Barker Subsector

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Barker Subsector
AnoracGordonVast Heavens SubsectorTwo Little SubsectorRiften SubsectorGome SubsectorReft SectorVestus SubsectorMacon SubsectorTwo Little SubsectorBarker SubsectorUsher SubsectorSagittarian SubsectorLost Way SubsectorGome SubsectorVoid 8 SubsectorNew Islands SubsectorOld Islands SubsectorLimon SubsectorAlone SubsectorEvestin SubsectorArcrant SubsectorMoibin SubsectorBarker
Sector Reft
Capital None
No. of Stars 2
Majority Control Imperial Client State - 50%
2nd Control Non-Aligned - 50%
Map Key Map Key


Subsector D of Reft Sector, within the Great Rift.

Description (Specifications)

Barker Subsector contains three star systems, of which one (Arnorac) is an Imperial client state. Arnorac receives support from the Imperium and the occasional visit from naval ships.

Subsector Summary: 1116

Barker, subsector D of Reft contains three worlds with an estimated population of 20 million, a per capita income of Cr2,900, and a total economy is BCr58. These worlds originate an interstellar trade of BCr0 through 3 starports (0 Class A, 3 Class B, 0 Class C, 0 Class D) employing 35 people. Driving this interstellar trade are no Agricultural (Ag) worlds, one Non-Agricultural (Na) world, no Pre-Agricultural (Pa) worlds, one Pre-Industrial (Pi) world, no Rich (Ri) worlds, and no Industrial (In) worlds. The governments in Barker maintain one Naval base.

Barker, subsector D of Reft contains four stars and 29 identified planets; two monostellar systems, one binary system, no trinary systems, and no systems with four or more stars. 2 of the three systems (66%) have native gas giants. There are no Asteroid (As) belts, no Desert (De) worlds, no Garden (Ga) worlds, no Ice-capped (Ic) worlds, no Poor (Po) worlds, no Vacuum (Va) worlds, and one Water (Wa) or Ocean (Oc) world.

Barker has an estimated population of 20 million distributed across no High population (Hi) worlds, no Moderate population (Ph) worlds, two Non-industrial (Ni) worlds, no Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Gordon (Reft 2609). The population consists of 1 sophont groups.

1 identified sophont populations in Barker


Non-Aligned, Human-dominated

There are two Non-Aligned Human-dominated worlds in Barker with an estimated population of 20 million.

Client state, Third Imperium

The Client states of the Third Imperium in Barker encompasses one world with an estimated population of less than 1 million.

World Listing: 1116

The following systems and worlds can be found within this area:

3 Worlds in the Barker Subsector
Arnorac  •  Gordon  •  Schuuni  •  

Astrographic Features & Trade Routes: 1116

The following astrographic features and trade routes can found within this subsector:

History & Background (Dossier)

No information yet available.

Polity Listing: 1116

Native Sophonts: 1116

The following races (sophont species) are believed to have originated in this area:

  • Terragens (Non-Human Terran Races)
    • None

Demographics: 1116

Significant populations of the following sophont races reside within this subsector:

  • Terragens (Non-human Terran races)
    • None

Major Historical Events Timeline: 1116

These are some of the more important historical events that have affected this subsector:

  • No information yet available.

References & Contributors (Sources)

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