is heavily plated, braced and structurally reinforced, with an armor rating of 5.
The vessel is not fitted with screens or other passive defensive systems. |
8. | Craft | The vessel carries no subcraft. |
9. | Fuel Treatment | The vessel has internal fuel tankage of 1 Ton.
|
10. | Cost | The basic cost of the vessel is MCr18.175.
|
11. | Construction Time | 24 weeks (5.5 months) as standard.
|
12. | Comments | The vessel has no internal cargo capacity. |
History & Background (Dossier)
An ubiquitous design used throughout the Distant Fringe, the Armored Fighter is hardy, durable and reliable. The design is representative and a large number of variants exist, particularly with regard to the allotted weapons systems and onboard electronics. Despite their status as space fighters, designs of this type have airframe features, augmenting their handling characteristics within planetary atmospheres.
The thick hull does not prevent critical hits from major naval combatants. High weapon factor naval guns and missile barrages can still overwhelm and dismantle these fighters with ease, especially paired with main fleet units' advanced computational tracking and predictive targeting algorithms. Military software plays a major role, often unappreciated in space combat. The investment in armor truly pays dividends when they match up against other snub fighters, firing smaller weapon batteries. The ability to shrug off critical hits in a dog fight grants a huge advantage when hunting enemy fighters.
All of that aside, they are worth their weight in gold in their best role, the savior of the marine, close air support. Modern ground units can not expect to survive for long on the ground without tightly integrated close fighter support. VRF Gauss Gun strafing runs and precision weapon deployment against hard ground targets allow grav mobile assault units to strike fast and hard. The ability to take out enemy grav tanks, provide point defense and best of all survive ground fire. These thickly armored hulls render them all but immune from most army and marine mobile weapon systems, only enemy fighter squadrons offer any real deterrent to their operations. They tend to strike with impunity and then slink off to reload and return, a welcome sight to any ground pounder, provided his frequency agile EMS IFF is squawking loud and proud.
Distant Fringe Vessels
The Distant Fringe is said to be a far spinward-rimward area inhabited by colonists and refugees originating on Terra. The region is extremely isolated, separated from the rest of Charted Space by vast, almost uncrossable rifts that were once broached by a system of calibration Points and the use of tankers. Those few academics within Charted Space who have found references to the Distant Fringe regard it as little more than a tall tale. Likewise, many of the inhabitants of the Distant Fringe believe the existence of Charted Space to be mythical.[3]
Vessels originating within the Distant Fringe are very rarely encountered outside of the region. However, misjumps do occur and anomalies with bizarre spacetime and Jumpspace effects exist: as such, craft of this type are not entirely unknown within Charted Space.[4]
Class Naming Practice/s & Peculiarities
Individual vessels are generally named by their crews.
- Individual vessels within the class are issued specific serial numbers and transponder codes.
- Naming a ship is considered a serious affair and is generally accompanied by a traditional ceremony, usually pouring a local beverage over the bows of the craft. Spacefarers tend to be superstitious folk and a ship with a frivolous name is considered "unlucky".
Selected Variant Types & Classes
References & Contributors (Sources)
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- Marc Miller, Frank Chadwick, John Harshman. High Guard (Game Designers Workshop, 1980), 20-37. (Design Sequence Used)
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master Scout Emeritus Adie Alegoric Stewart of the IISS
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.
- ↑ Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Information provided to the library by Maksim-Smelchak