Bloodwell class Merchant
Bloodwell class Merchant | |
---|---|
Type: AK Subsidized Trader | |
Category | ACS |
Size | 1,000 Tons |
Hull Configuration | Close Structure Hull |
Streamlining | Streamlined Hull |
Tech Level | TL–13 |
Engineering | |
Computer | Model/3 |
Jump | J-3 |
Maneuver | 1 G |
Armaments | |
Hardpoints | 10 |
Offensive | 10 3x Beam Laser |
Accommodations | |
Staterooms | 20 |
Low Berths | 10 |
Personnel | |
Crew | 11 |
High/Mid Passengers | 12 |
Low Passengers | 10 |
Payload | |
Cargo | 409 Tons |
Fuel tank | 330 Tons |
Carried craft | 1 air/raft |
Construction | |
Construction Time | 30 Months |
Origin | Third Imperium |
Manufacturer | Oberlindes Lines |
Price | |
Cost | MCr410.4 |
Statistics | |
Quick Ship Profile | AK-KS13 |
Images | |
Blueprint | No |
Illustration | Yes |
Source | |
Canon | Published, canon design |
Design System | Book 2 |
Era | 1105 |
Reference | The Traveller Adventure 140. |
The Bloodwell class Merchant is a larger mercantile starship designed and operated by Oberlindes Lines.
Description[edit]
1,000 ton ships are considered by most to be unsuited to tramp operations that carry goods among many different starports rather than flying a fixed route. Almost all operations for such ships are paid for in advance and much less subject to speculation than the typical Free Trader or tramp operation. [1]
History & Background[edit]
It is a merchant trader in the 1,000 ton class belonging to the Oberlindes Lines and generally assigned to the Regina (Spinward Marches 1910) to Pandrin (Gvurrdon 2240) run. The namesake ship was lost with all hands and passengers to Imperial naval action 347-1105 when mistakenly identified as hostile. [2]
News Dispatch[edit]
Dentus/Regina (0601 C979500-A) 361-1105
Word was received today that two weeks ago the Imperial Battle cruiser Adamdun mistakenly engaged and destroyed the merchant craft Bloodwell of the Oberlindes Line. The Bloodwell, according to the crew of the battle cruiser, was not showing its ID transponder signal and would not answer broad-beam hails. The Bloodwell was under full acceleration, and after it refused to change vector in response to laser warning fire, it was engaged by high-G missile fire and destroyed. A subsequent (and unsuccessful) search for survivors resulted in the identification of the ship.
Oberlindes Lines officials called the story "an obvious cover-up of a tragic display of incompetence." and claimed that the Bloodwell's ID transponder had just undergone its annual maintenance check, and could not have failed to function. As in all commercial vessels, the ID transponder was supposedly tamper-proof, and are could not have been turned off by the crew. Legal action is expected.
Selected Variant Types & Classes[edit]
42 Representative unknown (AK) Classes[edit]
A
- Akkigish class Subsidized Merchant
- Amkarim class Trade Liner
- Andrew class Commercial Shuttle
- Anhk class Merchant
B
C
D
F
G
J
- Jasper class Provincial Merchant
- Jelmirt Marquis class High Liner
- Jose Cadiz Royal Galleon class Cargo Carrier
K
L
M
- Maru class Merchant
- Mauripo class Subsidized Merchant
- Mavuzo class Super Freighter
- Mora class Freighter
P
Q
R
S
- Seeker class Armored Merchant
- Sirocco class Merchant Freighter
- Star*mart class Provincial Merchant
- Swordfish class Merchant
T
- Trader class Provincial Transport
- Type CT class Cargo Carrier
- Type R2 class Subsidized Merchant
- Type RL class Subsidized Merchant
- Type RL2 class Subsidized Merchant
- Tyrfing class Freighter
V
References[edit]
This article has metadata. |
This ship was originally designed using one of the Classic Traveller ship design rules:
|
- Marc Miller. Twilight's Peak (Game Designers Workshop, 1980), 42.
- Frank Chadwick, John Harshman, J. Andrew Keith, Marc Miller, Loren Wiseman. The Traveller Adventure (Game Designers Workshop, 1983), 140.
- Mongoose 1: Signs & Portents #69 Amber Zone: Bloodwell Adventure
- EXTERNAL LINK: T5 Work Up of 1,000 ton Type CT Design dead link
- ↑ Marc Miller. Twilight's Peak (Game Designers Workshop, 1980), 42.
- ↑ Marc Miller. Twilight's Peak (Game Designers Workshop, 1980), 42.