Broken Bottle
Generic Broken Bottle | |
---|---|
Generic Broken Bottle | |
Group: | Melee Weapon |
Tech Level | TL–1 |
Size | 240.0 mm length |
Weight | 240.0 grams |
Cost | Cr5 |
Ammo | None |
Manufacturer | Various |
Generic Broken Bottle |
A Broken Bottle is a common example of an improvised item that can be used in melee combat. [1]
- This melee weapon inflicts blunt trauma and cutting damage.
- This melee weapon may be employed as a thrown weapon.
Description (Specifications)[edit]
While bottles are typically made of glass and possess adequate heft to inflict blunt damage, a broken bottle can also inflict slashing and cutting damage from sharp, ragged edges. Since alcoholic libations are typically imbibed in star town taverns, a broken bottle is among the most commonly encountered improvised weapons among spacers. [2]
Weapon Characteristics[edit]
Length: 240mm. Weight: 240 grams. Base Price: Cr5.
History & Background (Dossier)[edit]
While bottles are typically shaped in an ergonomic fashion for the typical humanoid sophont hands, several species are known to intentionally make beverage containers not suitable for improvised combat.
- Hivers, for instance, prefer to drink from bulbs that are easily manipulable by tentacles.
- Both Vargr and Aslan prefer bowls, drinking horns, or drinking containers shaped very differently from human norms.
- And many species are known to drink in microgravity environments where a pressurized drinking bulb is far more handy than the typical human glass. [3]
High Technology Bottles[edit]
Bottles manufactured at higher technology levels are often constructed using safety glass, plastics, polymers, or other substances which do not readily break or shatter leaving a sharp, useful cutting edge. [4]
References & contributors (Sources)[edit]
- Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 42-43.Marc Miller, Robert Eaglestone, Don McKinney. Characters and Combat (Far Future Enterprises, 2019), 42-43.
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Information provided to the library by Maksim-Smelchak