Brilliant Lances
Brilliant Lances | |||
---|---|---|---|
Traveller Starship Combat | |||
Author | Frank Chadwick, Dave Nilsen | ||
Publisher | Game Designers Workshop | ||
Version | Traveller The New Era | ||
Edition | 1st | ||
Format | Game (Large) | ||
Language | English | ||
Pages | 32 | ||
Year Published | 1994 | ||
Canonical | Yes | ||
Available from | RPGNow | ||
ISBN 1-55878-152-8 Product No. 0304 | |||
Table of Contents | |||
Introduction | 2 | ||
Task Resolution | 3 | ||
Sequence of play | 4 | ||
Plotting and movement | 5 | ||
Sensor lock | 11 | ||
Communications | 15 | ||
Fire and combat | 17 | ||
Defense | 20 | ||
Damage | 21 | ||
Damage control | 25 | ||
Miscellaneous Objects and Issues | 27 | ||
Scenarios | 30 |
Brilliant Lances is a TNE era starship combat game.
Description (Specifications)
"In space combat, you never see your opponent until it's all over, if even then. With acquisition and tracking ranges measured in tens of thousands of kilometers, to human eyes the people that are trying to kill you are not even a speck. But they can hurt you, even though you can't see them. Precise laser arrays and big particle accelerators, honed by centuries of engineering, can reach out without warning to slit your hull like the belly of a fish, spilling life -- oxygen, heat, and fuel -- into the hard vacuum.
That's why space combat is a game of cat-and-mouse. Keep yourself wrapped in the mantle of space-cold, dark, silent. Keep your thrust burns to minimum-they blaze like miniature suns for all to detect. Rig your passive sensors to greedily absorb data, but remain quiet yourself-give nothing away. Keep your weapons ready, in case... There! A faint trace of mid-wavelength infrared betrays a maneuver drive. Bring up the LIDAR dishes while the big passive array builds up a targeting solution. The moments seam endless while every crew member shares the same thought: 'Have they seen us?' Is the unseen enemy at this moment doing the same thing you are?
You might never know the answer. If you beat him, maybe you'll find out. But what if you hadn't seen him first? Some questions must remain unanswered when death, unbidden, comes scorching toward you as silent, brilliant lances."
Table of Contents
Section / Article | Page/s |
---|---|
Introduction and Components | 2 |
General Course of Play | 3 |
Task Resolution | 3 |
Sequence of Play | 4 |
Plotting and Movement | 5 |
Spacecraft Control Panels and Movement Logs | 8 |
Using the Missile and Drone Log Sheet | 11 |
Sensor Lock | 11 |
Communicators | 15 |
Facing | 16 |
Fire and Combat | 17 |
Defenses | 20 |
Damage | 21 |
Damage Control | 25 |
Boarding Actions | 26 |
Surprise | 26 |
Miscellaneous Objects and Issues | 27 |
Q & A | 29 |
Tournaments | 29 |
29 | |
Scenarios | 30 |
Section / Article | Page/s |
---|---|
Designing Spacecraft | 1 |
Starship Data Profiles (33 vessels) | 19 |
Game Contents
Brilliant Lances includes:
Game Features
- Vector-based movement
- Detailed hit location and damage resolution
- Lasers, particle accelerators, meson guns, detonation laser missiles, and the systems that defend against them.
- Extensive ship ratings, including New Era and pre-Collapse warships, from the swift Rampart fighter up to large naval and merchant vessels
- Complete starship design rules, usable both with this game and with Traveller: The New Era roleplaying game
Contents
- x1 32-page "Rules of Play"
- x1 48-page Technical Booklet
- x3 play maps
- x2 Player Aids Cards
- x1 Pad: Missile and Drone Log
- x2 sheets of counters, x1 large sheet, x1 small; x183 counters total
- Additions, Clarifications, and Corrections sheet, dated August 9, 1993.
Meta-history & Background (Dossier)
No information yet available.
Credits (Primary Sources)
- Design
- Frank Chadwick & Dave Nilsen
- Artwork and Design
- Kirk Wescom and Rob Lazzaretti
References & Contributions (Sources)
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- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science