Bigcraft

From Traveller Wiki - Science-Fiction Adventure in the Far future
Jump to navigation Jump to search
Line Combatants (Primary - Capital) Escort Combatants (Secondary - Subcapital) Military Auxiliary (Tertiary)
B-
Battleship
C-
Cruiser
O-
Ortillery
V-
Carrier
D-
Destroyer
E-
Escort
F-
Fighter
H-
Defense/Security
I-
Combat Transport
Q-
Combat Support
S-
Scout
U-
Utility
X-
Commo
Z-
Special
Mercantile Commercial Ships (Trade & Profit) Non-Mercantile Commercial Ships (Industry & Profit) Non-Commercial Ships (Nonprofit) System Craft (Intrastellar)
A-
Tramp
M-
Freighter
R-
Liner
T-
Transport
G-
Industrial
J-
Prospector
K-
Expedition
P-
Corsair
U-
Utility
L-
Science
N-
Medical
Y-
Private
WB-
Barge
WA-
Satellite
WO-
Space Station

Bigcraft are non-jump capable vessels with a displacement of more than 100 Tons.

Wiki Navy.png

Library Data Referral Tree

Please refer to the following AAB Library Data for more information:
Starship:

  • Speed of Travel

  • Description (Specifications)

    There are two factors that set bigcraft aside from smallcraft or starcraft:

    1. Bigcraft differ from smallcraft in that they are larger. Smallcraft cap out at 99.99 tons. Bigcraft are a hundred or more tons in size. Bigcraft could theoretically be equipped with a jump drive.
      1. Bigcraft may be very large fighters, attack boats, or battle riders and thus also be subcraft.
    2. Bigcraft differ from starcraft in that they are not equipped with a FTL Jump Drive. Bigcraft are system craft, meant for intraplanetary travel, not trans or interplanetary travel between stars and star systems. Starcraft travel between stars. Bigcraft or spacecraft, in the pure sense, are not.
      1. Bigcraft may be interplanetary if thus intended, but not FTL. They are NAFAL or STL. Generation Ships and Sleeper Ships are the two most common examples of this idea.

    Naval Ship Synopsis by Size-Role

    These vary in tonnage and in their intended function or role in fleet maneuvers and tactics. The security of the state is usually the primary design imperative. [1]

    Ship Classification by Size
    # Type Tonnage Examples Remarks
    1. Smallcraft 0 to 99 tons Smallcraft are typically Subcraft, designed to be carried by carrier craft.
    2. Spacecraft 100 tons or larger Spacecraft are in-system vessels, lacking interstellar drives.
    3. Adventure Class Ships (ACS) 100 to 2,499 tons Adventure Class ships are usually jump-capable.
    • They serve many roles including customs, patrol, planetary defense, tramp freighters, etc.
    4. Battle Class Ships (BCS) 2,500 to about 1,000,000 tons Battle Class ships are warships. They are usually jump-capable.
    • Such ships require major investment and only service major roles including megacorporate interstellar trade, warships, Capital Ships, and major endeavors.
    5. World Class Ships (WCS) Larger than 1,000,000 tons Loeskalth planetoid generation ship. World Class ships are beyond expensive and represent suprapolity-level investment.
    • They take many years to build.
    • This class represents immense World-Ships, very large Super Dreadnoughts, Superweapons, etc.
    • Operational staff are typically residents as much as crew.
    • These ships are interacted with as worlds or events, rather than ships.

    Escort Combatants (Secondary) - The Lightcraft Hierarchy

    A number of smallcraft and ACS combatants exist:

    1. Smallcraft (F or U) (0 to 99 tons)
    2. Bigcraft (W or Other) (100 or larger tons)
    3. Escort (E) (100 to 2,499 tons)
      1. Brig (EB) (100 to 2,499 tons)
      2. Close Escort (EC) (100 to 2,499 tons)
      3. Frigate (EF) (100 to 2,499 tons)
      4. Corvette (EG) (100 to 2,499 tons)
      5. Sloop (ES) (100 to 2,499 tons)
    4. Destroyer (D) (2,500 or larger tons)


    History & Background (Dossier)

    Bigcraft with all their various missions remain popular throughout Charted Space for the simple reason that omitting a jump engine, hull grid, and related ship equipment is a tremendous savings in cost, manufacturing, and a number of other factors.

    Jump Drives are tremendously expensive, complicated, and difficult to research and master. It's simply easier to design system ships for which there can be tremendously greater efficiencies of cost and manufacturing.

    Bigcraft vs. Largecraft

    References & Contributors (Sources)

    62px-Information icon.svg.png This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it.
    This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.
    1. Information provided to the library by Ronald B. Kline, Jr.